Design and Feel
The first thing we noticed about the Studio One 19 was its weight: clocking in at over 22-pounds, this isn't something you'll wanna be moving often. The handle on the box actually broke as we were moving it to conduct this review, if that's any indication. However, once you get it out of the box and onto your workspace, this AIO doesn't stick out like a sore thumb. We have to give Dell some credit for for continuing to refining the aesthetics of its product lines, because for all intents and purposes the Studio One 19 is a really nice looking PC.
It's got a fairly slim body (just over 3-inches at its greatest depth), with a nice curved back that further marks a move away from boxiness. In fact, there isn't a sharp corner to be found anywhere on the actual PC itself, but rather rounded edges and curves almost everywhere. The stand seems very solid, and we even took notice of the absence of the usual deluge of labels and stickers from the front of the machine -- except for the Windows Vista and Intel Core 2 Duo ones, everything's located on the bottom of the stand.
The 18.5-inch WXSGA screen is also spacious and bright, if not excessively glossy. If you're not a fan of glossy screens on Apple's latest generation of computers, the Studio One won't make you a believer. When on, the glare isn't terrible, but there is certainly more than there would be if was matte. The cloth accents around the bezel are also prominent in the design, and they're either nice to look at or horribly ugly depending on your preferences. The charcoal model we tested wasn't that bad, but we definitely wouldn't want a pink or blue model staring back at us all day. Software and Functionality
At its heart, the Studio One is a Vista PC. You know what you're in for when purchasing, and all of Vista's quirks are still there on the 19. Dell has put a lot of energy into making the most of its multitouch screen -- which doesn't come standard on the base models, we might add. There's a hefty amount of custom software that capitalizes on this headline feature, and it seems that Dell has done a fairly good job at it.
Everything starts with Dell's "Touch Zone" launcher, which uses a carousel-esque launcher to place its custom touch-enabled apps (literally) at your fingertips. There's a drum simulator -- which is bound to keep you occupied for a whole three minutes, a slew of basic games like Mahjong and Spider Solitaire, and touch-optimized music and photo apps that add to the entertainment factor of this particular all-in-one. They certainly got the job done in terms of media functionality, but we didn't dig that deep into extended functionality.
We did really like Dell's "YouPaint" app and its "TouchCam" app. The former is a fairly detailed art app that would really appeal to the younger set. It's essentially a digital coloring book, complete with templates, different mediums, and the touch sensitivity. It's got a lot of eye candy and cheesy sound effects, but it was certainly fun and entertaining. There's also a quick notes app that lets you easily jot down short reminders (or practice doodling) and organize them visually in a tabletop-like setting. The TouchCam app is essentially PhotoBooth on steroids, complete with distortion filters and video / still image capture. It goes further, however, offering dynamic frames, various different emotions and visual effects, and also integrated YouTube posting. We can't guarantee that you won't make a fool out of yourself, but you can certainly have fun trying. We have to say though, some of the included avatars are pretty creepy -- we're looking at you, winking sock puppet.
Dell has tried to make the Vista experience more finger-friendly, but unfortunately it's held back by the limitations of the OS. Familiar tablet PC features like handwriting recognition are implemented, but past that, Dell has basically added some multitouch gesture support to an OS that isn't meant for touch -- two finger scrolling and pinch-zooming are the headliners in this department. The preinstalled drivers were able to get the job done, but we needed to do a little tweaking of our own to make it worthwhile to ditch the mouse. Out of the box, there isn't really enough inertia, and you have to press fairly hard to start a flicking motion. The pinching worked a bit better, but its behavior still varies from app to app. We're pretty sure that the screen is running at less-than-maximum resolution to make UI elements a bit easier to select, but we're not sure that's a viable solution in the long run. Hopefully, with the arrival of Windows 7 and its basic multitouch features
, the necessity of these "tweaks" will be negated.