Icarus Studios has been restructured in order to maintain support for its game Fallen Earth. Set in a post-apocalypse Grand Canyon, the FPS/RPG hybrid was co-developed by Fallen Earth LLC and released in September 2009.
James Hettinger, CEO of Icarus Studios, shared the announcement on the game's official website, noting that "the steps were taken to maintain the growth, continued development and profitability of Fallen Earth." The two combined companies will retain core members of staff, reduced from 110 to 35 (excluding general managers and customer support). "We have a core team comprised of folks from the departments, and we're eager to push forward on our goals and milestones," marketing manager Jessica Orr told Massively.
Orr also confirmed that Fallen Earth's patch development, community service and scheduled events will continue as planned. The effect on other projects -- such as the resurrection of Sam Suede -- will likely be more pronounced (dead?). We'll let you know as soon as we hear more.
Fallen Earth dev Icarus restructures, cuts staff
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