Clint Hocking, longtime creative director at Ubisoft on the Splinter Cell games and lead designer on FarCry 2, has announced on his blog that he has resigned from Ubisoft. The separation appears to be genial -- Hocking waxes a little poetic about his nearly-a-decade with the company, and then goes on to say that he has found the courage to "bid farewell to those tragically comforting habits" and move forward to "walk on hot coals and sleep on a bed of nails." We'll assume he's speaking metaphorically there, and guess that Hocking is moving off to start his own company.
Still, as Hocking points out, it's a big move away from the company where he started out, originally hired after "fiddling around more or less constantly ... with the Unreal Level Editor" and having "sent in a resume on a lark" to a job posting. Hocking started work on the first Splinter Cell, and says he's "been very lucky to say the least" in his career so far. We'll let you know when we hear what he's up to next.