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Funcom's Morrison talks story in MMOs

Jef Reahard

Funcom game director Craig "Silirrion" Morrison has delivered an epic-length post over on his personal blog examining the various aspects of story in MMORPGs. Given the fact that BioWare has recently raised a few eyebrows with their story, story, and more story mantra (not to mention some old-fashioned genre heckling), it seems only natural that industry veterans like Morrison would have something to say on the matter. The Age of Conan executive producer, who is also a former game director on Funcom's long-running Anarchy Online title, talks about everything from the practicality of a single-player story to the desire for it in a massively multiplayer title.

"If a game is said to have poor game-play or lacks a good user experience, having a great story rarely tends to save its sales figures. So the game-play is still the most important thing, and it is the same for an MMO. The story is a very close second, but it is second," he writes.

Morrison goes on to share anecdotes including his storytelling experiences in World of Warcraft as well as his views that MMOs already surpass single-player games in terms of communal storytelling. Grab a cup of coffee and check out the full post over on his blog.

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