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TERA's David Noonan talks story, gameplay

Jef Reahard

TERA was one of the big winners at this year's E3, and the action fantasy MMORPG continues to ride that wave with a set of newly released video interviews taped on the show floor. TheGameNet's Nadine Heimann interviews lead writer David Noonan, who drops a few interesting nuggets about TERA's gameplay and story.

For starters, Noonan clears up a question many fans have had regarding Westernization and the game's plot. Despite the fact that the majority of TERA's development is happening at Bluehole Studio in Seoul, South Korea, the game's quests will have a distinctly American flavor since Noonan spends one week out of every month traveling to the far east to collaborate directly with Bluehole's designers.

He also points out that the game's quests will feature upwards of two million words, and that players could play through the TERA's lengthy storyline twice without repeating any quest content.

Check out the full interview on YouTube, and don't forget to watch the shorter "personality" piece as well.

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