explained to Develop that EA is "very comfortable moving the discussion towards how we make connected gameplay – be it co-operative or multiplayer or online services – as opposed to fire-and-forget, packaged goods only, single-player, 25-hours-and you're out." He added, "I think that model is finished."
This philosophy is reflected in the multiplayer-equipped Dead Space 2, which still looks great, but ... it's still kind of a bummer, isn't it? Like, that EA-published, big-budget adventure game about tax auditors we've always dreamed about? It feels like we missed our window on that one.