TERA producer: Getting to endgame doesn't take a lot of time

Jef Reahard
J. Reahard|05.05.11

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TERA producer: Getting to endgame doesn't take a lot of time
Episode three of the official TERA podcast is a wrap, and community director Jason "BrotherMagneto" Mical sits down with En Masse producers Brian Knox and Chris Hager to talk voice acting, E3 2011, and the recently concluded community play event. There's also a few interesting blurbs related to TERA's endgame, both in terms of reaching it and what it entails.

Hager discusses the challenges of recording "greet and goodbye" dialogue snippets for quest-givers as well as more involved cinematic presentations that will occur throughout the TERA progression experience.

Knox jumps right to fan concerns about TERA's leveling curve, saying that it doesn't have much in common with your typical grindfest. "We're putting a lot of focus on adding more content to the endgame and making sure there's lots to do at max level. Getting to max level in TERA, it doesn't take a lot of time. We've made sure that progress is fast and efficient," Knox explains. So what is there to do at endgame? Knox says that dungeons and boss fights will play a significant role, and En Masse will be tweaking the difficulty levels to continually challenge players.

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