Crysis 2 has been posted on the dev blog of the MyCrysis community site. The article examines how Crytek went about finding a team to create the music, and then what direction the music would take. One of the more interesting aspects of the production is the existence of multiple versions of a music track that accommodate different situations that arise in the game.
For instance, a battle theme will remain orchestral when fighting mercenaries -- giving a nod to the human conflict -- while it may take on a more electronic tone when players confront aliens in combat. You can listen to an example of this idea in the file below:
Check out the full article for more analysis and some downloadable MP3s.