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Global Chat: Surprisingly not all about E3 edition

Rubi Bayer, @@rubi_

Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!

Sure, we spent a lot of time on E3 last week, and it certainly dominated the news scene. Our readers found time to ponder non-E3 general gaming talk in addition to E3 talk, so follow along after the jump to see some of what they had to say this week.

Is it worth it or not? That was the big question in Friday's Daily Grind, which asked readers to ponder what MMO rewards just aren't worth the effort. Quite a few readers had an answer to that question, but Snarling Wolf took a look at the underlying thoughts of the question itself:

I'm not going to say there aren't rewards that aren't worth it. But if you look at that opening paragraph, you are talking about something you should be doing for the fun and excitement of it, not for the reward.

I think that is a flawed mentality with a lot of MMO gamers nowadays. Before they will go experience a new quest/zone/whatever, they need to break it down by the numbers to see whether it is "worth their time."

The game should be about exploring and overcoming challenges. It should be fun and exciting due to surprises. It should never be about the numbers. However, I do think any time a game rewards something based off a largely repetitive task (killing 500 of a creature, for example)... that it isn't worth. That is no longer something that could be considered fun. It's grind for grinding's sake.
We saw the unveiling of Wizardry Online at E3 last week, and it sparked a lot of interest from our readers. Laephis has high hopes for the game's hardcore outlook:
It's about time we saw someone take a risk and do something different with the MMO genre, especially regarding death penalties. People will learn to not become ridiculously attached to their characters. When you can easily lose something, you put value in other things, like the experience of playing the game, not collecting pixels. Ultima Online (pre-AoS) was great when it came to this.
Now it's your turn -- hit the comment button and tell us what you think!

Global Chat is the weekly feature that's all about you, our readers. Every Sunday we collect the best, funniest, and most thought-provoking comments from the Massively readers and round them up into Global Chat for discussion. Read over them for yourself, hit the comment button, and add your own thoughts!

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