Is it worth it or not? That was the big question in Friday's Daily Grind, which asked readers to ponder what MMO rewards just aren't worth the effort. Quite a few readers had an answer to that question, but Snarling Wolf took a look at the underlying thoughts of the question itself:
I'm not going to say there aren't rewards that aren't worth it. But if you look at that opening paragraph, you are talking about something you should be doing for the fun and excitement of it, not for the reward.
I think that is a flawed mentality with a lot of MMO gamers nowadays. Before they will go experience a new quest/zone/whatever, they need to break it down by the numbers to see whether it is "worth their time."
The game should be about exploring and overcoming challenges. It should be fun and exciting due to surprises. It should never be about the numbers. However, I do think any time a game rewards something based off a largely repetitive task (killing 500 of a creature, for example)... that it isn't worth. That is no longer something that could be considered fun. It's grind for grinding's sake.
We saw the unveiling of Wizardry Online at E3
last week, and it sparked a lot of interest from our readers. Laephis has high hopes for the game's hardcore outlook:
It's about time we saw someone take a risk and do something different with the MMO genre, especially regarding death penalties. People will learn to not become ridiculously attached to their characters. When you can easily lose something, you put value in other things, like the experience of playing the game, not collecting pixels. Ultima Online (pre-AoS) was great when it came to this.
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