The acquisition of PopCap by Electronic Arts last week prompted The Seattle Times to conduct an interview with Mike O'Brien of ArenaNet, known for the highly anticipated Guild Wars 2 and the already quite successful Guild Wars, about acquisition, corporate oversight, and the life of a smaller studio moving into big waters.
As O'Brien puts it, the decision to seek outside funding from the start was a direct result of the scale and scope of the Guild Wars project. Rather than trying to scramble for resources to create a big project that could compete, the studio went for a company that seemed like it would appreciate their way of doing business. And O'Brien has nothing but positive things to say about the working relationship between his studio and NCsoft -- although he's very aware of what can happen when a small studio gets bought by a larger organization. The full interview should be of interest to anyone who follows the industry... and like we said, that's a good part of the MMO crowd.