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The Daily Grind: What games go overboard with effects?

Eliot Lefebvre

It's not that I don't love City of Heroes, don't get me wrong. And it's not that I don't love the flashy and unique animations that every powerset gets to show off. But when you get in a full group of people exploding with various powers, the whole screen turns into a sustained burst of white light grouped around a red box that's probably your target. It's kind of overkill at best, and it makes it near impossible to see what's going on at worst.

Maybe you don't mind the effects in the game. Maybe you find Final Fantasy XIV's dramatic spotlight for weaponskills or the constant beams crossing in Star Trek Online more obnoxious. Whatever the context, there are doubtlessly games in which you feel there's a bit too much going on in the midst of a battle. So what game do you feel goes overboard with effects when you want something just a bit more straightforward?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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