Our Skyrim review was delivered in two flavors: the "pesky words" edition and the "too long, didn't read" version. Overall, the game delivers the most immersive experience yet in the Bethesda RPG formula, offering many dozens of hours -- hundreds of hours once all the inevitable DLC is out -- for those ready to experience being Dragonborn.
- Giant Bomb (5/5): "No other game I know of operates with this many moving parts to create such an immense world filled with this much choice in how you engage its excellent, endless fiction. It's one thing when a game offers dozens of hours of gameplay; it's quite another when that gameplay is good enough you'll want to live in its world for that long."
- Game Informer (95/100): "The biggest problem Skyrim runs into has plagued every Bethesda-developed game I've played: It's buggy. Not to the degree that Oblivion was – Bethesda makes headway in delivering a more stable product, but I ran into numerous bugs that forced me to reload previous saves. The auto-save system charts several recent points, which can be a relief, but losing progress is annoying and can erase significant victories and character development."
- IGN (95/100): "The changes made since Oblivion are many, and result in a more focused and sensible style of play, where the effects of every decision are easily seen."
- Gamespot (90/100): "Yet The Elder Scrolls V: Skyrim doesn't rely on sheer scope to earn its stripes. It isn't just that there's a lot to do: it's that most of it is so good. Whether you're slashing a dragon's wings, raising the dead back to life, or experimenting at the alchemy table, Skyrim performs the most spectacular of enchantments: the one that causes huge chunks of time to vanish before you know it."
- Edge (95/100): "You play for the moment a dragon's silhouette fills the sky, backed up against the otherworldly colours of the northern lights. You play for the moment a diary clutched by a desiccated corpse sends you on a country- wide hunt for some ancient, forgotten loot. The illusion frequently falters – and sometimes completely breaks – but when it does you'll want to conspire with the game to pretend you didn't see."