Fez programmer Renaud Bedard has provided an update on the patch meant to handle some "nasty" bugs in the XBLA puzzle platformer. Turns out the patch was submitted on May 17, entered certification on May 21 and failed four days later due to two critical issues.
Bedard was finally able to reproduce one of the issues on June 8 and the patch is back at Microsoft for certification. He estimates it'll take another two weeks for the update to hit – you know, unless there's another hiccup. He notes on the Polytron blog, "Many apologies for the delays. It was a tricky one."
Fez has sold over 100,000 copies since its April launch. You can watch Polytron's labor on digital celluloid in Indie Game: The Movie, available now on iTunes, Steam.