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The Daily Grind: Do you find post-launch games intimidating to start playing?

Eliot Lefebvre

When a game launches, it's usually fairly small in scope. That doesn't mean it's simple, but it does mean that there's a fairly limited amount of stuff from level 1 on upward. But when a game has been out for a couple of years, odds are good that the game has undergone several major patches, with more sidequests and options added to the game from start to finish.

On the one hand, this is great; a player starting in RIFT or Star Trek Online or EverQuest now has many more options than he or she did back when the game first launched. But it also means that instead of absorbing a few new features at a time, you need to absorb huge new chunks of the game at once. Do you find it intimidating to start playing a game that's been out for a while? Or do you look forward to exploring the nature of a more mature and refined game?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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