- Don't assume. Whether it's the knowledge of right and left, quests being picked up, or anything really. I have to constantly make sure we are on the same page.
- Death is scary. It doesn't matter that it ends up being just a minor annoyance, it's still something people are actually scared of. I remember feeling that way, long ago, but after a couple battlegrounds, I got over it. I won't be introducing her to PvP until she's 12 at this rate.
- It's easy to panic. I need to get her a book that says "Don't Panic" in large, friendly letters on the cover.
- Tushui is pronounced tushy. You're welcome.
- The Wandering Isle ending is bittersweet. Yay, we saved the island! Boo, we'll never see Shen-zin Su again. The Spawn cried. She still gets teary when she hears the music on the login screen. Sensitive Spawn is sensitive.
- The Spawn is better at remembering and spelling Pandaren names than I am. I only know the turtle's name because she keeps mentioning him.
- Garrosh is a jerk. This I already knew.
- It's polite to thank NPCs after they've given you a ride.
- The Horde are the bad guys.
That last one is kind of hard for me to admit. I have been a Horde apologist all these years and I have said all the standard arguments: The Tauren are noble and wouldn't side with the truly evil, the other side of the war is always demonized, Thrall is a good guy, the Forsaken aren't so much immoral as amoral
, etc. But while I won't stop playing the Horde, I must now admit from this fresh viewpoint that we are, indeed, the bad guys.
For example, you hit the Northern Barrens and after killing innocent animals for their strangely uncommon body parts, you are sent to beat up a guy in order to get information out of him. In contrast, the Darkshore quests send you out to rescue people. You can rescue someone every once in a while on the Horde side, but it's mostly vengeance and torture and other things I'd rather my seven year old wasn't doing. And even when on a rescue mission, your rescuee often stops to blow up things on the way out. Yeah. Bad guys.
We are now happily playing an Alliance duo and spending a lot of time exploring the capital cities while running cooking and fishing errands. We also spend some time adventuring, but helping the hermit create Stitches
left a bad taste in her mouth. Oops. Anyone have any more Alliance rescuing quests they can recommend?