Gemini Rue started as a student project by Joshua Nuernberger. Nuernberger received help from Wadjet Eye Games, the husband and wife tandem of Dave and Janet Gilbert, who helped bring the point-and-click adventure to Steam in October 2011. The game runs on the Adventure Game Studio engine, which was first created in 1999, back when the notion of porting games to a mobile device wasn't at the front of developers' minds. Janet spent eight months adapting the AGS engine to iOS, and Gemini Rue is the first attempt at bringing one of Wadjet Eye Games' adventures to the platform. For a first attempt, it's quite impressive.
Gemini Rue has players controlling two characters located across a stretch of space from one another in the distant future. Azriel Odin, an ex-assassin, is searching for his missing brother. The other playable character, Charlie, starts the game with his memory being erased after a failed escape attempt from an unknown testing facility. Each piece of the mystery unravels at a good pace. The initial puzzles provide the backdrop for the game's well-conceived universe, itself an intriguing, nearly relatable Earth-like world full of crime. As the story progresses, the plot thickens and twists in a mostly expected manner before dropping a hefty, deep series of concepts on the player at the end.
If you think that sounds like a vague explanation of Gemini Rue's story, you're spot-on. I can't unveil the plot in good conscience; it simply needs to be played. It isn't ground-breaking by any means, but the tale is wholly enjoyable and worthwhile to anyone who enjoys dark sci-fi.