Curve Studios, developer of Stealth Bastard Deluxe, is working with developers Ed Key and David Kanaga to bring Proteus to Sony's platforms. Proteus launched on PC and Mac in January (and later on Linux).
Proteus offers a procedurally generated universe of exploration and is, in a sense, the epitome of an indie game. It's a beautiful world backlit by a soothing yet energetic soundtrack that the player creates as he explores all four seasons of a pastel island. It's a digital, on-screen experience that conveys just as much about the grandeur of nature as a real-life camp out. It's experimental and it has no classic "game" elements: no score, no leaderboards, no checkpoints.
"Here at Curve we've been working with Ed to make the PS Vita and PS3 versions even better than the original, and over the next few months we're going to have more information on how we're using the power of PS3 and PS Vita to bring the absolute best Proteus experience to you guys," Curve Marketing Manager Rob Clarke writes on the PlayStation Blog.
If you can't wait for Proteus on PS3 or Vita, it's available for $10 now on Steam, and supports Big Picture mode.