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Garriott talks 'selective multiplayer' at NYCC

Jef Reahard

If you missed this year's New York Comic Con, you also missed a meaty chat with veteran developer Richard Garriott. Lord British spent a bit of time looking back at his career which at this point has spanned nearly 40 years. He also looked forward to Shroud of the Avatar, and shared his thoughts on a concept called "selective multiplayer."

He compared SotA's blueprint with traditional MMOs, which typically feature large numbers of players who either ignore each other or who are sharded away from one another on different servers. Garriott's aim is to make a single shard game that fills player instances first with preferred friends and then with strangers, while maintaining "ad hock private instances for storytelling." You can watch the full panel video after the break.

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