Threes, due out on February 6, is an addictive little iOS puzzler from Ridiculous Fishing artist Greg Wohlwend and former thatgamecompany designer Asher Vollmer, both of whom collaborated on Puzzlejuice back in 2012. It's another tile-based puzzle game, asking players to squish numbers together across a 4-by-4 grid to make larger and larger numbers, each divisible by three. The numbers themselves have personalities and backstories, and even voices, some of which are provided by fellow indie developers.
It's surprisingly adorable, for a game starring numbers.
"Threes is a game anyone can play anywhere," Wohlwend tells Joystiq. "It's the first game I've ever made that didn't rely at least partially on reflexes in some way. It's purely turn-based and rewards a lot of thought between each move. Those aspects will make for a puzzle that'll live in your pocket forever."
Vollmer and Wohlwend have found a sweet spot in mobile gaming, offering customizable challenges for players of all ranges, Vollmer says:
"Just a quick glance at the app store charts will show you how popular puzzle games are .... I kept the idea of how gigantic and diverse the audience is in the forefront of my mind while designing Threes. It can be played for ten seconds or two hours at a time. There's no hidden or memory-based information, which means it can be picked up at any point in the game. The difficulty of the puzzle always keeps up with the skill level of the player. I believe anyone with a critical mind will enjoy the game – it's just a matter of getting it in their pockets."