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Digital Foundry looks into Evil Within pre-patch problems

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Our review of The Evil Within wasn't too keen on Shinji Mikami's latest survival horror epic, but according to the techies at Digital Foundry, the PlayStation 4 and Xbox One versions of the game are worse off if you play offline and forego the day-one patch.

As you'll see in the performance comparison video beyond the break, the un-patched game runs 30 to 40 percent slower than its updated counterpart. The slowdown is so bad at times that when creating the video, Digital Foundry couldn't even properly record its findings and "needed to modify the values of our frame-time graph when creating the performance video, in order to accommodate gameplay pauses of up to 100ms." Additionally, while the patched game runs at a resolution of 1920x768, the unpatched game can only manage 1600x900 awkwardly crammed into a 1920x768 window. "What's baffling, though, is that even with a lower resolution, the performance is so much lower all around than the patched product," Digital Foundry adds.

While the development team's impressive work on the game's 1.01 patch can only truly be appreciated when witnessing the technical troubles of its original incarnation, it does drive home the worrying nature of our new "always online" hobby.
[Image: Bethesda Softworks]


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