If you rushed to play Destiny when it first arrived, you probably noticed that the story was a little... thin. But how did it get that way, especially when Bungie is known to have spent years working on a grand vision for the game? Thanks to some sleuthing, Kotaku knows. As it turns out, the original storyline was shot down in summer 2013 for being too "campy and linear" -- it had to rearrange a mountain of existing content into something that would make management happy. Once-important figures (like the warmind Rasputin) were reduced to bit players at best, and many missions were patchwork versions of what was originally planned. The team did get a time extension to help finish the game, but most of that extra time was spent refining nuts-and-bolts mechanics, not the plot.