It's time to kick some tires and light some fires, folks. The new Need for Speed, out this week, is awesome. More importantly, it shows exactly what can happen when a video game publisher (Electronic Arts, in this case) says that a developer can take a year off to work on a game rather than churn out sub-par sequels on an annual basis. Usually when the word "cinematic" is thrown around to describe a game, that means big explosions and scripted events -- not usually the visual style. The team at Ghost Games doesn't subscribe to that theory and rather than focusing on "water-cooler moments" that only happen once, it instead made Need for Speed look as much like a movie shot on film as possible. Need proof? At 6PM Eastern / 3PM Pacific Sean and myself are broadcasting two hours of the game on Twitch.