VR brings better motion capture to your video games

Cloudhead's VR mocap lets actors perform in a virtual game world.

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VR brings better motion capture to your video games

The problem with conventional motion capture is that you can't see the world you're supposed to be acting in. How do you get a feel for that epic fantasy landscape when you're staring at an empty room? Cloudhead Games has an idea. For its upcoming The Gallery: Call of the Starseed, it's using HTC's Vive virtual reality headset for motion capture, not just gameplay. The headset immerses actors in a scene while giving them more helpful teleprompting and visual cues. And when it's combined with a camera-free motion system like the Perception Neuron, you don't need a big, dedicated room -- performers can wander around a quiet corner of the office.

You probably won't see too many games (or movies) using this in the near future. Cloudhead already has the advantage of working on a VR game, and you'd likely need additional gear to make person-to-person interaction work. Still, this shows that VR can be just as useful for creating games as playing them -- here's hoping this is the start of a trend.

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