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Facebook 'Flicks' last slightly longer than a nanosecond

You won't see it on your watch, but it could make things easier for those working on visual effects.
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Facebook has just launched something new, and it's not a product you'll be able to buy or a feature we'll all be able to enjoy. It's a unit of time called "Flicks," which is 1/705600000 of a second. That's slightly longer than a nanosecond, but still much too short to become a part of every day life. Flicks was never conceptualized to be a time unit you'll see on a watch anyway -- nobody will ever say "it's 859,900 flicks until midnight." It was created for films, video games and other types of visual media.

Movies, for instance, run at 24 frames per second, which means each frame is .04166666667 seconds long. You can round up those numbers in many ways, like .04167 or 0.417 or 0.42, making things hard for the people working in visual effects and post-production -- the CGI artists and programmers who need to make sure everything is in sync. The idea behind Flicks is to simplify those numbers to keep everyone in the same page. 24 FPS is 29,400,000 flicks. 60 FPS for video games is 11,760,000 flicks. Much simpler, right? In short, Facebook is trying to set a new standard for industries working with units like FPS and kHz that tend to have decimal points.

Flicks was created by Christopher Horvath, a former Facebook employee part of Oculus' Story Studio, with help from a lot of people. You can find out more about Flicks through its Github documentation, which explains:

"When working creating visual effects for film, television, and other media, it is common to run simulations or other time-integrating processes which subdivide a single frame of time into a fixed, integer number of subdivisions. It is handy to be able to accumulate these subdivisions to create exact 1-frame and 1-second intervals, for a variety of reasons."

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