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Pre-match 'PUBG' meet-ups won’t be nearly as violent

Spawning everyone in the same place was a drag.

PlayerUnknown's Battlegrounds is shaking things up. But why improve a formula that's already helped it nab 25 million PC players and over three million Xbox One players? Well, the problem lies with its pre-match meet-ups, which spawn players in the same area causing strain on its servers. Bluehole's solution is to plop groups of players in different starting locations on both its maps, according to a Steam community post. Anything that solves the game's rocky performance issues should be welcomed by fans.

But, there's more. The developer is removing weapons on the starting island prior to a match -- a measure likely aimed at reducing the mayhem ahead of the actual carnage. And, spurred by its purge of 150,000 cheaters, Bluehole is also ready to test a new anti-cheat security tool.