"This is a difficult day. The changes we're making today will impact about 350 roles in our 9,000-person company," said Wilson. "These are important but very hard decisions, and we do not take them lightly."
Aside from Apex Legends -- an anomaly for EA that racked up 50 million players in a month with little marketing -- and the workhorse FIFA series, EA's recent track record is far from stellar. Since gaining exclusive rights from Disney to develop Star Wars games back in 2013, it's released just two Battlefront titles, the most recent of which only served to alienate fans with pay-to-win mechanics.
One of its biggest releases of last year, Battlefield V, was a flop, selling a million fewer copies than EA had expected. Wilson blamed its failure on a marketing campaign that didn't capture the attention of players. This year, Anthem could deal EA another blow following a troubled launch and lackluster reviews.
Despite the setbacks, EA still managed to rake in $1.3 billion in the last quarter, though it seems content to pin its woes on its marketing department. Both Activision and now EA's job cuts, however, indicate that the gaming industry is struggling with economics during a period of intense competition.