"The problem is not that nobody has Kinect, but it's that nobody is talking about it anymore."
That's Mattia Traverso, the creator of Kinect-exclusive game Fru. Traverso has a unique perspective on the Kinect marketplace because he's one of the last video-game developers to build an experience specifically for Microsoft's motion-sensing peripheral.
Not that the Kinect is officially dead. However, Kinect is clearly not a priority for Microsoft. In 2016, the Xbox One's Kinect 2 received just two notable games from third-party studios, Fru and Just Dance 2017. Microsoft hasn't released a motion-sensing game itself since 2014, the same year the company announced it would start selling the Xbox One without the Kinect bundled in the box. Support for the peripheral has disappeared over the past three years, and with it, so has public attention.
Once upon a time, Kinect was the hot new accessory in the console-gaming space, a fact that naturally drove people to read about and buy Kinect games. A similar trend is happening now with virtual reality, Traverso says -- but Kinect games just don't generate the same amount of buzz anymore.
"Very few people are really talking much about Kinect games nowadays," he says. "Microsoft isn't pushing the peripheral, and the general press has moved on. ... Even though every major site reviewed or talked about Fru, the articles weren't shared much or talked about on social networks because Kinect is not relevant."