Dying Light review: Grim leaper
Pardon the pun, but zombies have been done to death. In comic books, in films, on TV and certainly in video games. Yet developer Techland, creator of 2011's ambitious yet flawed Dead Island, has decided to take another crack at the virtual zombie apocalypse with Dying Light. The big difference this time is that the game relies heavily on parkour for movement, lending the otherwise brutally violent zombie apocalypse a speed and freedom not often seen in the genre. By itself, this one new element isn't enough to elevate Dying Light above the hordes of similarly themed games, but if the developer could seamlessly attach parkour to some of the better ideas found in Dead Island while polishing that game's poor design decisions, Dying Light has a lot of potential. Dying Light never fully lives up to this potential, but in the attempt, Techland offers an impressive twist on both first-person action games and life among the walking dead.
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