previews

Latest

  • E3 2013: Warhammer 40K Eternal Crusade is all about war

    by 
    Jeffery Wright
    Jeffery Wright
    06.13.2013

    Announced at E3 this year is the long-awaited MMO rendition of the Warhammer 40K IP named Eternal Crusade. There's been an overwhelming desire from the community to see a new Warhammer project come to fruition in the wake of Dark Millennium Online's demotion and ultimate demise; this version of the tabletop-game-turned-MMO is combining the races of Warhammer in an absolute no-holds-barred warfest where the tired-but-true motto is "there is only war." Miguel Caron of Behaviour Interactive sat down with Massively at E3 to discuss his grand plans for the IP and how exactly the title will be an MMORPG.

  • E3 2013: Dragon's Prophet impressions from open beta to now

    by 
    Andrew Ross
    Andrew Ross
    06.13.2013

    I don't have any strong love of dragons. I don't really hate them, usually, aside from the fact that I've killed far too many to get excited about it, but I've never looked at one and thought, "I wanna collect that like I would a Pokemon!" However, I like Dragon's Prophet. I was actually playing the open beta and got to level 18 on my Oracle until vacation plans and E3 took over my play time, which is fine, since apparently from what the SOE floor representatives tell me, I'm ahead of the curve. Many industry folks were sitting down and trying the game out for the first time at the convention. Now, to be honest, I didn't unlock all the dragons slots or the stable slots. I haven't done a ton of crafting, and I haven't done a ton research on the dragons and of raising them. The game's pushed out content before localization was done, and the game still has a few bugs. I know it's "open beta," but for a free-to-play game that isn't wiping the servers, it might as well be release. To be blunt, I really shouldn't like this game. It's done a lot wrong, but for some reason, when I pass the booth, I want to sit down and log onto my own account to play my character.

  • E3 2013: Dragon's Prophet's PvP, raids, and housing

    by 
    MJ Guthrie
    MJ Guthrie
    06.13.2013

    Los Angeles is certainly swarming with a variety of citizenry this week, from zombies to superheroes to martial artists. Even dragons have been spotted! Yes, Dragon's Prophet landed in in the City of Angels for E3 2013, and Massively's Jasmine Hruschak captured Senior Producer Todd Carson to learn more about the the dragon-centric title from Runewaker. (Don't worry folks, we practice catch and release here at Massively.) In open beta for less than a month, Dragon's Prophet still has many systems and areas to roll out during testing, and Carson expounded on some of those. He introduced the new zone of Wintertide as well as offered details about raiding. And we certainly couldn't let him go without more information about the frontier system, which encompasses both housing and PvP.

  • E3 2013: WildStar press briefing and Q&A with Jeremy Gaffney

    by 
    Andrew Ross
    Andrew Ross
    06.13.2013

    When I was told I'd get to attend a media briefing with Jeremy Gaffney, I ran to my closet and busted out my old "STFU University" shirt! Good old South Tenkarrdum Foundry University! For those who don't know (or have forgotten), Gaffney was a founder of Turbine and worked on both Asheron's Call and Asheron's Call 2, my first two MMOs. Oh, and there's that WildStar game he was talking about. That sounds pretty cool too. Sadly, about a week before E3, I was told that Carbine wouldn't be making any big announcement at the con. This would be a catch-up conference, and from what I saw, it was mainly aimed at Korean gamers who might not already be familar in the game. I love E3 because of its international setting, and truthfully, even from "old" news you can usually find some new information if you're careful... or a selfish reporter can snag the question-asking mic two times in one briefing. Don't worry; the second time was in a big batch of "raise your hand if you have a question" end-of-the-Q&A type deals. I'm not that selfish.

  • E3 2013: Hands-on with Zynga's Solstice Arena MOBA

    by 
    Andrew Ross
    Andrew Ross
    06.13.2013

    I wasn't sure what to expect from Solstice Arena when I walked into Zynga/A Bit Lucky's meeting room. I'd heard about the whole "speed MOBA" thing, but I love playing as Nasus in League of Legends, so having no mobs was a bit conflicting. The game's also only being released on the iPhone and iPad, and I use an Android smartphone and a tablet running on Windows 8. But I wasn't worried. Fredrick Descamps and Jordan Maynard, co-founders (and former Trion members) of A Bit Lucky , were on hand to share their vision, but truthfully, the hands-on time won me over.

  • E3 2013: Hands-on with HEX

    by 
    Andrew Ross
    Andrew Ross
    06.13.2013

    Before MMOs, I played the Pokemon TCG. I didn't just play it but dominated my local Pokemon league. Had it not been for Asheron's Call, I would have been the first gym leader who wasn't an employee of the local comic and cards shop, but my brother got that honor instead... until he caved in too. Before that, I played Magic: The Gathering and actually would have placed in the top 15 of a new-release tournament if my mother hadn't literally made me go to bed (that's what happens when you're 12 years old and have to get a ride from your mom). So when I was told that I could do a hands on with HEX, I made sure I made time to hit up the demo. For those who are familiar with MMOTCGs, I'm hoping my hands-on will be fitting, but for those who don't know how the stack works or what an untap phase entails, you may want to hit up an earlier hands-on that goes into much more detail on mechanics first.

  • E3 2013: Snail Games' Black Gold and Age of Wushu

    by 
    Jeffery Wright
    Jeffery Wright
    06.12.2013

    Snail Games showcased two new MMOs today at E3: Black Gold and Age of Wushu. The two games have more than their parent in common; Black Gold utilizes the Age of Wushu engine. Set in a fantastical steampunk world, Black Gold is a mish-mash of colorful fantasy elements and grunge-ridden steampunk inventions, as we found in our hands-on with the game earlier today. Each faction within Black Gold (fantasy or steam faction) has three races of its own. The steam faction holds humans, dwarves, and vampires (what steampunk MMO would be without vampires?), and on the fantasy side you'll find more humans, a cat-like race, and a shape-shifting barbarian race. It might be a little limited in race selection, but maybe character creation will be just as interesting for the players as it is in Age of Wushu.

  • E3 2013: Prime World tones down gender issues

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2013

    The MOBA-slash-city builder known as Prime World was an important stop during our grand E3 tour this year. We've been interested in hearing Nival's been preparing this Russian hit for a larger audience since seeing it in action in March. The game is currently in closed beta testing for a North American release. A Nival developer was on hand to give us an overview about what makes Prime World stand out as well as to answer a few questions about the sticky issue of gender choice (or lack thereof). Join us as we stroll through a brightly colored battlefield and consider where we'll set up shop when this title lands in NA.

  • E3 2013: Previewing Defiance's new DLC

    by 
    Andrew Ross
    Andrew Ross
    06.12.2013

    Defiance broke my heart around this time last year. E3 2012 was the first and last time we saw players from Xbox 360, PlayStation 3, and PC all playing the same game together. I personally haven't played the game since then, but I've kept up with the game news, except for the show. No spoilers in the comments, people! Now that I've gotten my hands on the new DLC that's incoming for the game, I know I'll be catching up with the series. During my Defiance appointment at E3, I had a nice little chat, saw some cute features, tested a new weapon and new vehicle, and killed some new enemies... you know, the usual ark hunter stuff. But before covering the DLC, I had to ask what exactly happened last year with Microsoft and why PlayStation players can't play with their PC mates. I mean, just because one person wanted to duck out shouldn't mean everyone is punished, right? Well, apparently, Trion doesn't agree. Even though PC players can use a controller to play the game, having PS3 and PC on the same world might bring up the dreaded "keyboard vs. controller" argument. I know some of us still want to be friends with consolers, but I guess having one server for Microsoft and one server for everyone else does sound a bit odd.

  • E3 2013: Hands-on with steampunkish Black Gold

    by 
    Andrew Ross
    Andrew Ross
    06.12.2013

    The folks over at Snail Games had several computers set up at E3 this year to allow the press to play their next MMO, Black Gold. The concept is simple but relatively uncommon: steampunk vs. fantasy. I guess you can say RIFT tried its hand at the trope with its Defiants and Guardians showdown, but it wasn't taken to such an extreme. Black Gold is more like Aztec elves with magic powers vs. an apocalyptic survivalist society that's living off of steam power even though they have telephone poles. While the game has some really cool art and concepts, the pre-beta demo I got to try was sadly lacking in options. I spent about 20 minutes in the morning trying an Isenhorst human with a rifle, then spent the last hour of E3 day one with still more BG.%Gallery-191249%

  • E3 2013: Not so wild about WildStar

    by 
    Andrew Ross
    Andrew Ross
    06.12.2013

    WildStar's promising players the moon, but are gamers just star-struck? I know I personally wasn't paying too much attention to the game until the recent video about paths. I'm not against the graphics, I think themeparks can be fun, and I've put up with PvE vs. PvP stats for about a decade and a half, so what's another year? But... well, I just keep getting the feeling that there's a lot of hype and no substance. The path video and the scientist path hands-on preview got me excited though. No longer were these empty promises! Someone had seen some of them first-hand! But maybe this was my downfall. For those who don't know, E3 isn't about playing any game you want any way you want. Sometimes devs just bring the live game and let you have at it, but I find that often these games don't have a lot of announcements to make and are mainly there to let... ah, "less informed" gaming journalists see the game. No, instead, you often have a developer leading you on a very strict path, if you're even allowed to play the game. Maybe they release you with a premade character into a specific dungeon that "ends" when the boss dies. Or, as with my hands on with Wildstar, you might be restricted to a few class/paths and have to do the newbie experience.

  • E3 2013: Hands-on with The Elder Scrolls Online

    by 
    Andrew Ross
    Andrew Ross
    06.12.2013

    I was kind of new, so I figured I'd practice on some sheep first. A little blood, some meat, some fat. Interesting, but kind of simple. I understood some of the basics on how to move and fight, but I figured I should check out the town. Now, I'm kind of old and ugly, so when the dog came at me, I figured it was attacking me. After a few moments, I realized it was friendly and talked to it. It seemed it wanted me to follow it. This was the start of my first quest in The Elder Scrolls Online. Now, to be clear, I came into my ESO demo at this year's E3 as a skeptic. I played Star Wars: The Old Republic. I figured "MMO with story" meant kill 10 rats; choose 1, 2, or 3; then look for another quest icon. It's not a terrible model, but it's one that left me wondering if there was a better way to do things. Why make it an MMO when you could just do a multiplayer RPG? I'm not sure I know the answer to this yet, but I do feel I'm getting closer.

  • E3 2013: Trion's role in bringing ArcheAge to the West

    by 
    Andrew Ross
    Andrew Ross
    06.12.2013

    ArcheAge has finally officially arrived at E3. I've personally been following this game for about two years. I've written about it on multiple websites and had a chance to play a closed beta for the Korean version. However, I'm also critical about the game (or just a pessimist), so hopefully I can balance my enthusiasm for the game with some critical commentary, but to be honest, my interviews today with both Trion and XLGAMES' producer Kyoung Tae Kim has reminded me why I've been following this game for so long.

  • E3 2013: Final Fantasy XIV's A Realm Reborn returns the game to its roots

    by 
    Jeffery Wright
    Jeffery Wright
    06.11.2013

    Final Fantasy XIV: A Realm Reborn stays true to its name and its lineage: What was originally a failed title, at least according to some players, will soon be revamped into an MMO that harkens back to its hardcore Final Fantasy roots. At this year's E3, Massively nabbed a hands-on experience of the game's reboot in the Square-Enix booth, and as the owner of those very hands, I can say it was a thrilling experience. My demo allowed me to choose between DPS, tank, and healer units. I myself am a lumbering tank in real life, so it felt natural to refill my virtual shoes in an epic battle against Ifrit. Action was quick, incredibly responsive, and a treat. Unfortunately, Ifrit rose into the sky and torched us all, but that's not the end of the story.

  • Fallen Earth is opening up in June

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2013

    While the pace of its updates is a little slower than it used to be, Fallen Earth is still the same basic game -- a post-apocalyptic wasteland with plenty of ways for players to kill or maim one another in a harsh landscape. And the June State of the Game address takes a moment to mention that, reminding players that traveling through PvP areas is supposed to be a dangerous venture. The developers are also adding in The Dome and another open PvP area in the near future, so there will be new places for players to experience that danger. Not interested? That's all right because there are also plans to add a new area to the game's PvE side, which will offer players a chance to explore some of the game's biggest lore mysteries. Ever wondered if anything else is intact outside of the Grand Canyon area? That's something for players to look forward to in the future, and the developers are promising it'll allow you to explore the wasteland in a new fashion. So that's something to look forward to.

  • TERA is making alliances in its second year

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2013

    You're going to need allies in TERA. The game is looking forward to its second year of operation, and it's kicking off the second year with plenty of reasons to get together with people you like (or at least tolerate). That starts with the Corsairs' Stronghold on July 2nd, which will give groups of 20 players a chance to storm a castle with cannons, airships, and tanks. It's not a battleground limited to just 20 players, however, as even lower-level people get a chance to take part in the festivities with normalized gear. Players can also expect the new Alliances system to debut in August, meaning that the political system will be reworked entirely to give more player control. There are also quality-of-life improvements due for players of all levels, class adjustments, and several events running through June to keep everyone invested and interested. To sum up, it's going to be an exciting summer in TERA, and like we said above, you're going to need allies.

  • The Daily Grind: How far in advance will you get excited about a game?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2013

    Following WildStar since its first cinematic trailer way back when has been an interesting experience, partly because I've been so consistently lucky. I started following the game when we knew virtually nothing, and for all I knew then it could easily have turned out to be a game I'd never willingly play. That hasn't been the case, but the earlier you get on board with a game, the more your enthusiasm consists of a thin hope and some vague notions. Of course, Kickstarter projects are based almost entirely on you being a fan without ever playing the game. But for some people, following a game that's only been announced is setting yourself up for disappointment. So how far in advance will you get excited about a game? Do you get psyched from developer diaries and early screenshots, or do you wait until you play a beta build and find out the game is fun? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Video preview of Guild War 2's Dragon Bash Festival

    by 
    Richie Procopio
    Richie Procopio
    06.10.2013

    ArenaNet's content train for Guild Wars 2 continues to chug along at full speed, and the next stop is the Dragon Bash festival. Unlike the Dragon Festival of the original Guild Wars, this festival won't find anyone revering dragons. The Elder Dragons put a kibosh on any warm sentiments that the humanoids of Tyria might have had for them in the past. Dragon Bash is all about unifying the races in celebration during these dark and terrifying times by distracting them with fireworks, gambling, and candy-filled dragon piñatas! The celebrations officially kick off tomorrow, but we have a video preview of the Dragon Bash celebrations to whet your appetite.

  • Meet the art director behind Ultima Forever

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.06.2013

    If you've been playing Ultima forever, you started out by playing the game on a monochrome monitor with all the graphical lushness that an Apple IIe could provide. Ultima Forever's art director Peter Lipman knows all about that, because that's where he started as well. So going in with a memory of the franchise from the beginning, he decided to really focus on exploring how lush the world could look with a modern aesthetic. This was the core idea behind using background tiles rather than a 3D engine; as Lipman puts it, he wanted to take the beautiful concept art that people would come up with and put it directly into the game rather than just make something similar. You can hear all of Lipman's observations on designing the game in the video just past the cut, including a discussion of changing the game's overall art style to help make the game stand out more for players.

  • Flameseeker Chronicles: Bow down to the queen of Karka in Guild Wars 2

    by 
    Richie Procopio
    Richie Procopio
    06.04.2013

    Last week, the Last Stand at Southsun game update hit Guild Wars 2, and players were urged to infiltrate Canach's Lair to curtail the villainous Sylvari's latest scheme. While there may not be an official patch today, ArenaNet has offered up a guide previewing some new content that will be made available today. Players bested the Ancient Karka during the November Lost Shores event, and now the Crazed Karka Queen has emerged to exact her sweet revenge. Unlike most of the Living Story content, however, this crabby boss encounter (and the event chains that accompany it) are permanent additions to the game. If you're a fan of world boss encounters, map-wide event chains, and vendors with new loot, then you'll want to check out the special video edition of the Flameseeker Chronicles after the cut.