age of empires

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  • New Age of Empires Online monthly content updates in the works

    by 
    Jef Reahard
    Jef Reahard
    07.26.2011

    Launch day is coming up fast for Age of Empires Online, and August 16th can't come fast enough for fans of MMORTS titles. In addition to the game's official kickoff, players can also look forward to new Greek and Egyptian civilizations and the Defense of Crete booster pack. If that's not enough, a new Microsoft press release has announced that Age of Empires Online will be "adding new premium content monthly to further expand your gameplay options in a persistent and evolving world." Said expanding will take the form of two new civilizations and a new booster pack that will be added to the game by the end of 2011. First up is the Celtic civilization, and these masters of metalwork and crafting will help you earn new gear and rewards. Next are the Persians, and players will take control of units including Immortals, mounted archers, and attack elephants. Finally, the Skirmish Hall booster pack allows players to control the battlefield by customizing their starting age, forces, resources, difficulty levels, and the number of enemies.

  • Age of Empires Online launching August 16th

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2011

    There are just a couple of months yet until you can conquer the world from the comfort of your bedroom, but that's no excuse to let your hygiene slip. Microsoft Game Studios announced that Age of Empires Online will be released on August 16th with two initial civilizations: the Greeks and Egyptians. As the latest in the long-running civilization sim franchise, Age of Empires Online will allow players to build up persistent towns, establish trade between other players, work on crafting and quests, and even go to war when needed. While the initial core gameplay will be available for free, Microsoft hopes that players will get so hooked that they'll gladly purchase Age of Empires Online "Premium Content Packs" to enhance their experience. These packs will include new civilizations and game modes. 1UP reports that in addition to the typical digital download, Microsoft will be shipping out retail boxes in order to snag a larger audience -- although these boxes will merely contain instructions how to download the game. %Gallery-99582%

  • Age of Empires Online begins August 16

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.31.2011

    Age of Empires Online is ready to be ushered out of beta and onto PCs worldwide on August 16. The game, which will initially launch with the Greek and Egyptian factions, will be available at retail and online at AgeofEmpiresOnline.com. The freemium title will offer "more than 40 hours" of free co-op and competitive gameplay, but if you're looking to upgrade straight out the gate, Microsoft has booster bundles available. %Gallery-124916%

  • Age of Empires Online launches this fall

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.11.2011

    Age of Empires Online's march to retail will conclude this fall, the game's official Twitter announced, with a Microsoft rep informing us a specific launch date is expected to be revealed May 31. After launch, the freemium title will have "a parade of Premium Content" at under $20. The additions include two more civs to keep the Greeks and Egyptians company by the end of 2011, along with a "Premium 'Pro' Civilization" pack that will advance players immediately to level 20 for "expert play." Check out our Age of Empires Online preview for what to expect from the initial experience.

  • Microsoft reveals 48-hour 'secret access' to Age of Empires Online beta

    by 
    Jef Reahard
    Jef Reahard
    05.05.2011

    Yearning for an early look at Age of Empires Online? If so, Microsoft Game Studios has some good news for you. Starting today, you can jump into a 48-hour secret access beta signup session simply by registering for a Windows Live ID (or logging in if you already have one). This is your last chance to get in on some Age of Empires beta action before MGS closes it to the public, so hurry and visit the signup link before Saturday, May 7th. You'll be able to download the beta client immediately and get started testing shortly thereafter. If you missed our beta key giveaway a couple of weeks ago, don't miss what could be your last opportunity to take part in the upcoming MMORTS' testing phase!

  • Snag an Age of Empires Online beta key!

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2011

    If you're an old school Age of Empires player, then you have fond memories of harvesting bushes for berries, scooting your peasants inside the town hall during an attack, and spreading your civilized society by the pointy end of your swords. Those good ol' memories are being made new in Gas Powered Games' Age of Empires Online, which is heading our way good and fast. Assuming that the thought of creating a civilization from scratch to dominate your enemies pleases your sensibilities, you can now grab a free beta key from Curse. Simply nab a key while they last, then head on over to the Age of Empires Online site to redeem it and download the beta client. We're looking forward to hearing how this MMORTS plays, so if you get in, make sure to give us your fair assessment!

  • Age of Empires Online gameplay, microtransactions detailed

    by 
    Jef Reahard
    Jef Reahard
    01.25.2011

    New details on Microsoft's Age of Empires Online have surfaced at Gamasutra, with much of the information centered on the game's free-to-play business model and associated microtransaction offerings. The game will feature a Premium Civilization upgrade that unlocks all of a civilization's abilities simultaneously, as well as booster packs that add gameplay types, quests, and appearance customization items to the mix. Age of Empires Online will launch with Greek and Eqyptian civilizations, and will be the first entry in the long-running series to feature persistent gameplay (i.e., your city will evolve and earn resources even when you're logged off). The game also boasts PvP functionality as well as cooperative play on the vast majority of its quests. You can learn more about the game, as well as sign up for beta, at the official website.

  • This week on The MMO Report

    by 
    Rubi Bayer
    Rubi Bayer
    08.20.2010

    This week's MMO Report was filled with awesome, thanks in large part to the news coming out of Gamescom. Casey kicked things off with Age of Empires' pending arrival to the MMO world, and then moved on to the SWTOR space combat video, which Casey loved just as much as the rest of the SWTOR fanbase. To quote: "If you aren't bouncing up and down in your chair at this very moment, you have no soul." The latest news from Realtime Worlds was up next, followed by TERA's new cinematic and a cautionary tale about messing with Blizzard. As always, you can check out The MMO Report every week on G4TV.

  • Age of Empires Online promises not to nickle-and-dime players

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2010

    Love it, hate it or meeky accept it, the terms "freemium" and "free-to-play" come with a lot of baggage these days, sometimes to the point of overshadowing the game itself. When Age of Empires fans heard that Microsoft was going to be releasing an online version of the hit RTS series, some of the fans' enthusiasm was tempered by the word that it would adopt the popular freemium business model. Microsoft Game Studio's Dave Luehmann was on hand at Gamescom to assure players that the company isn't out to nickle-and-dime fans to skip parts of the game they don't like. Joystiq reports that they won't be adopting the same strategy as other F2P models. "I don't like to pay for things I don't like to do, that seems kind of backwards," Luehmann said. "So how about we produce things that people actually want?" Instead of purchasing a lot of little items, the studio will simply put up large chunks of content as one-time purchases. These might include a new civilization or an area containing a plethora of quests. Microsoft is still feeling out a fair price point for the additional content, but it pointed to the fact that Age of Empires Online will ship with more than 25 hours of completely free entertainment to enjoy.

  • Microsoft announces Age of Empires Online

    by 
    Jef Reahard
    Jef Reahard
    08.17.2010

    The first bit of interesting MMO news from Gamescom 2010 belongs to Microsoft, as the software giant has announced the latest entry in the venerable Age of Empires franchise. Age of Empires Online will offer players the chance to take their city-building adventures to the next level via a persistent online capital that grows even when its owner is offline. The new title also features co-op multiplayer questing, trading, and a leveling mechanic in addition to story-based gameplay. Age of Empires Online will also feature free online gameplay via the Games for Windows platform, as well as a new graphical style that represents something of a stylistic departure from past titles in the series. Interested in what the new title looks like? Check out our gallery of gameplay screenshots below, and be sure to watch the trailer here! %Gallery-99582%

  • Age of Empires Online announced for PC from Robot Entertainment

    by 
    Randy Nelson
    Randy Nelson
    08.17.2010

    Ensemble Studios may be no more, but Microsoft hasn't forgotten the franchise it created: Age of Empires. Heading into GamesCom 2010, the company has announced a revival of the series in the form of Age of Empires Online, which is being developed by Robot Entertainment, a studio that knows a thing or two about the subject. That's because it was started by Ensemble Studios founder Tony Goodman. Details on the game are fairly slim, other than its target platform (Games for Windows) and the fact that it's an online title with persistent capital cities and the ability to embark on adventures cooperatively. Microsoft has promised that screenshots and a first trailer for the game are incoming -- we'll have them up for you just as soon as possible.

  • Japan takes vending machines to their logical, 47-inch touchscreen extreme

    by 
    Vlad Savov
    Vlad Savov
    08.11.2010

    Time for us to admit another entrant into the hall of unnecessary, but cool inventions. Installed at Tokyo's Shinagawa Station yesterday, this latest spin on the vending machine dispenses with those silly windows unto what you're buying and furnishes its user with a 47-inch touch panel from which to make his (or her) selection. An embedded camera will recognize your gender and age, allowing the machine to recommend a beverage suitable to whatever stereotype is attached to your particular circumstances. And don't worry, it'll store your purchasing history too, so you can be freaked out by tailored ads every time you use it. 500 more of these WiMAX-equipped units are planned to be installed in and around Tokyo over the next two years, with operating company JR East expecting them to tally up 30 percent more sales than their analog brethren. More bling equals higher revenue? Sounds about right. [Thanks, Kyle]%Gallery-99194%

  • Halo MMO had $90 million budget, canceled as Microsoft eyed 'casual, broader audience'

    by 
    Ben Gilbert
    Ben Gilbert
    04.12.2010

    Over the past couple of years, we've seen dribbles of information here and there about the canceled Halo MMO, but a recent conversation IncGamers had with ex-Ensemble Studios employee Dusty Monk (yep, that's his real name) revealed not only the exorbitant cost of the planned development (three years of which took place before the game was canceled), but much, much more. First and foremost, the game's development was said to cost $90 million, as you likely inferred from the headline above. Second, the game was intended to be a "WoW killer," according to Monk. "It was absolutely going to compete against WoW. You have to remember that Ensemble came from a standpoint of being really good at competing against Blizzard Entertainment," Monk said, using the Age of Empires series as an example. Unfortunately for the folks at Ensemble working on "Titan" (the codename for the Halo MMO), the launch and subsequent blistering success of the Nintendo Wii allegedly altered the direction that Microsoft wanted to take. "Microsoft, from its gaming division, was really changing directions. They were looking really hard at the Nintendo Wii and they were really excited by the numbers that the Wii was turning. This was about the time that Microsoft decided that its Xbox platform and XBLA really needed to go more in the direction of appealing to a more casual, broader audience." Given that new direction and what Monk calls a "very expensive, very long, and very protracted" development, Microsoft eventually shut down the project. But hey, at least we got Halo Wars, right? Right?!

  • Bonfire Studios hires former Halo Wars lead David Pottinger

    by 
    David Hinkle
    David Hinkle
    12.17.2009

    Bonfire Studios, the development house that emerged in the wake of the Ensemble Studios closure, has picked up another ex-colleague: Dave Pottinger, lead designer of Halo Wars. He rejoins his peers as the director of technology, assuming the same responsibilities he held before Ensemble was shut down. Bonfire Studios is currently working on several unannounced projects for 2010. Pottinger has been with the company since its formative days back in 1996, and contributed to the development of Ensemble's key real-time strategy titles, from Age of Empires all the way up to the former studio's last game, Halo Wars. "Bonfire is a team full of old friends that I am looking forward to working with again," Pottinger said. "I think we're going to blow people away once they see what we're doing."

  • Blogger sued by Evony for defamation, libel

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.14.2009

    Serve me now, my lord!Blogger Bruce Everiss, author of the website BruceOnGames.com, has been sued by Evony LLC, the company behind the notorious online webgame Evony, formerly Civony. The suit stems from Bruce's Evony coverage and critical stance towards the game, including his assertions that Evony LLC is a company under the WoWmine.org network (a site that is allegedly part of a World of Warcraft gold farming network), his statements concerning the company being based in China, and that their game has infringed on other game IPs, including Civilization and Age of Empires.Evony usually comes under fire for their very transparent marketing strategy, which is usually slapping a hot woman (who has nothing to do with their civilization/empire building MMORTS) onto an ad to entice gamers to click. However, as we posted prior, some bloggers have found some content that was directly ripped off from Civilization and Age of Empires, however the Age of Empires assets have been removed from the current iteration of the game.

  • Age of Empires 3 collection advancing Sept. 15

    by 
    Randy Nelson
    Randy Nelson
    09.08.2009

    Microsoft has announced that it's bringing Age of Empires III: Complete Collection to Games For Windows on September 15. By "complete," it means the original game plus its two expansions: The Asian Dynasties and War Chiefs for a grand total of $49.99. It's a reasonable price to pay for the handiwork of Halo Wars creator Ensemble Studios, although no matter how many copies you buy, the disbanded developer won't be coming back. (But hopefully one of the two studios that rose from its ashes will create something on par with the historic RTS series, someday.)

  • Gazillion Entertainment Names Stuart Moulder as VP

    by 
    Jon Shute
    Jon Shute
    05.21.2009

    Gazillion Entertainment have announced that their expansion into the MMO market continues with hiring Stuart Moulder as their new Vice President of Studios, with responsibility for game development across all of their studios. Gazillion recently announced that they had purchased Netdevil, who are developing Jumpgate Evolution and LEGO Universe. They also announced that they are developing two games based on the Marvel superhero licence.Moulder has most recently worked as Senior Vice President at Screenlife where he was responsible for bringing the Scene It? license to games as helping with the sale of the company to Paramount Digital. He also spent eight years at Microsoft where he was responsible for acquiring and managing companies such as Halo developer Bungie, Age of Empires and Halo Wars developer Ensemble Studios and veteran developers FASA of Mechwarrior and Shadowrun fame, although since he has left Microsoft we have seen Ensemble Studios and FASA shut down and Bungie has become independent.

  • iQuarterback 1.1 from former Ensemble Studios devs

    by 
    Mike Schramm
    Mike Schramm
    04.14.2009

    The folks at FuzzyCube Software dropped us a note that their first game, iQuarterback, is in the App Store now, and it looks all right -- rather than actually quarterback a game, you mostly just try to hit passing targets. And while the game is pretty barebones right now (it's only 99 cents, and they're planning to add new modes to it in the next version), the most interesting thing about the game isn't what it is, but who's making it: the guys behind FuzzyCube are a few refugees from Ensemble Studios, the legendary developer of Age of Empires that got shut down by Microsoft on the eve of their recent Halo Wars release.Now that's interesting -- a big time studio forced to close by their corporate overlords is finding new life in iPhone development (FuzzyCube isn't the only studio to come out of the Ensemble breakup -- Robot Entertainment, Bonfire Studios, and Windstorm Studios are all being started by ex-Ensemble employees right now, though FuzzyCube is the only group to have released a game so far). Lots of game developers are facing a crunch right now, and with the iPhone easy and cheap to develop for, we might see even more of these former larger game devs turn to the smaller screen.Update: My apologies to the folks at Newtoy -- they are apparently the first Ensemble refugees to have released an iPhone game, dropping Chess with Friends in the App Store last December. But the point stands: bigger studios who've been asked to dissolve can seemingly find a nice place developing for the iPhone.

  • Robot to develop further Halo Wars content, new IP

    by 
    Randy Nelson
    Randy Nelson
    02.17.2009

    Recently formed Robot Entertainment has answered the question of who's going to support Halo Wars after its launch on March 3: the people who made it. Robot -- created by ex Ensemble Studios staff, including its founder, Tony Good -- will not only provide online support and community management for the Halo universe RTS, but will be working with Microsoft Game Studios to create future content for the game.Robot will also be working with MGS on the Ensemble-created Age of Empires franchise going forward, with the intent to handle support for current and future titles in the series. In a release issued today, the developer also announced that it has begun work on a new project based on an original IP. Given the various unannounced projects revealed when Ensemble closed its doors, we'd be surprised if this new game turns out to be another RTS.

  • Ensemble Studios founder creates Robot Entertainment

    by 
    Ben Gilbert
    Ben Gilbert
    02.14.2009

    It's been just under two weeks since Age of Empires and Halo Wars developer Ensemble Studios closed its doors and already one of the two previously announced development studios springing from its demise is forming like Voltron -- appropriately, they've named the new studio Robot Entertainment. Tony Goodman, founder of Ensemble Studios way back in January of 1996, appears to be heading up the studio, whose website promises "big ideas" and ... well ... not much else. Will Robot Entertainment be the studio supporting development of the promised Halo Wars dlc? That remains to be seen but, given co-founder Bruce Shelley's words last month in his final blog post on the community site (which is now shut down), there's roughly a 50/50 chance: "There are at least two new studios being formed by ES [Ensemble Studios] employees and I expect both to do very well." We've put in word to Robot Entertainment for comment and will update this post accordingly as news comes in.[Via Gamasutra] [image]