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  • Motorola Droid X2 official at $200: launching online May 19th, in stores May 26th (update: in some stores on 19th)

    by 
    Vlad Savov
    Vlad Savov
    05.18.2011

    Motorola and Verizon have finally stopped teasing us and have made the Droid X2 official. This is a 4.3-inch Android (2.2, to be upgraded to 2.3) smartphone with a qHD screen resolution and a dual-core 1GHz processor. An 8 megapixel camera with continuous autofocus and HD video recording graces the back. The X2 will cost the usual $200 on contract and will be available to buy online tomorrow, May 19th, before making its way out to stores a week later, on May 26th. Leap past the break for the full PR. Interestingly, we've also spotted the close proximity of the USB and HDMI ports on the side of the new X2. That arrangement is reminiscent of the one on Motorola's Atrix, where the two connectors served to hook that handset up to its laptop and multimedia docks. We don't know whether the Droid X2 will fit into the accessories designed for the Atrix, but it looks sure to be strapping itself into a dock of some description in the near future. Update: NVIDIA has confirmed that its Tegra 2 chip is the heretofore unnamed 1GHz dual-core chip inside the Droid X2, which just happens to be Verizon's first dual-core smartphone. Update 2: A little birdie tells us you may be able to pick up this bad boy in person in some stores as soon as tomorrow (May 19th). Your mileage may vary, but let us know in the comments if you manage to buy one. Update 3: Sure enough, they're on shelves. Matt sent us a pic, which is after the break.

  • Motorola intros dueling portrait QWERTY Android options for Sprint: XPRT and Titanium

    by 
    Darren Murph
    Darren Murph
    05.05.2011

    It took 'em long enough, but it seems as if The Now Network has managed to snap up Motorola's Droid Pro... just seven months after Verizon Wireless did so. For whatever reason, Sprint's dubbing its version the XPRT, with the same 3.1-inch HVGA touchpanel, full QWERTY keyboard, 1GHz CPU and Android 2.2 loaded. It'll go for $129.99 on a two-year contract starting June 5th, but giving that the Pro hit the bargain bin long ago, we're having a hard time believing anyone will pony up for Sprint's iteration. Moving right along, the Titanium gets off on the wrong foot by shipping with Android 2.1, and while it's hailed as the first iDEN device to combine Nextel Direct Connect and Eclair, the G'zOne Commando has somehow managed to show its brawn while stepping up to v2.2. For those interested nonetheless, there's a 3.1-inch touchscreen and a chassis that's built to MIL-SPEC 810G for dust, shock, vibration, low pressure, solar radiation, high temperature and low temperature. She's unpriced for the moment, but the full release can be found just after the break. %Gallery-122877%

  • Direct2Drive cuts select Activision game prices in half this weekend

    by 
    Griffin McElroy
    Griffin McElroy
    04.29.2011

    Whether your interests include futuristic technology, automobiles or futuristic technology that can turn into automobiles, Direct2Drive's got your back this weekend. The site's offering Blur, Singularity and Transformers: War for Cybertron for half-off starting today at 10 a.m. PDT.

  • Visualized: what Motorola Android users want

    by 
    Richard Lai
    Richard Lai
    04.20.2011

    16,611 votes and counting. We sure hope Motorola is getting the hint here. [Thanks, Arjen G.]

  • Bizarre fell into 'making games to fill slots,' says ex-creative director

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.06.2011

    Members of defunct developer Bizarre Creations recently provided Edge with more insight into what eventually led to the studio's shuttering. The general impression, beyond former design manager Gareth Wilson's reiteration of a "perfect storm of unfortunate circumstances," is that Bizarre's independent culture began to deteriorate following the Activision acquisition. "We weren't an independent studio making 'our' games anymore," said former creative director Martyn Chudley. "We were making games to fill slots. Although we did all believe in them, they were more the products of committees and analysts. The culture we'd worked on for so long gradually eroded just enough so that it wasn't 'ours' anymore." Chudley also claimed that the studio was given the opportunity to buy itself back, but as commercial manager Sarah Chudley explained it, the studio had grown considerably since the Activision takeover and "we just didn't have the skills, capability or finances to look after over 200 people." Without a third party coming in to assume control, it seemed wiser for everyone to walk away.

  • Bizarre's Wilson: 'perfect storm' led to studio's death

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.24.2011

    Less than a week after we said "goodbye" to Bizarre Creations, the Blur-ry details of what killed the developer are starting to come into focus. Eurogamer has an interview with Gareth Wilson, former design manager at the studio, who has since gone on to take a position at Sumo Digital. Wilson called Bizarre's death a "perfect storm of unfortunate circumstances." Wilson explained that getting attention for Blur, a new IP, at this point in the console cycle, was difficult -- especially with high-quality breakouts and juggernaut competition on the field. He believes that the quality of the competition, along with the state of the global economy, meant that gamers weren't ready to "take a risk." He points out several other quality IPs like Enslaved, Alan Wake and Vanquish that also struggled in 2010. Wilson now feels that the "middle ground," selling two to three million units is "getting hard to find," explaining "Games either 'break out' and sell four million plus, or really struggle to break even."

  • Editorial: Motorola, sort Blur out or give it up

    by 
    Chris Ziegler
    Chris Ziegler
    02.23.2011

    As thoroughly as I try to review phones, the phone that I carry for personal use always teaches me things about hardware, software, workflow, and -- quite frankly -- myself that I can never learn from a transient device that's merely passing through my home (and pocket) for a few short days. This week, I purchased a Motorola Atrix 4G to replace my aging (I kid, I kid) Nexus S, and let's just put it this way: it's been a rollercoaster of emotions ever since.

  • Motorola Droid X 2 leaks, more details emerge

    by 
    Myriam Joire
    Myriam Joire
    02.16.2011

    We've been hearing rumors of a Motorola Droid X 2 for a few days now from The Mobi Zone, complete with specs and pictures (above). Supposedly, it's the successor to the Droid X, with a similar appearance, Android 2.2 with MOTOBLUR, and the same 8 megapixel camera. Some of the leaked specs -- 4.3-inch qHD (960 x 540) display, 1GHz Tegra 2 dual-core CPU, 1GB RAM -- didn't sit well with us, since these closely match the upcoming LTE-equipped Droid Bionic. We did some digging around and one of our trusted sources confirmed that the Droid X 2 aka Droid X "squared" is indeed coming to Verizon in Q2 2011 without LTE. However, it appears to be a refreshed Droid X, with the same 4.3-inch WVGA (854 x 480) display, a 1.2GHz single-core CPU, and 768MB of RAM. It's not quite the powerhouse it was originally made out to be, but it now seems to be a better fit in the Droid family. Update: We have also confirmed that the Droid X 2 will feature a front-facing camera. [Thanks, Ahmad]

  • Motorola's Blur-flavored Gingerbread update for Droid X in the wild?

    by 
    Chris Ziegler
    Chris Ziegler
    02.01.2011

    You could argue that Motorola still has some work to do to emerge the hole it dug itself while pushing back major version updates for its early Android devices time and time again, but it's definitely improving -- and it looks like a Blur-ified build of Gingerbread for the Droid X is already starting to leak. As you might recall, Moto's 4.3-inch beast launched on Eclair before getting Froyo a few months later, so the fact that the company is seemingly preparing its second big update already is notable to say the least; it looks to be basically the same thing they've already shown on the Atrix, which is definitely a marked improvement from the Blur of old. No word on how the source got these shots, but we can only hope it means the over-the-air update isn't too far off. [Thanks, Andrew]

  • Motoblur coming to Xoom as software update, still considered Google flagship product? (update)

    by 
    Ross Miller
    Ross Miller
    01.21.2011

    Maybe you thought the Motorola Xoom would be devoid of -- or dare we say, spared from -- a coat of Motoblur. Being the inaugural Honeycomb device, you'd expect Google to keep the tablet as vanilla as possible (e.g. G1, Nexus One, Nexus S). Indeed, Android's director of engineering Dave Burke tells CNET UK that Xoom is a flagship product for Mountain View, but in the same reported meeting, Motorola's Jonathan Nattrass said Motoblur will be coming to the tablet as a software update. In what form? We don't know, but if we had to guess, it's gonna be much more isolated that previous devices -- special widgets, perhaps, and services for backup or tracking a lost slate. Let's play wait-and-see on this one, at least until the top bar gets a cartoonish blue aesthetic. Update: Motorola reached out to Phandroid to say that, yes, this is a "Google Experience Device" and as such, you should expect the platform and UI to be Google's. Doesn't exactly explain where Nattrass got his talking points, but for now let's call it a strong rebuttal and move on. Certainly we'll have a clearer picture once we can actually try Xoom / Honeycomb out for ourselves.

  • Activision finds no Bizarre buyers, recommends closure

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.19.2011

    Activision has recommended Bizarre Creations for closure, saying it has exhausted other options. Speaking with Develop, Activision Worlwide Studios' COO Coddy Johnson said he wanted "to be clear" that the publisher tried to keep the group together by finding a buyer, but after exploring leads with "pretty much anyone you can imagine in the industry," they were left with the option of "last resort." Activision made it known in early November that the Liverpool-based studio had entered a consultation period, a 90-day phase under UK law that warns of potential closure. On the same day as the announcement, Activision closed Iowa-based Budcat in the US. At the time, Activision said that, despite a substantial investment in creating a new IP, Blur did not find a commercial audience. If you are an employee of the studio and have anything more to share, please feel free to contact us.

  • Best of the Rest: Ben's picks of 2010

    by 
    Ben Gilbert
    Ben Gilbert
    01.02.2011

    1 vs. 100 Remember when Microsoft confirmed that there would be no more 1 vs. 100 and your heart broke in half? I remember that day. It was the first time I'd ever experienced anything akin to an MMO shutting down -- I was an active player in a weekly live game with thousands of other people, and it was closing. Like no other game I've played before, 1 vs. 100 brought together all of my friends -- gaming and non-gaming alike -- for a weekly shared experience. Couple that unique experience with my love for trivia (I totally dominated history and video game-themed nights), and 1 vs. 100 was a clear choice for one of my favorite games in 2010. It's a real shame there's no way to play it anymore.

  • Best of the Rest: Ludwig's picks of 2010

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2011

    Vanquish Shinji Mikami is still playing the game of Telephone he started in 2005. With Resident Evil 4, he revitalized Capcom's stagnant survival-horror franchise by turning it into a strictly paced shooter, where standing your ground (you couldn't move and shoot at the same time, remember?) was the only way to advance. The idea made it all the way across the ocean -- mostly intact -- and eventually found its way into Epic's Gears of War. The Mikami-led team at Platinum Games, in turn, heard all the bits about military meatheads and enemies that can be demolished without remorse, but the part about lumbering man-tanks got garbled. Instead, we get a protagonist that can slide across the battlefield in the blink of an eye. At its nuclear-powered core, Vanquish still honors Resident Evil 4's balance of risk and reward. It's an exceptionally hectic shooter where rocketing in and out of critical engagements is key -- but if your suit overheats, you're slow again. And then you're dead. Even Gears of War's train level comes back a little warped. Now there are two trains, and one of them is upside-down.

  • Thrifty Nerd crams yet a few more gaming deals into 2010

    by 
    Mike Schramm
    Mike Schramm
    12.31.2010

    The price-conscious folks over at Thrifty Nerd have picked up on a few more solid end-of-the-year gaming deals. If you somehow still haven't bought enough games to last you through 2011 (or at least until Dead Space 2 hits on January 25), here are a few more great titles to get on the cheap: Amazon's got that WoW deal back on again: Buy the original World of Warcraft and get Burning Crusade for free. Amazon also has Halo: Reach for just $39, Batman: Arkham Asylum GOTY for $20 and Dance Central for $39. Newegg has NBA Jam for just $30 on PS3 and Xbox 360. Buy.com is selling arcade racer Blur for just over $17. And finally, Walmart has underrated shooter Metro 2033 for under $20. There. Are you happy? Have enough games now? Sheesh!

  • Today's Steam Holiday Sale discounts Mass Effects, Dead Rising 2 and more

    by 
    David Hinkle
    David Hinkle
    12.23.2010

    It's another day and you know what that means: more ludicrous Steam deals. Today's highlights include 50% off both Mass Effect and Mass Effect 2, along with reduced prices on Blur, Alpha Protocol, Dead Rising 2 and many more. Hit the jump for the full list.

  • Dance Central adding Rihanna, Janet Jackson and Blur DLC

    by 
    David Hinkle
    David Hinkle
    12.21.2010

    Harmonix, look -- we gotta talk. Last DLC pack? It was some good stuff. Great songs, great routines -- we loved it. But these three new tracks coming to Dance Central tomorrow, December 21, for 240 Microsoft Points ($3) each? We're at a loss. What moves, exactly, will we be prompted to pull off? The "Creepy Guy Spinning the Wheel," as seen in Rihanna's "Disturbia" video? Or what about the "Wear a T-Shirt Describing Your State of Mind or Geographical Location," as made famous by Blur's "Girls and Boys" ... in 1994? Dare we dream of doing the "Well-Off Teenager Making Millions and Living at Home with her Parents Shows the Courage to Persevere," just like Janet showed us in "Control?"

  • Steam offering Machinarium, Torchlight and Indie pack for $5 each

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.26.2010

    Steam's "Give and Get" sale continues today, with yesterday's tempting one-day discounts giving way to an even better batch. You'll be able to buy the gorgeous Machinarium or Runic's dungeon jaunt, Torchlight, for $5 each. And if you're smart, you'll consider spending that same amount on the "Indie Clever Pack," which comprises World of Goo, VVVVVV, Eufloria, Doc Clock: The Toasted Sandwich of Time and Iron Grip: Warlord. At the time of publishing (3PM EST), you have 22 hours left on the following options: Machinarium -- $5 Torchlight -- $5 Indie Clever Pack -- $4.99 Blur -- $14.99 Tropico 3: Gold Edition -- $7.50 Burnout Paradise: The Ultimate Box -- $14.99 Empire: Total War -- $14.99 Warhammer 40,000: Dawn of War 2 Gold Edition -- $13.60 ARMA 2: Operation Arrowhead -- $19.99 Steam's gift packs for today include a Portal six-pack for $14.99 and ten copies of Irrational's Freedom Force for a patently silly $7.49.

  • Motorola Defy review

    by 
    Chris Ziegler
    Chris Ziegler
    11.18.2010

    The Android landscape's certainly getting crowded, isn't it? We can still vividly remember the days when the T-Mobile G1 was the only game in town, and now here we are -- just two years later -- flush with options covering virtually every market segment from the ultra-high end to the ultra-low and everything in between. One niche market that's usually underserved, though, is the beat-the-crap-out-of-your-phone market. You know who you are: you work hard, you play hard, or you've just got an incurable case of butterfingers -- but whatever the case, you need a phone that you aren't breaking, bricking, melting, freezing, or otherwise destroying every few weeks. It's not that rugged phones haven't existed, of course. Far from it: Nextel and Motorola practically invented (and thrived off of) the concept, and options like AT&T's Samsung Rugby and Verizon's Casio G'zOne series have been available for some time. By and large, though, it's been a field devoid of smartphones -- and these days, that's just not going to cut it. The kinds of people that need a phone that can take a few knocks don't necessarily want to buy them at the expense of power or capability anymore. On that note, Motorola's new Android-powered Defy for T-Mobile USA (and other carriers abroad) is one of the few to take a shot at elegantly combining environmental resistance with a no-compromise smartphone experience, featuring Blur atop Android 2.1 with a 5 megapixel autofocus cam, LED flash, 800MHz TI OMAP3610 core, and a 3.7-inch 854 x 480 display. In other words, on paper, it's no slouch -- but can it hang? Let's find out. %Gallery-107766%

  • Activision closing Bizarre Creations [Update: Activision confirms, options include 'potential sale']

    by 
    Justin McElroy
    Justin McElroy
    11.16.2010

    Well, this blows. Beginning with a NeoGAF thread and followed up by Giant Bomb and VG247, comes rumor that Activision is closing Bizarre Creations, the studio behind the just-released Bond title Bloodstone. It was responsible for Blur, The Club, the Project Gotham Racing series, and downloadable favorite Geometry Wars. The studio, founded in 1994, was acquired by Activision just over three years ago. Giant Bomb's source says that Bizzarre Creations will undergo a "90-day consultation period, statutory redundancy." That sounds ... bad. According to the VG247 report, the cuts would mean a loss of over 200 staffers. We'll let you know as soon as we hear anything official. Stay tuned. [Update: Getting some context for the above quote: Apparently Bizarre isn't closed yet; the 90-day period is required in the UK (where Bizarre is located) before shuttering a business. That 90-day period also serves as a 90-day notice to employees that their company is likely to be closed/sold/downsized/etc. – an official statement should be along shortly.] [Update 2 2:01pm: Activision's statement: "Over the past three years since our purchase of Bizarre Creations, the fundamentals of the racing genre have changed significantly. Although we made a substantial investment in creating a new IP, Blur, it did not find a commercial audience. Bizarre is a very talented team of developers, however, because of the broader economic factors impacting the market, we are exploring our options regarding the future of the studio, including a potential sale of the business."] [Update 3 5:55pm: Activision additionally confirmed the closure of Budcat Creations, as well as redundancies in its California-based quality assurance team.]

  • Damon Albarn making next Gorillaz album completely on an iPad

    by 
    Mike Schramm
    Mike Schramm
    11.15.2010

    Musicians love the iPad -- it's a powerful computer with an intuitive interface, and that turns Apple's tablet into one of the best musical instruments (both real and virtual) around. Now, Damon Albarn, formerly of Blur and now frontman for the band Gorillaz, has become a fan as well. He tells NME that he's making a brand new record completely on the revolutionary and magical device. "I hope I'll be making the first record on an iPad," he said. "I fell in love with my iPad as soon as I got it, so I've made a completely different kind of record." That sounds interesting -- the album is apparently an official Gorillaz album (Albarn frequently collaborates with all kinds of artists for the "band's" music), and Albarn says it should be out sometime soon, "before Christmas." We'll have to look forward to it -- all of the iPad music we've heard so far sounds great, and it'll be intriguing to see what kinds of decisions Albarn makes just by working on an iPad. [via 9to5Mac]