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  • MMO Future Shock video presents some interesting statistics

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.12.2010

    Obvious statement time here, but anyone who reads Massively with anything approaching regularity knows that the MMO industry is big business. Top-notch titles like World of Warcraft and so many other MMOs take millions tens of millions craploads of money to bring to market under the current Western develop-until-largely-finished model. If you've ever been curious about the MMO industry, and how some of the numbers break down, then you'll want to check out MMO Future Shock. It's created by the guys at Gamers Film, and includes quite a number of interesting statistics, such as a tidbit about how people are spending an average of $1,200 per second in online games. Along with that, there's some great interview footage with people like Brett Close and Curt Schilling from 38 Studios; Joe Rush, Director of Operations at GamersFirst; and various other industry players. We've embedded the video behind the break for you hungry number-fiends. With any luck they'll publish some more episodes shortly so we can see more interviews with folks in the MMO know.

  • 38 Studios appoints MacLean as new CEO

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.24.2009

    38 Studios has put Jennifer MacLean at the head of the board table, announcing the departure of former CEO Brett Close. Despite the studio being founded and chaired by former Red Sox player Curt Schilling, Brett Close had been the business face of the company. 38 emphasized Close had resigned from the position and was not fired from the studio that, despite making some interesting moves like acquiring Big Huge Games, has yet to produce anything of substance -- although we are told that everyone at the studio is hard at work. MacLean previously worked at the company as senior vice president of business development. If MacLean lasts long enough to show us Copernicus and gets the studio producing product, that would be a start. We expect to see a little something of what MacLean -- and Close -- have been doing with the company sometime next year. Update: Added line that we expect to hear something next year.

  • 38 Studios plays CEO hot potato

    by 
    Kyle Horner
    Kyle Horner
    08.21.2009

    Brett Close has left the building, folks. The former 38 Studios CEO has recently resigned, being replaced by Jennifer MacLean, who until now had been senior vice president of business development. "I've had the privilege of building 38 Studios to become an established force of IP creation and entertainment," said Mr. Close, "I leave with confidence in the future success of the company and have no doubt its products will excite gamers worldwide." Of course, he's talking about Copernicus, which we're still in the dark on since the developer hasn't been keen to reveal it to the public.Most noted for its founder and former MLB right-handed pitcher Curt Schilling, 38 Studios has been somewhat quiet for a while now. We're hopeful that their upcoming title encounters smooth sailing, but this industry certainly has its ways of tossing out a typhoon or two. If you're looking for some official word on the matter, then look no further,

  • 38 Studios CEO Brett Close on the Big Huge Games acquisition and the Copernicus IP

    by 
    James Egan
    James Egan
    06.28.2009

    Joystiq's fearless leader Chris Grant recently caught up with 38 Studios CEO Brett Close to discuss their recent acquisition of Big Huge Games, and what this might mean for the "Copernicus" MMO. Massively has mentioned Copernicus at a few points in the past, but unfortunately in terms more vague than we'd like. We know it's a fantasy MMO project that draws upon notables like R.A. Salvatore and Todd McFarlane, but Joystiq turned up some more info about Copernicus. Close stresses that Copernicus is an IP that will exist in several channels; there will be books, graphic novels, and of course an MMO that draws upon these elements. "Rather than drilling into details about why this is going to give people something they have never experienced before... what I will tell you is that it's simply based on that talent [R.A. Salvatore and Todd McFarlane] and based on our approach and our experience in building these products. There's nothing like it out there right now. And I don't believe there's anybody working on anything like this right now."

  • Interview: 38 Studios CEO on Big Huge Games acquisition

    by 
    Christopher Grant
    Christopher Grant
    06.26.2009

    Is something in the air? While this week saw ZeniMax's acquisition of industry legend id Software, last month saw newcomer 38 Studios' acquisition of Big Huge Games, THQ's troubled developer that, like id, has rockstar status of its own. We had a chance to talk with 38 Studios' CEO Brett Close shortly after the announcement last month. On the plate: What will Big Huge be working on now? What's happening to the two titles BHG was working on for THQ? And when could we see something Copernicus-themed from Big Huge Games?Joystiq: Why Big Huge games? And were you looking or considering any other developers to bring into the 38 Studios family?Brett Close: Well, we've got 36 studios to go, of course.

  • 38 Studios hires two more industry heavyweights

    by 
    Shawn Schuster
    Shawn Schuster
    11.05.2008

    The long list of exceptional talent at 38 Studios continues to grow as Curt Schilling's masterpiece comes together. The two most recent additions include Director of Audio Aubrey Hodges and Senior UI Designer Irena Pereira.Hodges is best known for his work on King's Quest and is credited as among the first to use MIDI in a video game and the first to use sound effects in an online game. Pereira comes from Blizzard, where she mainly worked on the interface design and development for WoW's The Burning Crusade and Wrath of the Lich King. 38 Studios President and CEO, Brett Close, comments on the acquisition, "38 Studios has been able to attract phenomenal talent, and these hires continue that trend. Smart interface design and rich audio are key components of the 38 Studios product vision, and Irena and Aubrey have extensive records of exceptional success in these areas."

  • 38 Studios' CEO explains the Azeroth Advisor purchase

    by 
    Shawn Schuster
    Shawn Schuster
    10.10.2008

    38 Studios, the Boston-based MMO development company started by Curt Schilling, is working on a brand new, highly-publicized MMO project, code-named Copernicus. What does this have to do with World of Warcraft and the Azeroth Advisor newsletter? That's what we're trying to figure out.In a recent interview with WoW Insider, the company's CEO, Brett Close, discussed the reasoning behind 38 Studios' purchase of the Azeroth Advisor and how they plan to use it in the future. According to Close, it's not an elaborate scheme to close down their competition by buying out their fansites and tools, but instead, they realize that in order to let the genre thrive, they need to work together. WoW's success ultimately means 38 Studios' success, and the success of other MMO developers. Plus, they plan to use the proprietary technology behind the Azeroth Advisor for other unnamed future projects.

  • WoW Insider interviews 38 Studios' Brett Close about Azeroth Advisor

    by 
    Mike Schramm
    Mike Schramm
    10.09.2008

    Last week we reported that 38 Studios, a company working on its own MMO property, had picked up the Azeroth Advisor, a custom newsletter directed towards players of World of Warcraft. At the time, we were slightly confused -- why would another gaming company want to purchase a guide written to promote and help players of a competitor's game? To get the answer, we went straight to the top, and sat down to talk with Brett Close, CEO of 38 Studios, about the reasons behind his company's purchase of the Azeroth Advisor and the technology behind it.Last week, Curt Schilling, the company's founder, spoke on The Instance podcast about the buyout (that took place in May of this year), and what Mentor Media's newsletter and technology had to offer 38 Studios, so we asked Close about that, including how they planned to extend the custom newsletters to games that didn't have WoW's Armory and why they want to support players of a competitor's MMO. And we also talked about the fact that the newsletter is going free and why they decided to start giving it away.The conversation with 38 Studios' CEO starts right after the break.

  • AGDC08: Joystiq goes one-on-one with 38 Studios CEO Brett Close

    by 
    Michael Zenke
    Michael Zenke
    09.22.2008

    Massively's big-sister site Joystiq.com was down in Austin for AGDC last week as well, and they made great use of their time. Kevin Kelly sat down with the CEO of 38 Studios, Brett Close, for a one-on-one chat about the MMO industry and 38's future plans. With the unveil of the R.A. Salvatore IP still a number of months away, their discussion focuses primarily on Copernicus in generalities.Join Kelly and Close for an in-depth appraisal of how 38 Studios works, Curt Schilling's involvement in the day-to-day workings in the company, and how the other two 'big names' at the company fit into their master scheme. Gallery: 38 Studios' Copernicus MMO

  • AGDC: Interview with Brett Close, CEO of Curt Schilling's 38 Studios

    by 
    Kevin Kelly
    Kevin Kelly
    09.22.2008

    It's no secret that baseballer Curt Schilling is a huge MMO fan, but you might not know much about his 38 Studios game development company, formed with artist Todd McFarlane and fantasy writer R.A. Salvatore. They've been working on a massive MMO code-named Copernicus, which they haven't said too much about yet. This week at Austin GDC, Vivox announced that it would be providing the voice application inside the game, and five pieces of key concept art were released at Comic-Con earlier this summer.We sat down with CEO Brett Close in Austin to find out what we could about Copernicus, and what's in store for the new company. Check out the full interview after the break.%Gallery-32294%

  • 38 Studios using BigWorld to make its big world

    by 
    Samuel Axon
    Samuel Axon
    02.27.2008

    What do you get when you get when you combine a major league baseball player (Curt Schilling), a famed fantasy author (R.A. Salvatore), and a great comic book guru (Todd McFarlane)? You get 38 Studios, and 38 Studios is working on a new MMO codenamed "Copernicus."Now the studio has licensed the BigWorld engine for Copernicus. Since the game is at a very early stage of development, we know very little about it at this point, except that its prestigious managers are optimistic about its future. Reps from both 38 Studios and BigWorld made nondescript statements saying things like, "BigWorld provides the most proven, robust, and technically solid game engine available," and "we are thrilled to be working with such a professional and talented group of game developers." Good for them!Brett Close described the rationale behind the choice in greater detail in an interview with Ten Ton Hammer. Excellent server-side tech and tools that will help the team get the game to market as fast as possible were the given reasons.

  • 38 Studios hires another industry vet

    by 
    Eli Shayotovich
    Eli Shayotovich
    12.18.2007

    The Warcry Network reported this morning that 38 Studios has brought aboard yet another video game veteran in the form of Michael Kosenski, who will be assuming the role of Vice President of Product Development. Kosenski was the former Senior Development Director at Electronic Arts, Los Angeles, where he worked on the Medal of Honor franchise, Command and Conquer 3: Tiberium Wars (for the Xbox 360), and Lord of the Rings: Battle for Middle Earth 2.38 Studios just keeps on making news and adding to their stable of gaming industry vets as Kosenski is just the latest to join the team. As reported just a few short weeks ago, Jon Laff (former lead engineer at Electronic Arts) was recently hired as the company's CTO. Obviously the triumvirate of Schilling, Mcfarlane and Salvatore know where their talents are and where they aren't. Those three are truly talented, but probably don't know the ins and outs of the gaming industry. Thus, they are surrounding themselves with people who do. What does that mean? They're dead serious about delivering the gaming goods.