Darrin-McPherson

Latest

  • SOE Live 2014: More on Landmark's islands and combat

    by 
    MJ Guthrie
    MJ Guthrie
    08.25.2014

    I think there's a consensus that you can never get too much information about Landmark, and the devs at SOE Live certainly delivered more juicy details about the game's islands and its upcoming combat system. For instance, did you know that Franchise Director Dave Georgeson revealed this little fun fact for RP: All the player characters in Landmark are actually from somewhere else and were just placed on these islands. How or why, Georgeson didn't say! We've got a slew of other tidbits for you here, everything from island rulesets to the use of grappling hooks in PvP to more info on the game master system. And that's just the beginning!

  • The new player experience in EverQuest Next and Landmark

    by 
    Bree Royce
    Bree Royce
    04.14.2014

    In this week's EverQuest Next roundtable video, Senior Brand Manager Omeed Dariani and Lead Designer Darrin McPherson tackle the new user experience in Landmark and EQN. The pair say they recognize that developers don't always see the game the same way players do and that players need to be caught early by the game, especially a free-to-play game, or they'll leave. "In both games, we won't have a lock-step approach to a tutorial... we definitely want to have something more free," McPherson explained. Learning the game will be a set of achievements. For example, when you equip an axe, the game will tell you you can chop wood with it, and when you chop wood, the game will tell you how to craft, granting achievements along the way without forcing players to complete any one element of gameplay to proceed. Enjoy the full dev video after the break.

  • Norrathian Notebook: EverQuest Next Round Table roundup, fourth edition

    by 
    MJ Guthrie
    MJ Guthrie
    02.28.2014

    Thanks to the early launch of EverQuest Next Landmark's alpha, players have been deep in the world of voxel-mining, crafting, and building to their hearts' content. Armed with with that hands-on knowledge, players are able to offer insights and suggestions about the development of that game. But that doesn't mean that those who aren't physically in the alpha (and have access to post in those forums) don't have valuable opinions about the direction of both Landmark and EverQuest Next, and the devs want to hear from everyone! That's where the EQN Round Tables come in. And the Norrathian Notebook Round Table roundups are here to help you keep track of them all. The three previous round ups corralled 23 questions, dev opinions, and video responses. This fourth edition (not to be dismissed like certain other fourth editions) contains eight more. Do you care about specialty servers, in-game weather, or crafting? Are you burning with a desire to tell the devs exactly how you feel about other players affecting your gameplay? Then there are polls and discussions that you'll want to take part in if you haven't already. One round table even focuses on improving the new player experience. And we've got them all rounded up right here for you.

  • EverQuest Next looks to players to improve the new play experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.19.2014

    Sometimes, existing players don't really know what new players need. But EverQuest Next Landmark is still very new, and everyone who's in the game is still very much learning what can be done. So the development team at Sony Online Entertainment has turned to the players to ask what can be done to make the new user experience for players that much easier. As the thread opener from lead designer Darrin McPherson explains, sometimes as a developer it's hard to see what a game is missing simply because you're too close to the game. You know how all the systems work; you built most of them, after all. Players, on the other hand, can find holes in explanations that might otherwise be unavailable. If you've been playing around in the test and want to add your thoughts, head over to the official thread and let the team know what's intuitive and what isn't.

  • EQ Next Landmark livestream liveblog: Learn about claims!

    by 
    MJ Guthrie
    MJ Guthrie
    01.15.2014

    Plenty of questions have been asked about land ownership in EverQuest Next Landmark, and some of those answers are on their way right now! Senior Producer Terry Michaels, Lead Game Designer Darrin McPherson, Senior Brand Manager Omeed Dariani, and Community Manager Colette "Dexella" Murphy are discussing claims in the official livestream going on now. Also on the docket: More details about the Landmark Community Celebration event at the end of this month. If you can't tune in to the broadcast yourself over at Twitch, we've got you covered; watch the livestream below and follow along as Massively's MJ liveblogs all the juicy tidbits in the comments below.

  • The Tattered Notebook: EverQuest Next roundtable roundup, take two

    by 
    MJ Guthrie
    MJ Guthrie
    12.07.2013

    Back in September, The Tattered Notebook gathered together the first 10 roundtable questions that EverQuest Next and EQN Landmark devs posed to fans, with their accompanying community thoughts, developer opinions, and video clip answers. However, that was only the tip of the iceberg. The Round Table discussions were not just an introductory fad; they are a permanent part of the development process. As such, new polls are put up every week for fans to vote on and to post their own feedback and thoughts about on the forum. So now that a couple of months have passed, it's time to round up the next wave of questions in one central location, focusing this time on the six questions with dev responses. Maybe there is a query or two that you missed as the weeks rolled by, or maybe you just want to see what direction the community is leaning. Got some strong opinions about death penalties or fast travel in EverQuest Next? What about in-game holidays? This is definitely the time to share them!

  • EQN Landmark video dev diary talks tools, materials

    by 
    Jef Reahard
    Jef Reahard
    11.04.2013

    EverQuest Next and EQN Landmark lead designer Darrin McPherson is your host for the game's third video dev diary installment. The four-minute clip covers resource gathering and leveling up your tools, of which there are four types: a pick, a sickle, an axe, and a bucket. McPherson says there are five progression tiers and that players will be able to use each of the tools to create materials, "much like you would craft a recipe." The video shows off plenty of player-crafted material examples including riveted metal, wood flooring, gemstone blocks, and plenty more. There's also a brief walkthrough of a player-crafted castle around the three-minute mark. Get a good look via the video clip after the cut.

  • The Tattered Notebook: EverQuest Next Round Table roundup

    by 
    MJ Guthrie
    MJ Guthrie
    09.14.2013

    Back when EverQuest Next and EverQuest Landmark were announced, SOE President John Smedley made it clear that the two games were henceforth in "open development." That meant that the company would be soliciting feedback and opinions from players about myriad design decisions for the two games. Since then, EQ Next devs have thrown out new questions each week for players to vote on and discuss. Utilizing polls and forum discussions in a special section of the main site labeled Round Table, important topics like bearded female dwarves and armor appearance customization are delved into and player desires and feedback are gathered. After collecting the data, the devs respond, sometimes in video form. Today, The Tattered Notebook is going to round up all those roundtables, giving you a summary of which way the community is leaning on these different topics as well as the dev input. I'll even throw in snippets of their opinions as well! Of course, if you haven't added your thoughts to the mix and you'd like to, you still have time to do so as all the polls are still active.