DeadRising

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  • Capcom

    Capcom closes Vancouver studio behind ‘Dead Rising’

    by 
    Mallory Locklear
    Mallory Locklear
    09.18.2018

    Video game publisher Capcom is shutting down its Vancouver studio and around 158 employees will be let go. The company told Variety that operations were suspended Tuesday and a skeleton crew would remain on board until January in order to finalize the closure. "Capcom has been focused on increasing the efficiency and growth of its game development operations," a spokesperson told Variety. "To support this objective, new R&D facilities and annual hiring have been underway at the Osaka headquarters. In consideration of this process, as a result of reviewing titles in development at Capcom Vancouver, Capcom has decided to cancel the development projects at this studio and will concentrate development of major titles in Japan."

  • Capcom

    Play as Mega Man and Ghost Trick in 'Dead Rising 4' on PS4

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.01.2017

    Patience is paying off for Dead Rising fans on PlayStation 4. Last year's (formerly) Xbox One exclusive Dead Rising 4 is making its way to the PS4 with a few extras in Dead Rising 4: Frank's Big Package. Yup, Capcom's marketing department thought that name was a good idea. Anywho, the "complete" edition has a couple of noteworthy additions.

  • Capcom

    'Dead Rising 4' DLC is as ridiculous as you'd expect

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    10.19.2016

    Golf, but with ridiculous instruments of death like a fire-breathing triceratops head instead of woods and irons. That's the pitch for Dead Rising 4's season pass of add-on bits and sounds like the best kind of absurdity. Specifically, the "Super Ultra Dead Rising 4 Mini Golf" mode that'll come out some time after the base game's December 6th release date. A post on Xbox Wire says that the game of undead putt-putt is made all the more difficult with zombies acting as hazards and generally getting in the way on the mini links. It isn't the Outlaw Golf sequel we've been clamoring for, but at least it's something.

  • How did Microsoft fare at Gamescom this year?

    by 
    Nick Summers
    Nick Summers
    08.20.2016

    Microsoft has a ton of Xbox exclusives in the pipeline. Gears of War 4, ReCore, Dead Rising 4, Sea of Thieves, Forza Horizon 3 -- the list goes on. Here at Gamescom, we've been speaking to the developers behind each title, listening to their pitches and, in some instances, going hands-on. So what impressed us and what didn't? I took 10 minutes with Engadget Senior Editor Aaron Souppouris to break it all down. (Hint: I really liked Scalebound...)

  • Capcom (Xbox 360 screenshot)

    Original 'Dead Rising' will shamble on to PC, PS4 and Xbox One

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    07.19.2016

    Dead Rising 4 isn't the only place folks with current-gen consoles will see photojournalist-turned-mall-savior Frank West (he's covered wars, you know) this fall. A Eurogamer report notes that developer/publisher Capcom will be bringing revamped versions of its other zombie-slaying franchise to PC, PlayStation 4 and Xbox One. Capcom confirmed the write-up -- previously based on a leaked set of PS4 trophies -- but didn't have much to offer by way of details.

  • Microsoft adds £5 to the price of exclusive digital Xbox One games in the UK

    by 
    James Trew
    James Trew
    12.11.2013

    All that turmoil deciding whose next-gen colors you were going to wear might have come down to one thing: which one has the launch titles, or exclusives you want. Imagine, then, that the very thing that won you over, came back to bite you. For early adopting Xbox One fans in the UK, that's exactly what's happening. Dead Rising 3, Forza Motorsport 5 and Ryse are all listed on Xbox Live for a fiver more than they cost at launch (£49.99, up from £44.99). At time of writing, it's not all titles that will see you short of a deep sea diver, but Microsoft has confirmed to VG247 that pricing for "select digital content" has changed since launch, gently reminding us that price and promotions can vary by region. Evidently so.

  • Dead Rising/ Mega Man creator working on Wii

    by 
    David Hinkle
    David Hinkle
    12.28.2006

    None other than Keiji Inafune, well-known in the gaming world for his excellent contributions whilst at Capcom, has confirmed to Japanese magazine Dorimaga that he has started work on a title for the Wii. He did not provide any other details regarding the exact nature of the title and how it is to utilize the Wii's control scheme, but word that the man who's past titles have been just so excellent is working on one for the Wii is enough for this blogger. Color us jazzed!

  • Joyswag: Get a call from Otis, win Dead Rising -- two days later

    by 
    Christopher Grant
    Christopher Grant
    09.17.2006

    We've selected Tim Park's groan-inducing "GRAIINS" entry for day two of our Dead Rising giveaway contest. We've still got two more copies to give away, an army of entries breaking down our barricaded inbox, and only a couple hours left before daylight!Same rules apply. Send your creations in .jpg format to joyswag [dot] submissions [at] gmail [dot] com. We'll select one submission each day, over the next two days, with the juiciest brain droppings. You better get started, today's entries must be received by 5:59am EST. Read on for some more rules and a sampling of some of yesterday's honorable mentions.

  • Joyswag: Get a call from Otis, win Dead Rising -- one day later

    by 
    Christopher Grant
    Christopher Grant
    09.16.2006

    A reminder that the second day in our four day Dead Rising giveaway contest is coming to a close (since we're late, we'll give you an extra couple hours to get today's entries in). We've already chosen yesterday's winner -- AJ Bothe's Simpsons meets Dead Rising mashup had us imagining a zombie outbreak in the Springfield Mall, with zombies pouring out of The Leftorium. Nice work, AJ. We've included some other honorable mentions after the break.Send your entries in .jpg format to joyswag [dot] submissions [at] gmail [dot] com. We'll select one submission each day, over the next three days, that either makes us laugh the most, or infects us with enough T-Virus to tur ... B R A I N S. You better get started, today's entries must be received by 5:59am EST. If you win, we'll pack your precious game in a box, put that box in another box, write a magical incantation on its surface and then it'll somehow get to you. Be warned, this can be a very lengthy process, so please allow 3-4 weeks for delivery.

  • Joyswag: Get a call from Otis, win Dead Rising

    by 
    Christopher Grant
    Christopher Grant
    09.15.2006

    We've been feeling charitable lately. As promised, we've got four more copies of Capcom's zompocalyptic Dead Rising we're just dying to give away. How are we going to do it? We'll run one of our favorite contests! Inspired by Something Awful's rant on Otis, Dead Rising's "helpful" security guard, we've created this caterpillar of an overlay that you can edit (using your Photoshop chops) to make into your own beautiful Dead Rising-inspired butterfly. It's a blank canvas, so feel free to add not only zombies to your mise en scène.Send the butterflies in .jpeg format to joyswag [dot] submissions [at] gmail [dot] com. We'll select one submission each day, over the next four days, that either makes us laugh the most, or infects us with enough T-Virus to tur ... B R A I N S. You better get started, all entries must be received by the witching hour -- our lawyers inform us that we should make that a little more specific, so you've got until 11:59 EST -- each night, from now until Monday night. If you win, we'll pack your precious game in a box, put that box in another box, write a magical incantation on its surface and then it'll somehow get to you. Be warned, this can be a very lengthy process, so please allow 3-4 weeks for delivery.Big ups to Capcom for the prizes!

  • UK sales charts, September 2-9: Dead Rising to top

    by 
    Jennie Lees
    Jennie Lees
    09.13.2006

    The UK's fastest-selling Xbox 360 game yet, Dead Rising has rushed straight to the top of the all-format charts this week. Beating popular newcomers Lego Star Wars II and Test Drive Unlimited to number one, Dead Rising's debut means a drop in position for last week's high-rankers Cars and Saints Row. A recent expansion pack means The Sims 2 is unfortunately still glued to the top-ten list.1. Dead Rising2. Saints Row3. Lego Star Wars II: The Original Trilogy4. Test Drive Unlimited5. Cars6. The Sims 2: Glamour Life Stuff7. Grand Theft Auto: Liberty City Stories8. New Super Mario Bros.9. The Sims 210. Dr Kawashima's Brain Training

  • No SDTV patch for Dead Rising players

    by 
    Erik Hanson
    Erik Hanson
    09.12.2006

    In a blow to Xbox 360 owners who aren't using using HDTVs, Capcom has denied requests to release a patch for the recent zombie-survival game, saying it would not be possible due to the scope of the changes required. Many players of the game are complaining that the game's subtitles are almost unreadable on standard definition TVs. While we always advise people upgrade to HD anyway, we're not really sure why Capcom is refusing. Having been around the game and high-def industries for some time, their reasoning really sounds more like a smoky cover-up than a true technical constraint, but what else can players do? 1Up tried to get owners of the game to complain to Capcom and get a resolution from the game's publisher, but to no avail.[Via Slashdot]

  • Dead Rising: patch chance lost!

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.11.2006

    How fortuitous that the winner of our first Dead Rising giveaway just recently acquired a new HDTV -- on that old set of his, he'd likely have some difficulty reading the annoying edicts coming from security guard and phone etiquette fiend, Otis. After users of non-HD television complained about the unusual amount of squinting required to read the on-screen text, Capcom admitted awareness of the problem and doled out a list of DIY solutions, none of them nearly as effective as a downloadable patch would be. So, what's the word on that?Unfortunately, the word is "no." Speaking to 1UP, a Capcom representative pointed out that "the amount of text and the size of the patch necessary to change the text" were prohibitive in producing a patch. "We had asked the team if it was even possible but ... due to the scope of what a patch would need to cover, it wasn't possible." This is far from a game breaking fault, but it's certainly disappointing that Capcom completely failed to spot a problem that would end up affecting a notable group of players. Coupled with King Kong's scenes of SDTV darkness, it seems some developers are a little too eager to rush into the HD era.

  • Dead Rising secrets to quench that zombie thirst

    by 
    Joystiq Staff
    Joystiq Staff
    09.02.2006

    If you find yourself with nothing to do on this extended Labor Day weekend, why not spend that down time exploring even more secrets hidden inside Dead Rising? There's a good walkthrough up on GameVideos of a few of the secrets you may not have found yet while sawing your way through thousands of rotting mall folk.Is it a surprise to anyone else that so much can happen inside of one mall? It seems like every week there's some new nugget of Dead Rising info to ooze out into the gaming public.

  • Saving yourself while killing zombies

    by 
    Kyle Orland
    Kyle Orland
    08.31.2006

    While Dead Rising's non-stop zombie-killing action has led the game to robust sales, reviewers were lukewarm about the game's punishing save system. Wired's Clive Thompson has taken a bit of a philosophical look at the effect infrequent saves have on the experience of playing the game. On the one hand, having to backtrack twenty minutes after every death makes the player "constantly on the verge of mind-bending frustration." On the other hand, not having a save-anywhere safety net makes the game a "much more intense and authentic experience."How about this for a compromise: get rid of save systems altogether, forcing gamers to leave their system on for days to beat tougher games. It worked on the NES ...[Via GameSetWatch]

  • Play Dead Rising as Mega Man

    by 
    Joystiq Staff
    Joystiq Staff
    08.30.2006

    Here's yet another great reason to keep on keepin' on in Capcom's major 360 seller Dead Rising. After you've killed 60,000 zombies, the Mega Man suit becomes fully available, allowing players not only the ability to look absolutely awesome but also take advantage of the blue guy's Mega Buster.Check out the video here. Now, excuse us while we get back to racking up a massive amount of zombie kills.[Via Destructoid]

  • Will we ever see Devil May Cry on the 360?

    by 
    Joystiq Staff
    Joystiq Staff
    08.20.2006

    According to Japanese analyst firm NikkoCitiGroup, Capcom's success with Dead Rising has not only been a surprise, but also a signal of potential PlayStation 3 exclusive Capcom titles migrating to the 360 and PC. The firm says Capcom shipped 320,000 copies of Dead Rising in the first week and has forecasted shipments to reach 450,000 units by today.NikkoCitiGroup analyst Soichiro Fukuda says because of the "healthy sales" of 360 titles, Capcom could take franchises like Devil May Cry and Monster Hunter away from PS3 exclusivity and into multi-platform availability. As 360 hardware and software numbers rise, what's going to stop publishers from letting go of exclusivity with the PS3?

  • Capcom aware of Dead Rising standard-definition woes

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.15.2006

    Apparently, Capcom wasn't paying attention last December when Ubisoft head honcho Yves Guillemot publicly admitted that King Kong for Xbox 360 was unplayable on standard-definition televisions. The Dead Rising developer seems to have committed a similar oversight, presumably testing the game on HD monitors only.Over on the Capcom BBS forums, complaints have piled up, prompting one forum administrator to post: "Dear Everyone, I have heard your concerns and passed them to every source within Capcom possible. I feel your pain as I, myself, have a large SDTV and am having trouble reading the mission objectives, item names, etc."Joystiq can confirm that item descriptions, in-game dialogue, and mission objectives (given via text prompts) are unreadable on a 27" standard-definition TV set using component A/V inputs. That this "next-generation" title doesn't provide voiceovers for dialogue and mission objectives is questionable enough, but not testing the game in standard-definition resolution? C'mon Capcom, get to know your consumer base.

  • Xbox's 'Dead Rising' seems to require an HDTV

    by 
    Matt Burns
    Matt Burns
    08.14.2006

    One of the Xbox's greatest features of allowing players to view the games in ether high-def or standard-def seems to have been forgot by Capcom in Dead Rising. Internet forums are flaming away on how the in-game's text are un-readable on normal SDTVs and users are claiming that the game must have been test only on high-def sets. This 'bug' effects nearly every portion of the game as the player cannot read anything in any conversation or receive the games instructions when viewed on a normal TV. So far there hasn't been any fix released, but Capcom is aware of the issue. We are sorry that we don't have a fix for you but just a warning to the owners of standard-def sets, don't buy this game - yet. NOTE: We could not find any screenshots of the issue indicated above so if any of you are experiencing the same issue, feel free to send over a pic of it and we would gladly post it. ThanksRead: Capcom forum postRead: Xbox.com forum post

  • Britain OKs Dead Rising violence

    by 
    Kyle Orland
    Kyle Orland
    08.10.2006

    The extreme man-on-zombie violence of Capcom's recent Dead Rising has caused some problems for the game internationally. The game was denied a rating in Germany, and has been changed slightly in Japan to prevent the death of innocent human characters. This British Board of Film Classification (BBFC) has gone against this trend, though, confirming to GamesIndustry.biz that the game will be available uncut throughout Great Britain.More important than the decision itself, perhaps, was the justification the film board used in allowing the game to be released with an 18 rating. According to a BBFC spokesperson, "there is no clear evidence that playing games leads to copycat behaviour." In other words, the film board thinks the game is unlikely to cause players to run on down to their local malls to attack the undead with a variety of inventive weapons. "We would only intervene if a game was going further than any other game in terms of interactivity and the 'thrills' it offers a gamer," the spokesman added.On its policy page, the BBFC states that "adults should as far as possible be free to choose what they see, providing that it remains within the law and is not potentially harmful to society." The basis for refusing a game classification to a game usually depends on graphic sexual content, although "sadistic violence or terrorisation" is also considered "of particular concern." Good to know that slaughtering the undead isn't too sadistic for England's adults.