games-for-windows

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  • Microsoft says it's 'doubling down' on PC games

    by 
    Donald Melanson
    Donald Melanson
    10.25.2010

    Well, it looks like the forthcoming launch of Microsoft's browser-based Games for Windows Marketplace could just be the beginning of a broader PC gaming push from the company. Speaking with Kotaku, Microsoft's Peter Orullian, group product manager for Windows PC and Mobile, said rather boldly that PC games "is a place where we are doubling down." Exactly what that means beyond the new Games for Windows Marketplace isn't clear, but Orullian did mention that Microsoft has a "healthy list of features we're going to start bringing out once the store launches" in response to a question about further integrating PC and Xbox 360 gaming (something the company is also exploring with the revised Xbox.com).

  • Microsoft Games for Windows Marketplace relaunches in your browser on November 15

    by 
    Thomas Ricker
    Thomas Ricker
    10.22.2010

    Microsoft just announced that its new Games for Windows Marketplace online PC games store will launch on November 15th. Think Steam, but not quite. The store offers online web access from anywhere and features fast purchase and download turnarounds to accelerate the time to game play; discounted games; and game search by title, genre or publisher. Games for Windows Marketplace is integrated with Microsoft's existing Xbox LIVE and Windows Live services and will launch with over 100 titles including "Fable: The Lost Chapters" and "Grand Theft Auto III." Anyone with a Windows Live ID can login. Check out the full press release after the break before heading over to Joystiq for more detailed coverage.%Gallery-105819%

  • Games for Windows Marketplace gets competitive, relaunching Nov. 15

    by 
    David Hinkle
    David Hinkle
    10.22.2010

    In November, Microsoft will reboot its Games for Windows Marketplace. In doing so, the company aims to beef up its online portal with more games -- and not just those few that align themselves with the Games for Windows Live branding -- and provide a more competitive and comprehensive retail experience. Peter Orullian, who helped develop digital distribution strategies for Xbox Live, has been tapped to effectively manage the relaunch. %Gallery-105596%

  • Microsoft announces Age of Empires Online

    by 
    Jef Reahard
    Jef Reahard
    08.17.2010

    The first bit of interesting MMO news from Gamescom 2010 belongs to Microsoft, as the software giant has announced the latest entry in the venerable Age of Empires franchise. Age of Empires Online will offer players the chance to take their city-building adventures to the next level via a persistent online capital that grows even when its owner is offline. The new title also features co-op multiplayer questing, trading, and a leveling mechanic in addition to story-based gameplay. Age of Empires Online will also feature free online gameplay via the Games for Windows platform, as well as a new graphical style that represents something of a stylistic departure from past titles in the series. Interested in what the new title looks like? Check out our gallery of gameplay screenshots below, and be sure to watch the trailer here! %Gallery-99582%

  • HP's Rahul Sood says Microsoft killed Xbox vs PC online gaming due to keyboard-mouse superiority

    by 
    Sean Hollister
    Sean Hollister
    07.25.2010

    Once upon a time in 2007, there was a little-known game called Shadowrun, that let gamers on both Xbox 360 and PC destroy one another for sport. Such is the environment that Microsoft facilitated, but alas, it wasn't for long, as the moment Shadowrun flopped the cross-platform feature was dropped, though it resurfaced once or twice in third-party titles as the years shot by. Outspoken HP exec Rahul Sood (of Voodoo fame) spins a slightly more complex yarn, however: he says Microsoft killed the project when it found that "mediocre" PC gamers could wipe the floors with the very best players on Xbox. Now, we're not confirming his story, and there are plenty of other possible explanations if you follow the money, of course, but we can't help but feel a hint of admiration for the longevity of gaming mouse and keyboard. Here's hoping we can all leave our predilections at the door as developers pit Android vs. iPhone.

  • Gears of War, Max Payne and Bioshock added to GFWL Games on Demand

    by 
    David Hinkle
    David Hinkle
    07.10.2010

    Better late than never, right? Gears of War ($20), Bioshock ($20) and Max Payne ($10) have been added to Games for Windows Live's Games on Demand service. [Thanks, TheWeaponeer]

  • GFW on Demand now offers day-and-date releases

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.08.2010

    When Games for Windows Live's Games on Demand service launched in December we said it was "marching onto the [PC digital distribution] field about an hour after the match ended." Three hours later (in metaphoric time), the service announced today it will offer day-and-date game releases from publishers 2K Games, Capcom, Microsoft Game Studios (what a coup!), Rockstar Games, THQ and Ubisoft. We can't help but imagine Steam, Impulse and all the other digital distribution players at their post-game parties laughing. The initial day-and-date offering by the service is Ubisoft's Prince of Persia: The Forgotten Sands. At the same time, the Prince of Persia games The Sands of Time and Warrior Within are each $2.50 -- which seem like much better deals than the aforementioned title. The service has also added several more games, which we've listed after the break.

  • Dark Void $10 through Games for Windows Live this weekend

    by 
    JC Fletcher
    JC Fletcher
    05.29.2010

    Dark Void may have met with a cool reaction critically, but it's been temporarily granted a new feature that might improve people's impressions: costing ten dollars. Through June 1, the PC version of Airtight Games' jetpack-packed action game is available for just $9.99 on Games for Windows Live. A price like that skirts the boundaries between "rental" and "purchase" -- it's cheap enough that you can basically get it just to screw around with the jetpack and not feel bad. It's almost cheap enough that you can get it solely for the purpose of "completing your Dark Void collection" should you already have Dark Void Zero. [Via Capcom-Unity] %Gallery-24248%

  • BioShock 2 Metro Pack DLC coming to PC tomorrow

    by 
    Griffin McElroy
    Griffin McElroy
    05.24.2010

    The expansive (and somewhat irreverent) "Metro Pack" DLC for the multiplayer portion of BioShock 2 will be available for the PC version of the game tomorrow. The pack includes six new maps, three new Achievements and a "Rebirth" feature which lets level 50 players restart their careers, and will be available on the Games for Windows Live Marketplace for 800 ($10). Players can also grab two new multiplayer characters for 160 ($2), and all players can grab the (sigh) golf clubs-only "Kill'Em Kindly" deathmatch mode for free. Of course, this expansion caused a handful of game-crashing issues for folks who purchased it on 360 and PS3 two weeks ago. Not to worry -- a patch for the game is also set to go live tomorrow, which we hope will preempt these issues. [Via Big Download]

  • Kodu 'Technical Preview' available as free PC download

    by 
    David Hinkle
    David Hinkle
    01.13.2010

    Microsoft's experiment in casual game creation, Kodu, is now available in preview form online. PC gamers can download the "Technical Preview" version of the game right here, which features a revamped UI sporting mouse and keyboard controls. Microsoft also added other tweaks, enhancing the "move" verb (allowing for scripted camera movements), "streamlined terrain editing tools" and characters that can respond to mouse and keyboard events. If you're a PC gamer wondering what all of the fuss is about, we suggest you check out our video walkthrough. Oh, and do let us know if you come up with any Joystiq-inspired games! [Via Big Download]

  • Xbox Game Room pricing, partners detailed

    by 
    Xav de Matos
    Xav de Matos
    01.07.2010

    The pricing structure for Microsoft's newly announced Avatar-occupied Game Room has been detailed in an online fact sheet, and we'd suggest you stock up on Microsoft funny money. Players have three options: 400 ($5) grants a dual-platform license for one game (for unlimited play on Xbox 360 and PC), 240 ($3) gets you the virtual arcade cabinet on one platform (Xbox 360 or PC), or, for the old-fashioned types, 40 ($0.50) is just "two quarters" worth of playtime on a select title -- for the authentic arcade experience, minus the sticky floors. Additionally, when visiting friends' game rooms, you can "try" their games before you pump in Microsoft Points of your own. The Game Room itself -- developed by third-party outfit Krome Studios (Viva Piñata: Party Animals, Star Wars: Republic Heroes) -- will be free for users to download. Customization options are mentioned in the fact sheet, but pricing for these features is not addressed. At launch the service will include 30 original arcade titles -- with "over 1000" planned for the future -- from multiple publishers, including Atari, Activision, Intellivision, and Konami. (A list of 31 confirmed titles is posted after the break.) Games will be presented in 1080p (because that's why you bought that HD set) and will support multiplayer for up to two players, as well as cross-platform leaderboards and Achievements. Microsoft's Home Game Room is slated to launch this spring. %Gallery-81971% Source - "Game Room" Fact Sheet [.doc]

  • Microsoft Stores printing PC games on location

    by 
    Griffin McElroy
    Griffin McElroy
    10.23.2009

    Though the recently opened Microsoft Store in Scottsdale, Arizona contains all the electronic doodads and software you'd expect to find in a Microsoft-branded retailer, there's one pleasant surprise waiting there for PC gaming enthusiasts. That VideoGame Blog reports that kiosks are distributed throughout the store which allow shoppers to order a Games for Windows title, leave their name with a customer service representative, then have the game, case, insert and other accouterments printed on the spot in under four minutes. We imagine the whole process is similar to the teddy synthesis featured in Build-a-Bear Workshops, only without all the haunting, ever-gurgling vats of stuffed animal guts featured prominently on the sales floor.

  • DirectX 11-powered Dirt 2 heading to PCs in early December

    by 
    Ben Gilbert
    Ben Gilbert
    10.22.2009

    During Microsoft's big coming-out party for Windows 7 today in New York City, Codemasters showed off the new DirectX 11 version of the upcoming PC port of Dirt 2 that you see above. Though the developer said little of new content additions being made to the game, the already gorgeous visuals have been gussied up with help from DirectX 11, and cheevos will be ready for the taking on Games for Windows Live. Meeting its previously announced delay head-on, Dirt 2 starts shipping in North America on December 1, with December 3 and 4 release dates for the rest of the world (in your face, world!).

  • Games for Windows certification streamlined for Windows 7 launch

    by 
    Ben Gilbert
    Ben Gilbert
    09.17.2009

    You'd think that owning and operating the world's most ubiquitous operating system would make Microsoft popular with PC game publishers, that they'd be jumping at the chance to have the company's 'Games for Windows' nomenclature. For the software giant, this hasn't been the case so far, with major publishers like EA and Valve sticking with their own distribution services for PC gaming. Microsoft hopes to change that with its recent announcement of a streamlined approval process for GFW-labeled games, just in time for the launch of Windows 7 -- the "Games for Windows Self Certification Site."By opening up a website that advertises the various marketing benefits of bringing titles to the GFW label, it appears that Microsoft is putting forth at least a minimal effort to keep its PC gaming business running. We've reached out to Microsoft for more information on the new self certification process and will update this post when we know more.[Via Big Download]

  • Logitech's $300 G27 racing wheel gives sidelined DUI possessors a taste of the road

    by 
    Darren Murph
    Darren Murph
    08.17.2009

    Eager to get back on the track, but not so eager to ease up on the sauce? Fret not, our continually inebriated friends, as Logitech has just the answer for your awfully depressing road woes. The long-awaited successor to the original G25 racing wheel is finally on the scenes, as the G27 brings along real metal, real leather and a real taste of driving that can likely only be mimicked whilst seated in some sort of $30k+ sportster. The wheel is designed to function with Sony's PS2 and PS3 as well as Windows-based PCs, and aside from the built-in force feedback mechanism, you'll also find a pair of stainless steel shifter paddles, RPM / shift indicator lights and a clutch that fully supports heel-and-toe downshifting. Is all that realism worth $299.99? Judge with your wallet come September.

  • Games for Windows Live goes 3.0

    by 
    David Hinkle
    David Hinkle
    08.06.2009

    If you were running about the Capital Wasteland in Fallout 3 or tossing hadoukens in Street Fighter IV on your PC recently, you may have noticed a Games For Windows Live update. Microsoft reports the new update is now available, which adds the Marketplace, anti-piracy measures and a host of other new features to the PC suite. Congrats, Microsoft! You've finally turned our PCs into Xbox 360s![Thanks, Kent!]%Gallery-36743%

  • E3 Games for Windows Live announcements? Not so much!

    by 
    Ben Gilbert
    Ben Gilbert
    05.15.2009

    Do you like Games for Windows? Oh, you do? How about E3? Great! Now here's the rub: You can't have them together. According to our brothers from other mothers at Big Download, the GFW announcements at E3 2009 are going to be, well, non-existent. A Microsoft PR rep said that the company doesn't feel as though the game is aimed at PC gamers, but rather console-focused. And while Microsoft plans on holding a Windows 7 reception at E3 where a variety of PC games will be demoed using the new operating system, the press conference set to "completely transform how people think about home entertainment" (does that mean we'll pay someone else to think about it for us?) won't feature any new GFW newsplosions.

  • Games for Windows update to address piracy, DLC

    by 
    Xav de Matos
    Xav de Matos
    03.25.2009

    Microsoft has revealed new plans for the Games for Windows Live platform, focusing on copy protection and downloadable content, according to Develop. The features built into a new GFW update will help game companies prevent game piracy before a product's street date with server-side authentication -- including "authentication for online play".GFW users will also be able to save general settings to an account, which can be carried over to games played on any "compatible and connected Windows PC," which sounds similar to the Xbox 360 General Settings feature, sans the cloud preferences are saved on.Microsoft also plans to encourage downloadable content by simplifying the process. Using new APIs, developers will be able to create in-game store fronts to make DLC access a streamlined process for customers while "providing developers and publishers with new revenue streams."Microsoft promises that the GFW team is hard at work on "several projects" tied directly to the Live platform and hope to build "new developer relationships" to get the most out of the platform. It seems Games for Windows Live is slowly creeping up to the functionality of the Xbox 360 Live platform. We're finally here! Quick, someone check the temperature in Hell.

  • Fallout 3's 'The Pitt' dated March 24, new screens

    by 
    Ben Gilbert
    Ben Gilbert
    03.05.2009

    Bethesda just made the release date of Fallout 3's second DLC pack, "The Pitt," officially official: Tuesday, March 24. Like last month's "Operation: Anchorage," the upcoming DLC will come in at 800 ($10) on Xbox 360 and Games for Windows Live simultaneously. Also, Pete Hines from Bethesda confirmed that the recently released patch for the game "is specific to DLC and is required to play The Pitt. It doesn't address anything with the base game outside of that."In tandem with the confirmed release date, Bethesda also dropped a trio of new screens that you can check out below in our gallery.%Gallery-45395%

  • PC gamers report Operation: Anchorage issues

    by 
    David Hinkle
    David Hinkle
    02.02.2009

    Those of you who prefer to play Fallout 3 on the PC and have yet to download Operation: Anchorage DLC should take note of some reported issues. Forum users at the official Games for Windows site are reporting that the game fails to recognize the DLC in some instances. According to a GFW forum mod, it takes a couple of minutes to validate the DLC (see: boot up your game, go into the Wastelands, wait), but some users are still having problems accessing the content.It's unclear whether the updated GFW Live interface plays a role or if it's just an isolated DLC bug, but we hope that Bethesda and Microsoft step in and clear this up soon.