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  • Gas Powered Demigod unearthed

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.04.2008

    Chris Taylor's Demigod is an action/RPG/RTS mashup built in the spirit of WarCraft III mod Defense of the Ancients, reveals 1UP. While the blowout tell-all is reserved for the pages of the Games for Windows mag, a few hand-me-down details have been passed along describing the basic architecture of Gas Powered Games' latest feat. Players control single units, so-called lesser deities, each armed with variations of brute force (action) and minion-manufacturing powers (RTS). (1UP notes that dude with the ginormous shoulder pads is skilled in dispatching petty units when his arm gets tired of swinging that tower-sized mallet.)Gas Powered has designed Demigod to be a multiplayer game with an emphasis on co-op play, but a single-player mode will be included, to serve as a "training ground" for PvP matches.

  • Rainbow Six Vegas 2 to feature 'more Vegas'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.20.2007

    "Talk to the hand!" has been the sentiment of the two Rainbow Six Vegas 2 teaser trailers released thus far, and while Ubisoft still isn't ready to show us the game, the publisher is ready to talk. A smattering of gameplay details was disclosed today, confirming what the game title already reveals: we're in for more Rainbow Six Vegas. More weapons, more armor, mo' better AI, more multiplayer and, of course, "more Vegas."As the Tom Clancy franchises continue along the 'EA Sports trajectory,' Vegas 2 will see its most ambitious seasonal tweaks in the form of improved "vastly improved" co-op play (a jump-in/jump-out campaign) and single-player expansion of the first game's multiplayer progression system (offline experience points). Anyone else convinced that the Ubisoft Montreal devs could code this game in their sleep?Rainbow Six Vegas 2 is being developed for Xbox 360, PlayStation 3 and Games for Windows, and is currently scheduled for a March 2008 release.

  • 1UP asks for your input on game of the year

    by 
    William Dobson
    William Dobson
    12.04.2007

    After one of the most hectic release schedules in recent years, finally just about every big game is out, and the 1UP network are running their 2007 1UP Awards. The awards are voted on by readers of the site, and print magazines Electronic Gaming Monthly and Games for Windows. The games are first broken down in to categories, like "Best Action Game", and there's a final "Game of the Year" category with pre-selected titles.Among all of the other superb games on the lists, there are a couple of MMO nominations. In the "Best Multiplayer Game" category, World of Warcraft: The Burning Crusade and The Lord of the Rings Online: Shadows of Angmar are included, and both of these appear again in the important "Game of the Year" section. These games have each already won some awards this year at the Golden Joysticks, with LotRO taking best PC game, and WoW:TBC getting online game of the year.In both of the areas they are competing, there is stiff competition for the two MMO entries, but if you feel that one of these games deserves to be acknowledged then head on over to the 1UP Awards page and cast your vote.

  • Widespread issues with Xbox 360 Wireless Receiver for Windows?

    by 
    Darren Murph
    Darren Murph
    08.24.2007

    It seems like this one's been building steam for quite some time, but it's reached a point where "user error" just seems unlikely. Judging by the seemingly widespread outcry on a variety of forums and review sites, a substantial amount of Xbox 360 Wireless Receiver for Windows customers have essentially ended up with an unexpected paperweight. Put simply, it seems that a number of customers have found this very device to suck the life out of their USB ports, meaning that all other USB peripherals kick the bucket when this power-hungry gizmo gets plugged in. To make matters worse, these same users are also reporting that Microsoft's tech support has been anything but helpful in solving the issue, and while you can always shell out even more dough for a powered USB hub, where's the fun (or justice) in that? So, what's the deal here, folks? Has anyone else been pulling their hair (and subsequently, their other USB devices) out over this thing?[Thanks, Jamie P.]Read - NewEgg reviewsRead - Amazon reviewsRead - NeoWin discussionsRead - Xbox.com discussions

  • World in Conflict declares war on PC Sept. 18

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.10.2007

    On September 18, Sierra's World in Conflict is ready to go all alternate timeline, and make us experience what could've happened if the Cold War had gone hawt. The game will retail at $49.99 for the normal box and $59.99 for the collector's edition. Our time with the game was so-so, but we definitely enjoy the Magnum P.I. trailer that was put together (which can be found after the break). But what about the Xbox 360 version, you may ask? Being completely ignored on the press release, we called up Sierra and it turns out that the game "is still scheduled for this year." Although you can expect to purchase the Xbox 360 version at the "collector's edition" price of $59.99 -- minus the History Channel DVD and piece of the Berlin Wall. %Gallery-4917%

  • First video of Gears of War on PC

    by 
    Andrew Yoon
    Andrew Yoon
    07.11.2007

    The just-announced Gears of War looks fantastic on the PC. The already-beautiful Unreal Engine 3 is pushed even further on Games For Windows as can be seen in this first ever footage of the game running on the PC. With new levels, a level editor, and more surprises on the way, will Xbox 360 owners cry at feeling neglected by this "super-awesome" version?

  • Gears of War and Viva Pinata go to PC

    by 
    Andrew Yoon
    Andrew Yoon
    07.10.2007

    Gears of War is no longer a Xbox 360 exclusive. Neither is Viva Pinata. Two of Microsoft's premiere console titles is now getting the Games For Windows treatment. The Game of the Year-winning shooter from Epic will gain a few enhancements on the PC, such as five new levels, a new editor, and "some very big surprises." Could the game look even prettier on a DirectX 10 PC? Believe it. Thankfully, the game will run on both Windows XP and Windows Vista.Viva Pinata and a major list of new Games for Windows titles were revealed at the Microsoft keynote, including titles such as Age of Empires 3: The Asian Dynasties, Stranglehold, Blacksite: Area 51, and Kane and Lynch: Dead Men.

  • Universe at War features Xbox 360, PC cross-platform play

    by 
    Ross Miller
    Ross Miller
    06.28.2007

    Sega's upcoming strategy title Universe at War: Earth Assault is embracing the battle of keyboard and mouse vs. gamepad by allowing cross-platform play, joining Shadowrun and Uno as titles utilizing Microsoft's LIVE AnywhereCan Xbox 360 owners fare well against their Windows counterparts in a largely point-and-click-centric genre? When announcing the console version, Sega VP of Marketing Steinberg lauded the gamepad control scheme but gave no details on how it works.Universe at War is coming out for PC in late 2007 and the Xbox 360 sometime in 2008.%Gallery-1444%

  • Metareview: Shadowrun (Xbox 360, PC)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.05.2007

    As far as weird decisions go, exhuming a popular pen-and-paper RPG franchise and transforming it into a cross-platform shooter isn't nearly as disastrous as you might expect. Indeed, most Shadowrun reviewers concur that the gameplay is enjoyable and pleasingly distinct from your space donut shootouts. As for the decisions that led to a dearth of single-player content and a comically high price tag, well, those are every bit as disastrous as you'd expect. Eurogamer (6/10) considers Shadowrun to be a "well-designed, well-conceived game," but faults its anemic features and "counter-productive" price. "There's nothing wrong with a game choosing to specialise in either offline or online experience, of course," notes Kieron Gillen. "But if you decide to completely ignore one pole of the experience, you have to offer something generally astounding and/or groundbreaking to justify yourselves." Gamespot (6.9/10) feels the game, which is "about $30 too expensive," makes poor use of the Shadowrun license and doesn't offer enough variety. Despite finding the combat unique and the customization choices to be meaningful, Jeff "8.8" Gerstmann ultimately labels Shadowrun as "a pretty shallow experience." IGN (6.8/10) loathes the game's presentation, one of many criticisms it piles atop the "well-designed nucleus of gameplay." Charles Onyett finds the whole thing to be unrewarding, explaining that, "As gamers, it's rewards we crave, be it of the narrative variety, in-game items, new options or modes, or something entirely different." It's a shame to see Shadowrun providing "something different" to a crowded genre, only to clumsily stumble its way into the retail world with a heavy price on its back. We're sure the brilliant executives at Microsoft will pin the blame for inhibited sales on the license itself: "What? Shadowrun tanked? Well, that could only be due to the fact that nobody likes the Shadowrun universe anymore! Let's put that one back in the closet, eh chaps?"Read -- Metacritic on the PC versionRead -- Metacritic on the Xbox 360 version

  • Top ten things wrong with Games for Windows

    by 
    Kevin Kelly
    Kevin Kelly
    06.02.2007

    The din about Games for Windows seems to cycle between a very quiet roar (remember their presence at E3?) to a muted hubbub, like the babbling of a crowd at a party that you can't quite make out. But what exactly do people think about the service now that it's getting out there into the wild?The Hushed Casket has a list of the top ten things wrong with Games for Windows, and we'd have to agree with them. Although #8 on the list is more of a plus for another network -- "Xbox Live users have it so much better" -- it proves how the same company can do two similar things with very different results.Our own James Ransom-Wiley called GFW a risk back in December, and this list pretty much confirms that opinion. Microsoft has been putting a lot of eggs in this basket, even publishing Games for Windows Magazine (without editorial influence) and mentioning the service left and right ... but will it pay off? Right now they've got a lot of uphill work to do. Check out the list and see if you agree.

  • Halo 2 Vista ships May 31 in US, Europe June 8

    by 
    Richard Mitchell
    Richard Mitchell
    05.24.2007

    Having already been pushed back from its original release date of May 8 and subsequently not showing up on the new date of May 22, Halo 2 Vista is finally set to land on store shelves May 31. European Halo fans can grab their copies on June 8. Among the reasons readers have given us for purchasing the game (assuming most of you already have it on Xbox), our favorite is that it's the perfect game to play on your work PC during lunch. Indeed.For those of you who need your Games for Windows Live fix as soon as possible, don't forget that Shadowrun is set to release on the 29th for both the Xbox 360 and PC.

  • Beyond 2.1: Voice over IP (VOIP)

    by 
    Dan Crislip
    Dan Crislip
    05.16.2007

    As previewed before, the Blizzard developers made mention that they were working on an in-game voice-over-IP system. Well, "Games for Windows" magazine has an article that confirms that Blizzard will be implementing this feature in the future. While the release of this feature has not been scheduled, more specific information and details of the system have been discussed. Some of the features that have been disclosed include feature that lights up the speaking character's name in the interface, allowing you to actively see who is speaking, and target them if necessary. Also, the voice channels can be separated so that the music can be silenced while a player speaks, or the music can be over normal speakers and voice can be sent directly to a headset. While the replies of the players are mixed as to the potential of abuse, options of use, and how it will effect gameplay and system lag, I think that this will be a feature that could be amazing if done well. I can't wait to give it a try! You can read the article here.

  • NY Times on PC game biz rebound

    by 
    Kyle Orland
    Kyle Orland
    04.23.2007

    For an industry that has been purported to be "dying" in some form or another for the past two decades or so, PC gaming has remained a remarkably consistent niche in the overall games business. The New York Times today takes a look at a recent upturn in the PC games market, partially fueled by the phenomenal success of World of Warcraft and the imitators it has spawned.Don't cancel your console development plans yet, though. While domestic PC game sales were up 48 percent to $203 million in the first two months of 2007, the PC market was still dwarfed by the $990 million spent on console games during the same period. And while efforts like Games for Windows and HP's gaming initiative are likely to help attract attention to computer games, it's hard to match the focused marketing muscle of the big three console makers. So while PC gaming may not be dying, it's not exactly threatening to take over the country, either. The rest of the world, on the other hand ...

  • Ziff Davis Game Group still profitable but revenue declining

    by 
    Zack Stern
    Zack Stern
    03.26.2007

    GamesIndustry.biz reports that the Ziff Davis Game Group -- home to publications like EGM and Games for Windows -- has continued to recede, with expectations for the game magazines offset only partially by a growing 1UP. Total gaming profits for Q4 2006 were down to $1.6 million from $3 million in Q4 2005, while the online subset of those totals grew 76 percent.Ziff Davis profits as a whole increased 70 percent over that period, meaning that while the games group is still making money, it's not matching pace with the rest of the publicly traded company. Would the Game Group do better with a new owner?

  • Shadowrun cross-play requires Games for Windows Live Gold account

    by 
    Ross Miller
    Ross Miller
    03.05.2007

    When we spoke with PR Manager Michael Wolf about Games for Windows Live, he was sparse in details regarding a Games for Windows Live Gold account. "All I can say now is that we're working to make a Gold membership worthwhile even if you're only connecting to Live from Windows Vista," he said. It seems Microsoft has revealed one of those incentives in the form of cross-platform multiplayer. Text shown at the end of the latest Shadowrun trailer notes that "cross platform play requires Xbox LIVE Gold ... or Games for Windows -- LIVE Gold account (on Windows)." We're betting that PC vs. PC multiplayer will still be free, as it has been historically. However, we're hoping that Microsoft has some more ingenious plans for GFW Live Gold. Paying a monthly premium just to settle the keyboard vs. gamepad debate does not sit well. How about a GDC announcement to soothe our nerves?Trailer embedded after the break.%Gallery-1774%

  • Shadowrun: controller vs. mouse. Fight!

    by 
    Richard Mitchell
    Richard Mitchell
    02.23.2007

    Shadowrun, in a way, is Microsoft's great white hope. Shadowrun is poised to launch Live Anywhere, the extension of Xbox Live that allows players on PC to share game space with players on the Xbox 360. Hell, even cell phones are being thrown into the mix. VelocityGirl is thrilled. Shadowrun, in particular, raises some questions. Scratch that. It raises one question: how will controller players fare against the deadly mouse and keyboard combo? According to Joystiq's recent play test, pretty damned well. That's right, Joystiq was getting the tobacco juice beaten out of them by one of the devs, Mitch Gitelman. Gitelman was using a PC, but much to the surprise of the Joystiq team, he was using an Xbox 360 controller. Granted, Shadowrun was built from the ground up to accommodate both controllers and the KB & mouse combo, but it's a surprising result nonetheless. Joystiq notes that neither setup proved overwhelmingly advantageous -- though the controller was significantly faster at navigating the radial menus at the beginning of each match.Long story short, if Microsoft really wants to converge the Xbox 360 and its Games for Windows brand, Shadowrun just might be the game to do it. Hit the "read" link for the full story. Be sure to check out Joystiq's gallery of images while your at it.

  • Shadowrun: Keyboard versus controller in the final battle

    by 
    Jared Rea
    Jared Rea
    02.23.2007

    With consoles on one side and PC's on the other, the room was literally divided between the two factions. The only unification between the them being that of Microsoft and FASA Studios' upcoming shooter, Shadowrun. Best known for its cross-platform gameplay, all eyes are on Shadowrun to bring some real gravitas to the never-ending debate between fragging with a controller or the staple keyboard and mouse. We received our Shadowrun training on the Xbox 360 and while it was educational, we wanted to play "the right way" over on the Windows Vista build of the game.A few rounds later and the collective butt of our team was sore from the repeated beatings it was taking. Next to us on a PC was Mitch Gitelman of FASA Studios. With every frag a taunt and every victory a celebration, you can only imagine our surprise when we realized that he was doing it all with the Xbox 360 controller.Sacrilege? Maybe. Boundaries? Shattered. And if Microsoft gets what they want out of the Games for Windows brand, get used to it. Read on to discover how Shadowrun is making the controller a serious contender.%Gallery-1774%

  • Xbox 360 Wireless Receiver for Windows now available

    by 
    Paul Miller
    Paul Miller
    02.21.2007

    It sure took its own sweet time to make it to market -- we first saw this thing at E3 in 2006 -- but the Xbox 360 Wireless Receiver for Windows is finally available for purchase. The adapter lets you use your standard wireless 360 peripherals, such as the Xbox 360 Wireless Controller and Wireless Headset, with your Windows PC. That means Windows users, which have been enjoying the fruits of a USB 360 controller since before the console launched, can finally get in on some wireless action, and it'll only cost them $20 for the privilege. It also means that much more fun for upcoming Games for Windows titles such as Shadowrun, UNO and Halo 2, along with generic game controls and VoIP functionality. Microsoft is also releasing a $60 package which includes a receiver and a wireless controller. Both items should be available at retail now.

  • Today's sneakiest game video: Frontlines - Fuel of War hidden tour

    by 
    Kevin Kelly
    Kevin Kelly
    02.21.2007

    Sneaky hidden videos will always score high on our list, particularly if they don't involve Britney, Paris, and Lindsay. It's time we reclaimed their 15 minutes because they've run into serious overtime.So, the story behind this video is as follows: 'Games For Windows' Magazine recently filmed a totally unathorized, hidden video tour of Kaos Studios for a piece about Frontlines: Fuel of War. They weren't thrilled about having their HQ filmed Geraldo-style, but THQ (the publisher) didn't want to retaliate against the magazine, for fear that they would give them a bad review in return.So, once all the smoke has cleared, what does that leave us with? Frankly, not too much. Either it's a well planned "fake" secret video, or else it's a new wave of marketing going into effect that really embraces the old adage "there's no such thing as bad publicity." Of course, nothing really groundbreaking or damaging was revealed in this video ... or was it? Does this mean we can start running around developer HQs with a camera, knowing that they won't want us to pan their upcoming games? Hmmmmmm ...

  • Atari to publish The Witcher

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.05.2007

    Atari has extended its deal with CD Projekt, agreeing to publish the Polish developer's action-RPG The Witcher in North America; in addition to Europe and Asia. Based on Polish author Andrzej Sapkowski's Blood of the Elves book series, The Witcher (originally, Wied?min) was first unveiled in June 2003 and made subsequent appearances at E3 each of the following years. The game utilizes a modified version of BioWare's Aurora Engine and is said to blend fast-paced combat with a twisting storyline driven by players' decisions. The Witcher's relevance in North America is crippled by a lack of English-translated Sapkowski work (only one short story collection has been translated; to be published in April). Even the awkward name witcher is lost on English-speaking audiences (Sapkowski actually prefers his word to be translated as hexer). Wied?min is derived from the polish word for "witch" (wied?ma), and, as Sapkowski imagined, was invented by magicians as a derogatory term used to describe sterile mutants with (supposedly limited) supernatural abilities. In the game, players are Geralt, Sapkowski's legendary monster slayer, who is a witcher -- "The Witcher." The Witcher is scheduled for release in North America this fall under the Games for Windows brand, and will be compatible with Windows XP and Vista. %Gallery-1467%