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  • Breaking down Guild Wars 2's character creator

    by 
    Justin Olivetti
    Justin Olivetti
    03.26.2012

    The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. In just the few minutes that it takes to traverse the 10 screens of Guild Wars 2's character creation process, I'm left with one overriding thought: This game looks ridiculously good. Ludicrously so, even. And I didn't even enter the game world yet! I always love a good, in-depth character creation system, as there's a joy in spending a good amount of time making exactly the sort of character you want to play. Unfortunately, most MMOs have stripped this process down to the bare basics, which is why I'm pleased to announce that it's actually a mini-journey in and of itself in Guild Wars 2. The point of this process isn't just to make a character but help you grow attached to this person and get to know him or her through it. What are this character's motivations? What branch of his or her profession is the most appealing? How did you become a hero? What obstacles do you have to overcome? Instead of playing the game itself, I took some time over this beta testing weekend to dissect every step of the character creation system and bring my findings back to those of you who want to start building your character in your mind.

  • The most wicked creatures in WoW

    by 
    Anne Stickney
    Anne Stickney
    03.07.2012

    Warcraft is a game that seems fairly straightforward in faction division. Alliance is good; Horde is bad. But once you delve into it, that straightforwardness becomes muddled and marred. The Alliance may seem like good guys, but they have their bad moments, and the Horde may seem evil, but even they've got their shining examples of goodness buried within. And when you examine the story and lore closely, you begin to realize that there is no black-and-white division between good and evil; all characters are loosely scattered and somewhere in shades of gray. Sure, you can argue that the orcs are evil -- and they absolutely were, back in the day. But when you start looking at the justifications for the orcs' actions, that label of pure evil comes into question. As for the Alliance, you can argue that the human race is a bastion of goodness and light -- but then you look at things like the Scarlet Crusade, at Benedictus' betrayal, and you begin to wonder whether the human race is inherently good or just as scattered as the rest of the world. ... Unless, of course, you look at the one place where evil characters always hang out: instances.

  • Researchers create spinal cord connectors from human stem cells, heralding breakthrough

    by 
    Amar Toor
    Amar Toor
    11.23.2011

    It's taken many years and more than a bit of brainpower, but researchers at the University of Central Florida have finally found a way to create neuromuscular connectors between muscle and spinal cord cells, using only stem cells. Led by bioengineer James Hickman, the team pulled off the feat with help from Brown University Professor Emeritus Herman Vandenburgh, who collected muscle stem cell samples from adult volunteers. After close examination, they then discovered that under the right conditions, these samples could be combined with spinal cord cells to form connectors, or neuromuscular junctions, which the brain uses to control the body's muscles. UCF's engineers say the technique, described in the December issue of the journal Biomaterials, marks a major breakthrough for the development of "human-on-a-chip" models -- systems that simulate organ functions and have the potential to drastically accelerate medical research and drug development. These junctions could also pay dividends for research on Lou Gehrig's disease or spinal cord injuries, though it remains unclear whether we can expect to see these benefits anytime soon.

  • DARPA to develop biometric sensor capable of seeing through walls, pulling your heartstrings

    by 
    Amar Toor
    Amar Toor
    11.21.2011

    The feds may soon know the way to your heart. Literally. Earlier this month, the forward-thinkers over at DARPA announced plans to develop new technologies capable of identifying human life through walls. The program, known as "Biometrics-at-a-distance," would essentially combine two pre-existing Pentagon projects: the Radar Scope, a device that can see through walls, and 2009's LifeReader, a system that uses Doppler radar to detect heartbeats. Though the military already employs a handful of devices to help soldiers see humans from behind walls, DARPA apparently thinks there's room for improvement. Most contemporary technologies, for example, only work from a maximum distance of eight meters, and aren't as accurate within more densely populated areas. DARPA wants its next project to extend this range beyond ten meters, while sharpening its ability to penetrate thicker obstructions. The agency also wants its sensor to identify individual humans using electrocardiography, which traces the heart's electrical activity. According to DARPA, this could allow users to pinpoint up to ten people at the same time, which could pay dividends during disaster rescue efforts, military operations, or your next Eyes Wide Shut party.

  • Piezoelectric system turns your balmy breath into pungent power

    by 
    Amar Toor
    Amar Toor
    10.05.2011

    Researchers at the University of Wisconsin-Madison have come up with a way to produce electricity from just about the most renewable source known to man -- his own breath. It's all thanks to a plastic microbelt developed by engineers Xudong Wang, Chengliang Sun and Jian Shi. Made of a material known as polyvinylidene fluoride (PVDF), this belt produces an electric charge whenever low-speed airflow passes over it and causes it to vibrate -- a result of that vaunted piezoelectric effect. Eventually, Wang and his team were able to tinker with their system to the point where it could produce enough current to charge small electronic devices. "The airflow of normal human respiration is typically below about two meters per second," Wang explained. "We calculated that if we could make this material thin enough, small vibrations could produce a microwatt of electrical energy that could be useful for sensors or other devices implanted in the face." The researchers say their technology could be used to power smaller biomedical devices like blood monitors and pacemaker batteries, which typically don't demand vast amounts of energy. No word yet on when this system could make its way to the mainstream, but we'll be waiting with bated breath.

  • Kinect has no qualms about guessing a woman's age

    by 
    Sharif Sakr
    Sharif Sakr
    10.03.2011

    Did you know that Microsoft's Kinect can measure your bodily proportions in 3D and hence ontogenetically estimate your age? Well grandma, it can. Aside from being incredibly impolite, a recent patent application from Redmond also highlights a more beneficial function: to prevent kids from watching or playing age-restricted media. The proposed system could even shut down inappropriate material automatically when an offending minor steps in the room and then resume it when they leave. On the other hand, we give it five minutes before some scheming rugrat with a distorting lens tweets a workaround.

  • This Week In MMO: Rated M for mature edition

    by 
    Larry Everett
    Larry Everett
    09.22.2011

    It's another Thursday, and another week for Gamebreaker.TV's This Week in MMO. What's in store for this installment? Massively's very own Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer join regular host Gary Gannon in "mature" discussion about MMOs. First up, Gary, Shawn, and Rubi run through the topic of the mature rating in MMOs such as CCP's World of Darkness. Then our intrepid hosts guide us through the magical and technological starting zone for the Asura in Guild Wars 2. Also, saving Metropolis just became cheaper -- free, in fact! Shawn and Rubi discuss DC Universe Online's entry to the free-to-play market. Where is the future of MMO-subscription models going? Freemium? When Shawn spoke to SOE President John Smedley, Smed certainly favored it. Moving on to another action-based game, Rubi reveals TERA's PR speak within its endgame Q&A statements, and Shawn admits that the small raid size in The Secret World isn't quite big enough for him. Catch all that and more in the full Gamebreaker.TV video after the break!

  • Eden Eternal announces new race, crafting system

    by 
    Jef Reahard
    Jef Reahard
    09.08.2011

    If you're looking for something new to do in Eden Eternal aside from killing monsters and stockpiling phat lewt, look no further than the mid-September content update. Aeria Games has just put out a press release detailing the patch, and the highlights include the new Anuran race along with a brand-new crafting system. Racial special abilities will also be making an appearance in the new patch, and they're tied into the new tradeskill mechanics. Characters at level 30 and above can participate in Gemcrafting (for Humans), Engineering (for Zumi), and Alchemy (for Anurans) to create a multitude of useful items including gear, potions, and dyes. The tradeskill goodness doesn't stop there, though, as players at level 20 and above are free to set up their own personal shops in the town of Aven. Finally, two new NPCs are being added to Eden Eternal, and Professor Koss gives timed XP boosts while Assistant Teren gifts players with different fortune bags throughout the day. Learn more about Eden Eternal, and grab the client, at the game's official website. [Source: Aeria Games press release]

  • Gamescom 2011: WildStar reveals first three races and classes

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2011

    After yesterday's unveiling of Carbine Studio's colorful entry into the MMO races, we've been understandably curious about this WildStar and could have s'more, please? Fortunately, a fan site has dug out some details about three of the game's races and classes, all of which can be seen in the hilarious trailer that Carbine released. On the racial side, players have the Granok, Human and Aurin to choose from. The Granok are hulking, cigar-chomping slabs of rage, the Humans are exiles looking for a new home, and the Aurin are cute bunny-people who must go through Q-tips like mad. As for classes, players who prefer to get up close and personal with their enemies would do well to choose the Warrior, who boasts a number of strong tech and melee attacks, which are powered by fuel cells and adrenaline, respectively. Spellslingers use a pair of special pistols to stay on top of ranged damage, relying on a balanced rotation of magic and gunplay to keep up with DPS. And finally there's the Esper, your standard Mage class, who uses psychic spells like Telekenetic Strike to do massive damage to helpless enemies. There are reportedly more classes and races than just these, and we'll keep our eyes on Carbine as more details pour out about this promising title.

  • NASA finds DNA components in meteorites, says they originated in space (video)

    by 
    Amar Toor
    Amar Toor
    08.09.2011

    So, this is kinda wild: scientists at NASA have uncovered new evidence that DNA components found in meteorites can originate in space, lending new credence to the theory that life on Earth may have arisen from a pre-existing "kit" of materials delivered via asteroid. The discovery is outlined in a new paper from Dr. Michael Callahan, whose team of researchers closely analyzed samples from 12 different meteorites, using a mass spectrometer and liquid chromatography. In their samples, they found traces of adenine, guanine, and a variety of molecules known as nucleobase analogs -- including three that are rarely found on Earth. Scientists have long known that meteorites can contain DNA elements, but were unsure whether these materials actually originate in space. The presence of these three molecules, however, suggest that they do, potentially raising new questions about the dawn of life on Earth, and beyond. It's all quite heady, but steam ahead for a NASA video that might help clarify things, after the break.

  • Know Your Lore: The humans, part 3

    by 
    Matthew Rossi
    Matthew Rossi
    08.03.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Imagine for a moment that you are, right now, a human of the same age that you are, but living in Azeroth. Depending how old you are, you either lived through or were born into the aftermath of three of the most devastating wars your world has ever seen. Keeping in mind the trouble with timelines, every human alive in the Warcraft setting has endured loss and hardship on a scale almost unimaginable; many were driven from their homes by invading monsters or demons from other worlds, or were forced to flee in advance of legions of walking corpses that relentlessly tried to kill them and dogged their steps all the way to safety. The humans who congregate today in centers like Stormwind and Theramore have survived when vast numbers of their people died. Only the former high elves have lost more of their kind. The fact that humanity manages to remain a force to be reckoned with despite the loss of almost all of its former northern domains in the Eastern Kingdoms, the deaths of uncounted numbers of their people and the usurpation of their inheritance is a testament to their origin as a seed race of the Titan's first arrival on Azeroth. Indeed, much like their dwarven cousins (for now humans and dwarves truly know they share a common origin, as do their gnomish relations), humans harbor a stony resolve in the face of adversity that could crush or corrupt another people. Let us look at humanity's most recent travails.

  • Ford adds operator assist to its SYNC service, lets you scream at a cospecific

    by 
    Sharif Sakr
    Sharif Sakr
    07.13.2011

    Ford is keeping up with the dashboard arms race by beta-testing live operator assistance within its SYNC system. If the voice-controlled navigation fails to capire no matter how loudly you panic, it'll give you the opportunity to say "operator" and vent at a real-life human being instead. Of course, GM drivers already have this option via OnStar, and there's also the OnStar FMV for everyone else, but the premium annual subscription is a hefty $299. Meanwhile, SYNC costs just $60 per year after a three-year complimentary period. Some of those bucks will trickle down to Wisconsin-based MyAssist, whose operators are set to handle the incoming salvos on Ford's behalf. The question is, who can they call? Navigate to further details in the PR after the break.

  • Spiritual Guidance: What Alliance race is the best for shadow priests?

    by 
    Fox Van Allen
    Fox Van Allen
    06.22.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen regularly insults normal people, so you should never take his writing seriously. Fox encourages you to follow him on Twitter. Rejoice, brethren! Since the Cataclysm, the shadow priesthood is more accepted than ever before. A full 11 of the 12 races can now be priests. (Orcs are the holdout, which is a shame -- they have a terrific plus-spellpower racial.) We have a wealth of options when starting a new shadow priest or when dropping some coin on a faction or race change. I was thinking about starting this particular column with some kind of bold statement such as "Fox Van Allen is a racist," but that could hurt my future political career. (Van Allen for Vice President! Call me, Mitt.) Still, there's no escaping the fact that in WoW, some races are just plain better than others. And some -- gnomes -- are clearly inferior. Eventually, our analysis will take a look at all the Horde and Alliance races. For now, though, we'll focus on Team Blue. Which Alliance race is best? Which gnome recipe is the tastiest? Can I manufacture a reason to reuse that picture of Taylor Lautner staring with lust at John McCain? All questions will be answered ... after the jump.

  • Lichborne: Racial abilities for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.24.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight. One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.

  • Mythos Europe attracts 250,000 players in two weeks, throws double XP weekend

    by 
    Justin Olivetti
    Justin Olivetti
    05.13.2011

    It's only been 15 days since Mythos Europe launched, but the resurrected action MMO is already seeing impressive results. According to Frogster, over 250,000 players have jumped into the game for some hectic hack-n-slash fun. The company also provided some revealing statistics as it monitored its quarter-million playerbase. Apparently, the most popular class is the Bloodletter (40% of players), followed by the Pyromancer (32%) and Gadgeteer (28%). A full third of the playerbase chose the human race, with 28% going over to the Gremlins, 27% to the Satyrs, and 15% to the Cyclops. Finally, 66% of the characters created are male. So if you want to be a rarity, rolling a female Cyclops Gadgeteer is the way to go! To celebrate this auspicious milestone, Frogster is rewarding its enthusiastic players with double XP for quests and monster kills this weekend. You can catch all of Mythos' double XP action from now until Monday at 12:00 p.m. EDT.

  • Israeli parody details the rise and fall of Apple's iBoy, humanity as a whole (video)

    by 
    Darren Murph
    Darren Murph
    04.09.2011

    For those unaware, Eretz Nehederet is effectively the Israeli equivalent to The Onion, and on the 1st of April, they covered the hardest-hitting piece of Apple news to cross their news desk in quite some time. That news, friends, is the iBoy. Available in a variety of skin tones, religious beliefs and languages, this iPad-adorned human is both the best and worst thing to happen to mankind... well, ever. There's no word on when it'll be on sale, but it's fairly clear that "divorce" and "alcohol" are about to take a backseat to this guy when studying factors that rip families to shreds. Click and weep as you see fit. [Thanks, Lior G.]

  • UCSF's robotic pharmacy automatically distributes medication, scrutinizes human error (video)

    by 
    Sam Sheffer
    Sam Sheffer
    03.10.2011

    Robots are slowly taking over the world, right? Well, their latest conquest is the pharmacy. The UCSF Medical Center has implemented three robotic pill-dispensing machines that handle and prepare medication that's dangerous to the common human. The process works as follows: doctor writes a prescription, hospital clerk sends it over to pharmacist, pharmacist enters slip into the computer, robot picks up it and does the dirty work. The automated machine will grab the proper dosage, package it and slap a label indicating instructions and patient info. Rather than fearing for their jobs (or lives), the folks at the UCSF at are excited about this robot-takeover 'cause it increases the time care-givers spend with patients while allowing pharmacists to work more efficiently with physicians in determining what medication to supply. The most impressive thing, we think, is that our robot pals have not had a single error since preparing 350,000 doses of meds. Take that, meatbags!

  • Cornell University scientists use 3D printer to engineer human ear made of silicone

    by 
    Aaron Souppouris
    Aaron Souppouris
    02.21.2011

    Welcome to the future, where scientists can print body parts. No, seriously: researchers at Cornell University have used 3D printing technology to engineer a human ear out of silicone. This should one day soon open the door to the creating functional human body parts using DNA-injected 'ink.' The team at the Computational Synthesis Laboratory, led by Hod Lipson, are now testing the printer as a way to crank out synthetic heart valves. Check out the ear being synthesized in the video after the break.

  • Researchers calculate the amount of information in the world, move on to calculate how much time they wasted on silly calculations

    by 
    Laura June Dziuban
    Laura June Dziuban
    02.15.2011

    Have you ever wondered how much information there is in the world? No? Well, someone has. In fact, new research by a team at the USC Annenberg School for Communication & Journalism, led by Martin Hilbert, has gone ahead and done some calculations to that effect, and the results, while seemingly trivial, are rather interesting. Turns out that there's a ton of information in the world, and the rate of its production is ever-increasing. A few fun tidbits: the current capacity for information, including digital and analog devices, is 295 exabytes, and by their metrics, 2002 is considered the start of the digital age. By 2007, around 94 percent of information was stored digitally. The full research is in the February issue of Science Express, and a video describing their methodology is after the break.

  • Flameseeker Chronicles: We're only human

    by 
    Rubi Bayer
    Rubi Bayer
    02.14.2011

    Last week was an exciting one for Guild Wars/Guild Wars 2 fans, myself included. GW2 might be bringing us five playable races, but ArenaNet spent the past week delving into the original Tyrian playable race: the humans. This was especially exciting to those of us who are longtime residents of Tyria, because we've got lots of new details set on a foundation of familiar history and lore. Here at Massively, we touched on each new piece of information with the promise of an overall analysis today, so here we go! Follow along after the jump and we'll take a look at the human race of Guild Wars 2.