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  • Threat of Peace issue 8 could be dropping hints

    by 
    Kyle Horner
    Kyle Horner
    06.07.2009

    Star Wars: The Old Republic's free online comic, Threat of Peace, has reached issue number eight and finally introduced one of those lovable droids. It's safe to say that so far throughout this storyline, many of the prominent characters and their prospective races featured in this comic have the potential to be in-game racial options. Humans, Twi'leks and Wookiees have all been popular thus far, and now it looks like droids may in fact be a possibility. It's positively delightful!Of course, races that have seen the limelight in Threat of Peace aren't the only signs of things to come. Bounty Hunters and Troopers both received notable attention. Whether or not this sets any kind of reasonable precedent is something we'll leave up to you, however.

  • Choose my adventure with WoW.com profiles

    by 
    Alex Ziebart
    Alex Ziebart
    05.21.2009

    We're all still slaving away on WoW.com, finding bugs and filing feedback. To help that process along, we're going to try a little experiment. I'm going to level a character from level 1 to level 80, and all of it will be documented on my WoW.com profile. The hook is that you guys are going to decide most aspects of this character, such as race, class, and talent spec.Such things will be determined largely via polls right here on the front page of WoW.com, where I'll be giving weekly updates on my progress along with what I've learned about the class and the world and any other observations I might have. If you want a little more detail on the process such as where I'm going, what I've done, and any other little notes I make via the Adventurer's Note feature, you can follow that on my profile. If you don't dig our profiles portion of the site, hey, no problem. You'll still get weekly updates right here on the blog until I'm level 80.There are two polls: Race and Class. I will play whichever choices are the most popular. If the chosen race can't actually be the chosen class, I'm going to go with whatever is the most popular class that I can actually play as that race. The polls are below, and there's a little more information behind the cut underneath them.Update: Polls will remain open so those who voted can still see the results, but as of May 22nd, Gnome Warlock won the polls and the adventures have begun.%Poll-30341% %Poll-30352%

  • Six maliciously fresh screens from LotRO's new player experience

    by 
    Kyle Horner
    Kyle Horner
    03.12.2009

    Hark! New screenshots for Lord of the Rings Online's free Volume II: Book 7 update have, uh, revealed themselves! Okay, we won't expose you -- our dear readers -- to any further torture. We realize that sometimes our diatribes can go a bit deep into the nerdy lore of J.R.R. Tolkien's world.These six new screens are focused on the new player experience overhaul that Turbine has given to each of the starting zones within the game. We're really digging this goblin dude, who looks pretty devious. Although the caterpillar/butterfly guy being attacked by a Human Warden is also quite a nice shot, as well. We've got all six in our gallery, so feel free to pick your own favorites!%Gallery-46767%

  • This is your brain on PvP

    by 
    Mike Schramm
    Mike Schramm
    02.09.2009

    Ars Technica has news of a new study that isn't directly World of Warcraft-related, but that does have some pretty obvious applications in Azeroth. By studying the way we play when we believe we're competing against a human and a computer opponent (PvP vs. PvE, in WoW terms), scientists have determined that different parts of the brain are more active when we think we're playing against a human opponent. They call this extra activity "mind-reading," but it's not that supernatural: when we think we're playing a human, we try to put ourselves in their place, and think what they're thinking.It gets deeper: they even throw gender into the mix, and discovered that male brains seem to be working harder to do this kind of "mind-reading" of the other side. Their conclusion says that that's because women are naturally more empathetic, and thus don't have to work as hard to figure out what another person is thinking. That seems a little general -- it could also mean that the males care more about competition, and thus are working harder to "mind-read," or it could even just be a wrinkle of the way this data was gathered. More research is probably needed on that one -- if women are so great at figuring out their opponents, why aren't we seeing all-female teams winning Arena tournaments?It would be interesting to know, too, whether there's increased activity in other areas, say pattern recognition or cause-effect centers of the brain, when we're playing against opponents that we know are computers. But this does tell us that there are definitely different skillsets at work when playing PvP or PvE, and why some people might very clearly enjoy one over the other.

  • All the World's a Stage: So you want to be an Alliance Rogue

    by 
    David Bowers
    David Bowers
    02.08.2009

    This installment of All the World's a Stage is the twenty-fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Many of the most famous rogues outside of the Warcraft setting have been nuanced and exciting characters. Bilbo Baggins, the Prince of Persia, and James Bond, could all be reimagined as rogues if they had existed in Azeroth instead of their own settings. As an Alliance rogue, you have a certain amount of freedom to borrow from other settings, or from the real world, since the Alliance races tend to be more similar to heroes of other stories we've heard before. To a certain extent, Blizzard has already based its Alliance rogue guilds on stories from other settings, and left some aspects of these institutions rather vague. There is certainly enough room for roleplayers to fill in a bit of the blanks with their own creative inspiration. The only danger is that it could be easy to overdo it and descending into Mary-Sueism: one ought to feel free to reach for a bit of the flavor of James Bond, for instance, without ever believing your character is the single best secret agent Stormwind could ever have.

  • All the World's a Stage: So you want to be a Priest

    by 
    David Bowers
    David Bowers
    12.14.2008

    This installment of All the World's a Stage is the seventeenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Priests in the World of Warcraft are a single class that incorporates a wide variety of characters. They are best known for casting spells that call forth the power of the Holy Light, but the priest using these spells in the game mechanics doesn't necessarily have much connection to the Light as such -- rather they have a connection with their own religion which grants them similar effects to those of the Light.When WoW was being developed, Blizzard realized that night elves and trolls, for instance, would not follow the Light in the same way humans and dwarves do, so they tried to represent a bit of this diversity through race-specific spells. It didn't work out, though -- some were too powerful, while others weren't worth reading about, much less putting on one's action bar. The end result was that they made some of these spells universally available to all priests, and completely removed the rest. Here the lore had to surrender to the game mechanics in order to provide the best game balance.In roleplaying, however, there is a lot of room for players of different races to behave differently, and draw their powers from totally different sources. Greater Heal, for instance, could come either from the Light or the power of Elune. A Shadowfiend could either be a spawn of the Forgotten Shadow, or a dark trollish voodoo spirit. If you are roleplaying a priest, the only thing that really matters is that your character have some sort of faith or profound belief, which could serve as the source of their divine magical power. A priest's magic revolves around his or her strong beliefs and ideas -- but what those beliefs are is entirely up to you.

  • All the World's a Stage: So you want to be a Mage

    by 
    David Bowers
    David Bowers
    12.07.2008

    This installment of All the World's a Stage is the sixteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. It's also the first installment with a title that rhymes! The Mage is the foremost master of magic in the Warcraft universe. Although all the other classes excluding the Warrior and the Rogue use magic of one sort or another with equally wonderful effects, the Mage is the class that's named after the stuff.But what is magic? What does it feel like to harness it? Does the mage have to do a strange ritual or utter incomprehensible words in an ancient language in order to cast her spells? Other fantasy settings often have one or more of these elements together, but as far as I can tell, Warcraft lacks them.Arcane magic in the World of Warcraft is an ever-present energy field surrounding the whole world. Mages access it by concentrating in the magic energy within themselves, feeling it rush through their body, and directing it as they please. Those spells that require reagents need an extra focusing item with magical properties of its own in order to bring about the desired effect, but for the most part, fireballs, frostbolts and arcane explosions can be created through the mere act of will on the part of a properly educated mind.

  • All the World's a Stage: So you want to be a Warlock

    by 
    David Bowers
    David Bowers
    11.30.2008

    This installment of All the World's a Stage is the fifteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. The Warlock is the ideological counterpart to the Paladin. Where paladins strive to wipe out evil wherever they see it, warlocks enslave those evils and use them for their own purposes. Being a warlock is all about harnessing the most wicked, corrupting, and evil forces in the universe. Why are these forces evil, you ask? Aren't magical powers neutral in themselves depending on how you use them? Isn't killing with one weapon more or less the same as killing with another? Well, if you consider that a warrior basically cuts or bashes things, and a paladin cuts or bashes and brings down the righteous energy of justice. But a warlock uses curses and spells, which, like horrifying biological weapons of modern days, destroy his enemies' minds and eat away their bodies from the inside; wreaks massive havoc with great explosions and persisting fire; and sucks the souls out of people and creatures and uses them to power even more horrifying abilities, such as summoning demonic creatures who would just as soon pluck out your eyeballs as look at you.To suffer at the hands of a warlock is significantly more excruciating than the attacks of any other class -- a slow, painful, torturous, agonizing death. If warlocks existed in modern earth, their abilities would be against all international agreements on human rights and rules of warfare; they would be squarely in the evil company of terrorism, drug-trafficking, slavery, and biological germ warfare development.And yet if your warlock works for the Alliance or the Horde, he or she claims to do all of these things all for the greater good.

  • All the World's a Stage: So you want to be a Paladin

    by 
    David Bowers
    David Bowers
    11.23.2008

    This installment of All the World's a Stage is the fourteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. You might say that paladins are the guardians at the gates of hell -- they fight evil wherever it penetrates into their world and they take the fight to the evil's source in the hope of quenching it forever. Although they focus on guarding their people from undead and demonic forces on the rise, paladins actually stand against evil everywhere, including the evil in their own hearts.Being a paladin means that you have a relationship of some sort with the Holy Light, that mysterious force of goodness and faith that flows to some degree within all living beings with positive intentions. Most paladins (and many priests) believe that when you do something that you believe to be good, the power of the Light increases in you and your connection to the rest of creation is strengthened, whereas doing something evil (such as acts of greed, despair, or vengeance) will darken the universe and weaken your connection to it. Whether this belief system is a religion or a philosophy is open to interpretation, and seems to depend in some part upon which race you are.There are three sorts of paladins in World of Warcraft, aligned with the humans, the draenei, and the blood elves. All of these share certain similarities, but each has its own differences as well.

  • Star Trek Online producer confirms familiar races and locales

    by 
    Samuel Axon
    Samuel Axon
    11.21.2008

    Bet you'd just about forgotten about Star Trek Online by this point, hadn't you? There was a big explosion of information when Cryptic announced its iteration of the game in August, but since then, we've seen less and less information as time's gone by. But lo! There has been an update at the officlal site! Turns out the executive producer, Craig Zinkievich, did an interview with Skewed and Reviewed.It makes for a decent overview if you're new to Star Trek Online, but there isn't much in the way of new gameplay information except for some specific revelations about visitable locales and playable races. First of all, he confirmed that Deep Space Nine -- the setting of the TV series of the same name -- will be in the game. He also rattled off a few of the playable races (but not all, and remember you can create your own): "Human, Vulcan, Andorian, Klingon, Orion and several others." Trekkers / trekkies should be glad to hear that there will be no shortage of scantily clad green people or blue antennae.

  • All the World's a Stage: So you want to be an Alliance Warrior

    by 
    David Bowers
    David Bowers
    11.09.2008

    This installment of All the World's a Stage is the twelfth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. From the way that warriors are available to nearly every race in the game as a sort of default fighter person, you'd think that they would be the fallback choice for any number of different sort of characters you might imagine. Any sort of regular shmuck could be a warrior right? You just gotta pick up some sort of weapon and start swinging it around at an enemy, yes?No. Even though the Warrior class is available to almost every race in the game, every race has its own tradition of what it means to be a warrior -- it's not just a farmer with a pitchfork running around and trying to kill things. Warriors go through extensive training, learn to wield a wide variety of weapons, and train themselves in staying upright and charging about even while wearing all kinds of heavy metal on their bodies.So today we'll look into some of the ways that the races of the Alliance understand what it means to be a warrior, and see which heroes your character might look up to, as well as the archetypes these heroes represent.

  • Human racials revised again

    by 
    Eliah Hecht
    Eliah Hecht
    09.11.2008

    Racials received a significant revamp recently in the LK beta. But it looks like they're already dissatisfied with "The Fall of Humanity," a new human racial that basically mimics Hunter Feign Death (but without the threat drop), and will be mostly giving it to Night Elves in the form of a Shadowmeld rework instead. The racial that will be replacing it is called Every Man for Himself, and reads as follows: Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects, such as the PvP trinket. As Vaneras notes, this now gives you the chance to not equip your PvP trinket, essentially giving you an extra trinket slot in PvP. But isn't this basically an amped-up Escape Artist? Doesn't seem very fair to the poor gnomes. I guess Escape Artist doesn't share a cooldown with the trinket, though. Even as a PvE player, this will come in handy quite often, I expect. I certainly make liberal use of shapeshifting breaking movement impairing effects on my Druid. And hey, as long as they're not removing Diplomacy like I originally thought, they can do whatever they want with the other human racials as far as I'm concerned. Just let me stay diplomatic. Edit: Shadowmeld now works as follows: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.

  • The best of WoW Insider: September 2-9, 2008

    by 
    Joystiq Staff
    Joystiq Staff
    09.10.2008

    It's dancin' time in Azeroth -- the Wrath of the Lich King expansion is just around the corner, and we couldn't be happier. News is flying off the beta, all the classes are getting upgrades, there's new content to explore, and it all just makes us so happy we can't help but get on down. Here's the top stories from the past week in Warcraft, courtesy of Joystiq's sister site, WoW Insider. News New racial abilities for WrathBlizzard unveils the tweaks to what your Trolls, Taurens, and Humans can do. Ten of our favorite achievementsHere's a quick gallery look at ten cool achievements we found coming to the World of Warcraft. Shaman glyphs in beta build 8905Glyphs will tweak your spells in the expansion, and here's what Shammies have to look forward to. Karazhan three-manned in the Wrath betaAs if there was any doubt that old content would be trivial when the new expansion dropped, here's proof. Boat crews return in the Wrath betaFinally, the boats have some people on them again. More news in here about riding around towns, too. Features Guildwatch: 10 guilds kicked me in a rowOur weekly look at guild drama is even more dramatic than usual -- /gkicks and /gquits abound! Tiers: The past, present and future of dungeon and raid setsA quick retrospective on what kind of stuff has dropped from the dungeons so far. Skill Mastery: Mirror ImageFinally, a new spell Mages aren't crying over. Ask a Beta Tester: All about Inscription and a few other thingsWant to know what's going on in the Wrath beta? Ask a Beta Tester! The ten people you need to know in WoWWe break down the archetypes of the friends you need to make in Azeroth.

  • Making the Racial traits more individual

    by 
    Mike Schramm
    Mike Schramm
    09.08.2008

    Hot on the heels of word about all the new changes to racial abilities in Wrath, reader Mike sent us a suggestion he thought up to give a little twist to racial abilities in game: Blizzard could unlock some of them from a few races, and instead give players the ability to choose a few on a peronal basis -- they could pick and choose certain abilities for their characters to have from the beginning. As in, each ability would get put into a budget, and instead of merely choosing a race, players could then choose one or two skills from the budget to give to their characters. You could end up having a Troll with Escape Artist and Diplomacy, or a Human with Hardiness and Magic resistance.Of course, some abilities are pretty strictly defined by the races themselves, so not everything could be pick and choose -- Gift of the Naaru and Will of the Forsaken would have to stick with Draenei and Undead, respectively (they'd have to stay Racial traits, not personal ones). But abilities like Endurance and Quickness are so insignificant in the bigger picture of things that it would be nice to customize your character a little bit more -- match it up to your style of play rather than just want race you'd like to be. Character creation is quickly becoming the one thing in the game that's stayed exactly the same since launch, and for many reasons, from RP to theorycrafting, players would really get a kick out of customizing their characters that little bit more.As Mike told us, each character has their own personal background and insights, so why shouldn't each individual character have their own personal traits to shine in? It's a little late for Wrath, of course, but it's something to think about in the future -- if Pets get their own choices about their strengths, why shouldn't the different ingame races?

  • Barrens Chat: Evolution revolution

    by 
    Megan Harris
    Megan Harris
    09.04.2008

    I mentioned in an earlier strip that I greatly dislike the Recruit-a-Friend program in an earlier comic. Mainly because the last two people we could have possibly talked into playing World of Warcraft started playing long before the benefit was offered. Needless to say, we're helping them out the old fashioned way, which occasionally includes hopping on an alt and running around with them.After the jump, I actually have more to babble about today. %Gallery-22361%

  • Massively goes to WAR: Character creation video for Destruction classes

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.21.2008

    We've already posted video of character creation from Warhammer Online's Order races. Now it's time for video of Destruction creation (oxymoron? You decide.) The three vids after the jump show different options for the Goblin, Chaos (Human) and Dark Elf races as well as different gender models where applicable.You'll notice that there are no female choices for any Goblin career, no female choices for the Chaos tank and melee dps career and no male option for the Dark Elf Witch Elf career. We guess Marilyn Manson in a bikini wasn't that appealing when it came down to it.

  • Massively goes to WAR: Character creation video for Order classes

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.21.2008

    Those who bought the Collector's Edition of Warhammer Online get their preview weekend in a few days. And open beta will start soon after that. But for those who can't wait, we've recorded video of some of the character creation options in the game.After the jump you'll find three videos, each covering one of the races of Order: Dwarves, Empire (Human) and High Elf. We recorded both male and female choices and a number of different random variations to give you an idea of what you can do.Looking forward to playing Destruction instead? Those racial videos are right here.

  • All the World's a Stage: So you want to be a human

    by 
    David Bowers
    David Bowers
    08.18.2008

    This installment of All the World's a Stage is the first in a series of roleplaying guides on every race in WoW, in which we find out all the background information you need to roleplay a particular race or class well without embarrassing yourself. I know, you're thinking "wait a minute, I'm already a human, aren't I? Isn't roleplaying a human in WoW just like being a human in real life -- plus some sword and sorcery, minus some boring office jobs and unpleasant bodily functions?" The answer is no, it's not so simple -- there's a bit of history and culture at work in Azerothian human society that all roleplayers of human characters need to be aware of. Otherwise, it's easy to fall into the trap of inconsistency with the Warcraft lore and the roleplaying that everyone else is trying to do within it.Suppose for example that you say "Hi! My name is Walter and I was raised on a farm. Now I've come to Stormwind to have adventures and become a hero!" You may find the never-seen-danger-before style of new hero interesting to roleplay, but it would be very unlikely to find such a human in the actual Warcraft lore: ever since the orcs first came through the portal 30 years or so prior to the setting of our game, every human nation has suffered terribly as the human race barely survived 3 huge waves of devastating warfare, with some whole nations of humans completely wiped out. No human growing up in that time would have been untouched by the conflict -- and if you want to roleplay a human, you ought to know about it.Similar issues exist for all the available player races in WoW; there are certain details about your race's history that you need to know in order to roleplay well. So today we will provide you with the basic knowledge you need to be a human. We'll leave the in-depth lore to other columns, though -- today is just a basic roleplayer's primer on one race, with other races to follow in the future.

  • The Digital Continuum: Pondering Star Trek Online

    by 
    Kyle Horner
    Kyle Horner
    08.16.2008

    As a kid, I grew up on Star Trek: The Next Generation. Mostly because my parents watched it constantly, but also because I found that I enjoyed the show. Another staple of my nerd-influenced upbringing was a steady diet of Star Trek movies. Since those formative years I've also watched Deep Space Nine, Babylon 5, Voyager and more recently Battlestar Galactica. So it's safe to say I'm at least a casual sci-fi and space nerd. In fact, when I'm not entrenched in some form of entertainment, I tend to spend my extra time over at the official website of Astrophysicist Neil DeGrasse Tyson. Of course Star Trek has never been purely about Science. It's always been -- to me, at least -- a mixture of social-political issues, engaging drama and several degrees of actual science. Different writers and directors have, over several decades, writ large their envisioned versions of Star Trek, with varying amounts of the three critical factors that make up a Star Trek experience. So, obviously, I now find myself wondering what Cryptic Studio's massively multiplayer online version is going to be like.

  • The hidden art of Star Trek Online

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.28.2008

    There is much buzz in the MMOG universe this morning about the upcoming title Star Trek Online. Being absolute fanboys and fangirls of Star Trek ourselves (much like our friends at STO Zone who had the same idea) we wanted to show you a couple of nuggets of interesting art that we've extracted. These two images were taken from the backgrounds of the Cryptic Star Trek Online site that was unveiled last night. The top image shows an Andorian female in the foreground of what appears to be an away team. Some of the staff think that may be either a Bolian, Benzite or an Orion male to her left, but it's very hard to make out. (Not that many people remember the Orion males anyway.) Below that is a Klingon at the helm of what appears to be a Bird of Prey with a Human, Ferengi, Cardassian and Vulcan manning the controls, dressed in Federation uniform, or wearing Federation insignia. Speculation from some blog sites suggest that Cryptic is likely looking at a period of time post-DS9, tied to the Officer Exchange Program that started in the episode "A Matter of Honor" during the TNG series. It seems like an excellent spot in the continuity to place an MMO, we think.