hyjal

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  • The OverAchiever: Reputation factions in Cataclysm

    by 
    Allison Robert
    Allison Robert
    10.07.2010

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we find ourselves the designated butt-monkey of several new factions. Hello again, fellow achievement-hunters. This week we're going to finish up with a look at the new reputation factions available in Cataclysm and a quick look at new world events. "There aren't any new world events," you point out. That's what makes it so quick. Although this goes without saying in any article discussing new achievements, there are a few spoilers in here discussing how you meet and work with various Cataclysm factions. If you'd rather stay unspoiled about upcoming quests, don't go past the cut. 45 Exalted Reputations This is now the highest reputation-related achievement in the game. Interestingly, there is not a new title associated with it; you'll still receive The Exalted at 40 Exalted Reputations, although it's possible that it's just a placeholder. Then again, if you already have 40 exalted reputations, getting 45 should be very simple during Cataclysm, as there'll be at least six new reputation factions available. I'm not sure a new title's going to be in the cards as a result.

  • The Queue: Short attention span edition

    by 
    Alex Ziebart
    Alex Ziebart
    09.13.2010

    Welcome back to The Queue, WoW.com's daily Q&A column in which the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Mondays. Even working from home cannot make Mondays a more exciting day. I think we should just eradicate all Mondays and replace them with a new, more awesome day. Who's with me? Erinorofdarkspear asked: Am I going to be able to play through Operation Gnomeregan after Cataclysm comes out, or am I going to need to reactivate my account before Cataclysm hits and do it?

  • Lichborne: The death knight beta diaries, part 1: Unholy in Hyjal

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.03.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. With the Cataclysm beta well under way, the death knight class does still have some bugs and glitches to work out and maybe even a bit of balancing work needed. But for now, the beta is definitely where the action is, as we work out some of the major changes to our rune systems and trees and figure out where the future of the class is headed. With that in my mind, I'll be playing through the beta for the new few weeks using various builds and heading to various zones and dungeons, getting a feel for how a death knight plays in Cataclysm. This week, we're headed for Mount Hyjal as a freshly copied-over level 80 unholy DPS death knight. Note that for the most part, I plan to discuss only specific items and death knight mechanics and will do my best to keep out actual zone and quest plot line spoilers, but if you're afraid of spoilers from item names or discussion of quest mechanics, some of them may appear in this column.

  • Breakfast Topic: Where will you ride out the Cataclysm?

    by 
    Lisa Poisso
    Lisa Poisso
    08.01.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. Soon, Deathwing the Destroyer will spring forth from his exile in Deepholm and wreak havoc upon Azeroth. The world (of Warcraft) as we know it will never be the same again. Some locations will be mostly unchanged, while others will be completely unrecognizable. One of the things I'm looking most forward to in Cataclysm is having my characters wake up in the newly changed world and experience that "Holy cow!" moment. When I get home from the midnight opening of my local game store and install the game, I want to log in at the most interesting and significant place I can. I plan on taking some time during that last night to move my characters to certain specific locales. There are many places to choose from. Where will you log out the last time before the expansion? Will you choose a place that will experience a big change, like the bottom of the Shimmering Flats? While it might be fun to wake up underwater -- or will you be floating, or ported to the speed barge? -- there might also be a million other players who had the same idea. You may want a more secluded and original place. Other zones with big changes like Desolace or Blasted Lands might be less crowded and still provide that "whoa" factor.

  • Upcoming level and zone changes in Cataclysm

    by 
    Mathew McCurley
    Mathew McCurley
    07.23.2010

    Nethaera (Blizzard community representative) has posted some new, interesting information about the leveling experience in Cataclysm. Mount Hyjal and Vashj'ir, the two opening zones of the expansion, will now require level 80 to enter and begin questing in. Betas go through a lot of balance and experience tweaking, and this new change hints at some issues with the previous leveling curve. In addition, creatures' health pools have been increased with the new level restrictions, and level 80 is required to use the dungeon finder for the opening 5-man instances of the expansion, Throne of the Tides and Blackrock Caverns. Nethaera -- Upcoming Level and Zone Changes In the next beta build the minimum level for entering and questing in Mount Hyjal and Vashj'ir will change from level 78 to level 80. All associated creature will have their levels increased to match the new flow. Additionally, after careful review and consideration we've decided to increase the hit point values of level 80+ Cataclysm creatures. The new hit point values are roughly double their previous values. Level 80 (OLD) 16400 Level 80 (NEW) 31000 Players will also now need to be level 80 in order to use the Dungeon Finder System for Throne of Tides and Blackrock Caverns. source

  • Know Your Lore: Current Alliance politics -- the humans, part two

    by 
    Anne Stickney
    Anne Stickney
    06.19.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. So far, we've talked about human politics and the first Alliance -- the Alliance of Lordaeron, formed by King Terenas and Anduin Lothar after the fall of Stormwind and King Llane. When we left off, King Varian Wrynn had blissfully taken both the throne and a new wife who had given him a fine, healthy son. He was a staunch supporter of the Alliance of Lordaeron, having had King Terenas to look up to as a father figure and a mentor after the death of King Llane. Stormwind had been rebuilt through the efforts of the people of the kingdom, notably the Stonemasons, led by Edwin VanCleef. Varian was in love, the kingdom was happy, and prosperity blessed the land. Of course this means that all hell was about to break loose. This is Warcraft, after all. Varian wasn't the only one that held power within Stormwind's walls -- there was also the House of Nobles, the governing body of Stormwind under the King. It was the House of Nobles that originally contracted the Stonemasons and agreed upon a sum of gold to be paid after their work had been completed. Ordinarily this arrangement would've gone well, but there was a wrench that had been thrown in the works back when Varian was crowned king. Her name was Katrana Prestor.

  • Know Your Lore: Current Alliance politics -- the dwarves, part two

    by 
    Anne Stickney
    Anne Stickney
    05.31.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. WARNING: The following post contains small spoilers for Wrath of the Lich King. Players who are still playing through the expansion and wish to avoid spoilers may want to avoid this post. In addition, theories behind the new Cataclysm race/class combinations will be discussed. The dwarves of Azeroth have had a somewhat rocky start politically speaking -- the War of the Three Hammers caused a rift between the three major dwarf clans that looked as though it would never be repaired. However, current events as well as revelations regarding new class combinations suggest that the dwarves may not remain as fractured as they've been in World of Warcraft's history. When we left off last time, it was to an introduction of the woman pictured above -- Princess Moira Bronzebeard, daughter of King Magni. Why is she so important, you may ask -- well Moira's been in the clutches of Emperor Dagran Thaurissan, leader of the Dark Iron clan since World of Warcraft's launch. How'd she get there? Why isn't she dead? What's Magni doing about all of this? Let's take a closer look at Moira and her role in what could possibly be upcoming conflicts.

  • Breakfast Topic: Where's the epic, part two

    by 
    Anne Stickney
    Anne Stickney
    04.30.2010

    Okay guys. After spending days thinking this over in the back of my mind and trying to figure out which sock drawer Blizzard stuffed the "epic" into, I've come to a conclusion: It's not about the "epic". What it is about, what's lacking, is something that's strictly based on design. Let's go back to Ragnaros and Molten Core for a moment and see if I can get this point across: the reason that Ragnaros felt "epic" was because the dungeon itself was specifically designed with 40 players in mind. The spacing of the zone, the placement of the rocks and bosses was all designed around the idea that there would be 40 players in this zone. Moving on, Hyjal felt odd at first because I was used to that 40man model. It faded because the dungeons of Burning Crusade were designed with 25 players in mind. Hyjal, Black Temple, Serpentshrine Cavern, all of it, designed with the intent of 25 players being present in that zone, so they felt natural. On the same principle, the 10man dungeons -- Karazhan and Zul'Aman -- both felt exactly right, because they were designed with 10 players in mind. Karazhan was huge, but not once did the experience feel awkward because all boss encounters and rooms were designed around 10 people playing in there. When you get to Wrath, Ulduar in particular -- Ulduar was designed with 25 players in mind. The boss rooms, the open spaces were all created specifically so that 25 people would feel like this space was absolutely gigantic. But when you take 10 people in that space, what was once comfortably "huge" for 25 borders on the absurd for 10 players. That's why it doesn't feel right -- because the space simply doesn't fit the people in it.

  • Official Cataclysm site updated (finally) with Mount Hyjal information

    by 
    Michael Sacco
    Michael Sacco
    04.13.2010

    Just shy of seven months since the last update, the official Cataclysm site added a new feature section dedicated to the newly-reopened Mount Hyjal zone. Few pictures to be had in this update, but there's a ton of great info about Hyjal and what's in store for the night elves in Cataclysm as Ragnaros begins his siege against the World Tree. New info from this preview: Ysera, Malfurion Stormrage, and Hamuul Runetotem lead the charge against the Twilight's Hammer cult, the black dragonflight, and Ragnaros' army of fire elementals. "Players will be able to enter Hyjal by way of Moonglade, to take on a series of high-stakes quests in a historic location alongside some of Azeroth's most renowned heroes." Players must seek the help of the Ancients to save Hyjal due to fractured night elf leadership. New faction: Guardians of Hyjal. They seek to resurrect many of the night elf gods and goddesses slain during the War of the Ancients, including Aviana, goddess of the air. Malorne has been spotted! And much more. Check out the official preview here. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • The Colosseum: Jeebeez, restoration shaman of Hyjal

    by 
    C. Christian Moore
    C. Christian Moore
    03.22.2010

    The Colosseum takes us inside the world of the Gladiator to interview some of the top Arena fighters on the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player. If you'd like to be interviewed for The Colosseum, please feel free to contact us -- be sure to include your armory as a link! Today's interviewee is Jeebeez, current holder of 1st place in US-Whirlwind's 3v3 bracket. He plays a somewhat unusual composition of restoration shaman-frost mage-shadow priest. We thought it'd be interesting to ask him a few questions about arena and his 3v3 team. WoW.com: What's the most impressive thing you've ever done as a restoration shaman in arena? Don't be modest. Jeebeez: I 2v3'd Worlds team back in season 6 playing restoration shaman/rogue. Also, we just recently had a pretty sick kill on a warlock (playing WLD). We killed the pet, switched to warlock. I shocked Fel Domination, blanket silence into another shock on Fel Domination into death of the warlock. That was when I had about 30 ms though (almost no lag). Restoration shamans are about consistency more than anything, so its probably more important to be consistent with shocks/grounds/heals/Purges than it is to pull something crazy off. WoW.com: Why did you choose to play your 3v3 team makeup over other possible compositions? Jeebeez: Well, I've tried comps like RLS (rogue-warlock-shaman) and warlock/mage/restoration shaman (wizard cleave or spell cleave) and have found the skill cap on wizard cleave just isn't that high on live. RLS has a steeper learning curve than shatterplay (frost mage-shadow priest-restoration shaman) but I lacked the people to play with. I guess I play shatterplay because I enjoy the switch coordination and the high damage output it does.

  • BlizzCon 2009: The short version

    by 
    Allison Robert
    Allison Robert
    08.24.2009

    For all those of you out there who don't have the time to slog through the 100+ articles we published on BlizzCon 2009, we've condensed the events of the past few days into the most important things you need to know: THE END OF WRATH: Developers gave some pretty revealing information on what we can expect to see in patch 3.2.2 (the revamped Onyxia raid) and in patch 3.3, where we'll finally stare down Arthas himself. THE NEXT EXPANSION: Blizzard's own loremaster Chris Metzen debuted the first trailer for the next expansion, titled World of Warcraft: Cataclysm, and that sound you hear is millions of players who can't believe Blizzard would ever pull a stunt this big. Cataclysm's basic storyline features the return of Deathwing and the re-sundering of the world in his wake, forever altering Azeroth's classic landscape and sending players to previously unseen parts of the world like the Lost Isles, Hyjal, Gilneas, Uldum, and Grim Batol. FEATURES OF CATACLYSM: The most important features of the next expansion include two new races (Goblins for the Horde and Worgen for the Alliance), new class possibilities for existing races, a new secondary skill, character stat simplification, cross-server instances, the ability to level and "talent" your guild, new means of character advancement through the Path of the Titans, Mastery, and the revamping of the talent system, and rated battlegrounds. LIVEBLOGS: We blogged and liveblogged the convention from start to finish: the Opening Ceremony, the WoW Preview panel, the WoW Art panel, The Guild's panel, the first and second WoW Class, Items, and Professions Panels, the general WoW Q&A, the Breaking Into the Industry panel, the Game Systems panel, and the Raids and Dungeons panel. FUN AND GAMES: Even in the middle of all the craziness, we still found time for our third annual Reader Meetup (we expected maybe 300 people and got 1200+) with the cast of The Guild present, Premonition's live raid, the Costume contest, and the Dance and Soundalike contests. If you'd like a more thorough look at how BlizzCon 2009 went, visit our round-ups on Day One and Day Two of the con for a more complete guide to our articles, galleries, and videos.

  • Breakfast Topic: Most frustrating non-drop

    by 
    Allison Robert
    Allison Robert
    08.06.2009

    Unless you are a Ridiculously Lucky Bastard, odds are good that you've gone the length of your time in the game without managing to get a particular drop you really wanted. It's been a running joke in my guild that, try as I might, I can never get Pillar of Ferocity to drop from Anetheron. It didn't once drop in the near-year I ran Hyjal during Burning Crusade, and it sure isn't dropping during our occasional fun runs now. I don't even know why I want it as badly as I do. It wasn't a giant upgrade back in the day given how oddly it was itemized for Druid tanks in comparison to the Wildfury Greatstaff, and it's sure as heck not an upgrade now. But every so often I find myself staring at Atlasloot in celebrated Captain Ahabesque fashion, being driven to the brink of madness over an elusive white whale weapon that is among the last of that now-vanishing breed, the feral tanking staff. A Restoration Shaman pal spent each Hyjal alongside me waiting for a pair of Howling Wind Bracers that never came (let's face it, Hyjal hated us), and our Holy Paladin colleague went more than a year in Karazhan without ever seeing a Shard of the VIrtuous. With gear consolidation in Wrath and generally smaller loot lists all-around, you get the slightly more exciting problem of being more likely to see a drop but losing it to someone else, possibly multiple times (see: Illustration of the Dragon Soul, enormous popularity thereof). Spill, folks; what are your horror stories?

  • Shifting Perspectives: State of the class, part 1 - Balance

    by 
    Allison Robert
    Allison Robert
    11.06.2008

    Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.I hate Tauren cat form.Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

  • The marathon raid day?

    by 
    Allison Robert
    Allison Robert
    09.22.2008

    A friend and I were idly wondering about the possibility of tackling all Burning Crusade raid content the way you'd watch the extended Lord of the Rings trilogy on a rainy weekend: doing it all without stopping, intent on a glorious finish. Nobody's arguing that the point of such a marathon is to have fun every second while you're doing it; I'd say this is the classic undertaking where it really is about the destination and not so much the journey. But let's say you had an enterprising bunch of raiders sitting around bored on a weekend and your choices were either raiding Tarren Mill again or trying something adventurous. Or if you had Wrath coming up the next week and you wanted to conduct a triumphal tour of the content your guild had conquered, stopping only to relish the wholesale slaughter of bosses who'd given you so much trouble (here's looking at you, Gurtogg). Would it be possible to cut a swathe of destruction across the BC raiding landscape all within the space of a day?Assuming a bunch of experienced raiders, we came up with the following figures:Karazhan: 2-3 hoursGruul's Lair: 1 hourMagtheridon: 45 minutesSerpentshrine Cavern: 3-4 hours Tempest Keep: 3 hoursZul'Aman: 1 1/2 hoursMount Hyjal: 2 1/2 hours Black Temple: 3-4 hours Sunwell Plateau: 4-5 hoursOn the low end, that's 20 hours and 45 minutes. On the high end, it's 25 hours (and I have to pause here for a moment's respect over just how much raid content Blizzard programmed for BC). If you lopped Kara and ZA off the marathon in the interest of doing only 25-man content, an experienced (albeit insane) raid that stomped each site and methodically proceeded to the next with no wipes along the way (probably not likely in Sunwell) could probably wreck BC raid content in maybe 18 hours start to finish (giving them a little extra time for travel and bathroom breaks). Has anyone been crazy enough to try this? Should anyone be crazy enough to try this?

  • Tank Talk: should the main tank position still exist?

    by 
    Allison Robert
    Allison Robert
    09.13.2008

    Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. Today, dear readers, we might make ourselves hated by the entire population of undisputed, royal-bloodlined, main tanks, but that's OK. We are used to staying at the top of someone's hate list.One of the accepted facts of raiding life used to be that the main tank was the guild's gearing priority. As Adam Holisky's observed, "Everything that happens in the raid eventually makes it back to the tank." Healers undergeared? You're screwed. DPS incompetent or just badly grouped? Buh-bye. Random number generator wreaking all manner of havoc on healer crits and boss parries? Thar be the graveyard. A truly cynical mind would opine that the tank should be as well-geared as possible if only because it makes it easier for the raid to forget that person existed as anything other than a rapidly-advancing line on the Omen screen that: a). always stayed above their own, and b). never died. There are enough random variables while the raid's learning a new boss that the tank needs to be eliminated as one, and in vanilla WoW that was certainly the goal. Raid and offtank damage on most encounters hadn't scaled to the point where you could make a compelling argument in favor of gear equilibrium across your tanking roster. What was the point of something like that when 95% of the damage in a fight was going to be absorbed by a single person?That changed.

  • Guildwatch: "10 guilds kicked me in a row"

    by 
    Mike Schramm
    Mike Schramm
    09.03.2008

    The above screenshot is a little hard to read, and for that we apologize. But it comes from Diablo of Stormscale -- apparently they had a healer who /afked in the middle of a raid for about 30 minutes, and when he got switched out of the raid for a Resto Shaman got a little testy. He says he's going to go do his dailies while he adds up the "pros and cons" of staying with the guild, and the GM solves his problem fast: "Here's the con." /gkick.We have to admire that kind of quick decision making. After the break, more stories of guild drama and woe, and some good news, too -- downed reports and recruiting notices. Make sure to send in any guild news you see to wowguildwatch@gmail.com, and click the link to see this week's GW.

  • Guildwatch: Unknown withdrew... any chance of joining another guild

    by 
    Mike Schramm
    Mike Schramm
    08.27.2008

    Consider yourself lucky if you've never seen the sight above before -- it's the sign of a former guildleader yanking everything out of the guild bank (including all the stuff above and a good 12,000g) and transferring off to another server. Good times. This is why I usually keep all of my Hearts of Darkness under my mattress at home -- the banks just aren't safe.This isn't the only guild leader ninja we heard about this week, and it's definitely not the only messy drama -- there's lots more right after you click the link below. Don't forget to send in your tips about drama, downed and recruiting news from around the realms to wowguildwatch@gmail.com. We really appreciate it, and lovers of drama of all kinds do too.

  • All the World's a Stage: So you want to be an orc

    by 
    David Bowers
    David Bowers
    08.24.2008

    This installment of All the World's a Stage is the second in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.If you've seen Lord of the Rings, or read any other fantasy story in which orcs are portrayed, you probably think orcs are hideous humanoid monsters charging mindlessly forward to slaughter helpless innocents. Azerothian orcs are significantly different, however, with a shamanistic culture that prides honor above all other virtues.But unless you've played World of Warcraft or Warcraft 3, you probably wouldn't know that. The orcs of Warcraft 1 and 2 were pretty squarely in "bad guy" territory, and it is only with the story of Thrall's rise to power and return to shamanism that we find out what the orcs' true history is.Ironically, the story of the orcs is a bit like that of the horrors of modern Nazis and the lore of the ancient Jews mixed together. Imagine that the vast majority of your species came under the sway of a terrible and evil leader, utterly determined to commit genocide against your peaceful neighbors. After carrying out this deplorable task, your people sought a new enemy, and found a new world to destroy. In the midst of this conquest, however, your people's political leadership failed, the way back home was cut off, and you all ended up as slaves in exile, lethargic and utterly without hope. Suddenly, a hero appeared to unite your people, overcome your former masters, restore your ancient faith, reclaim your dignity, and establish a new homeland. What follows is a brief account of the events most orcs know about or lived through, and a glimpse of the effects they would have had on your character.

  • World of WarCrafts: Ghoul doll

    by 
    Shelbi Roach
    Shelbi Roach
    08.21.2008

    Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.Who doesn't love a cannibalistic, rotting, undead corpse? With this cuddly ghoul you can be sure to weird out your friends and family while charming them with cuteness at the same time. Here is what you will need: Pre-made Muslin Doll Acrylic Paint Muslin Fabric Pledge Duster Refills Mod Podge (or fabric glue) Paint Brushes Scissors Click on the images below to view a gallery of step-by-step instructions. %Gallery-30117%

  • The Care and Feeding of Warriors: When warriors work together

    by 
    Matthew Rossi
    Matthew Rossi
    07.31.2008

    Matthew Rossi would like to apologize for any confusion caused by this post being on a Thursday instead of Totem Talk. He...well, he forgot it was Friday. That's all there is to it, he just plain forgot what day it was. He apologizes (okay, I apologize, I'm him, I'm sorry, I seriously thought it was Friday) and will have Totem Talk up for you tomorrow. Like I said yesterday, kills happen when the whole raid pulls together. Yes, this is blatantly obvious, but it still bears examination. One of the debates that's raged now and again in the comments to this column has been over the usefulness/utility of DPS warriors. As a tanking warrior myself, you may have expectations that I don't like DPS warrior, that I look down on them or think myself superior to them because I'm a main tank. Nothing could be further from the truth. My guild's two DPS warriors are a tremendous asset to the raid, they have solid knowledge of the class and its mechanics both DPS and tank, they're valuable sounding boards for every fight and they help make tanking easier in a variety of ways.So today I'm going to talk about DPS warrior/Tanking warrior synergy. How come I'm so pro-DPS warrior when I hate DPSing in raids and love tanking? Because while yes, a bad DPS warrior is a liability (just like a bad player in general is a liability) a good solid DPS warrior is not only a great source of, well, damage per second, he or she is also an asset to a tank.