IanThomas

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  • 'SOMA' nearly wasn't a horror game and other secrets from Ian Thomas

    by 
    Jessica Conditt
    Jessica Conditt
    11.04.2015

    The developers at Frictional Games have a lot to live up to. This is the independent studio responsible for Amnesia: The Dark Descent, a terrifying first-person game fraught with monsters, mysterious shadows, haunting candlelight and devious puzzles. Amnesia won a handful of awards after its launch in 2010, including two at the Independent Games Festival, and it's widely considered a modern horror classic. SOMA is Frictional's first game since that success (the studio didn't even develop Amnesia's 2013 sequel), and it's an underwater, sci-fi adventure. And, of course, it's a horror game. This means the pressure is on for programmer Ian Thomas. He joined Frictional a few years into SOMA's development and he's been "bowled over" by the response to his studio's latest project. For Thomas, it's good to know that Frictional's instincts were spot-on, especially considering SOMA was almost a very different game.

  • Playdate: A (probably terrifying) chat with 'SOMA' dev Ian Thomas

    by 
    Jessica Conditt
    Jessica Conditt
    10.30.2015

    Well, the chat may not be terrifying, but the game certainly will be. Today on Playdate, we're diving into two horrifying, Halloween-worthy games, SOMA and PT. SOMA is the creepy underwater game from Amnesia: The Dark Descent studio Frictional Games, and PT is Konami's once-promising haunted-house exploration teaser for a game that's sadly not going to be made. While we're playing SOMA, we'll conduct a live interview with Ian Thomas, Frictional's level scripter and gameplay programmer. Let's find out what makes a master of digital horror tick. Playdate kicks off at 6PM Eastern/3PM Pacific and you can watch live right in this post, on the Engadget Gaming homepage or on Twitch.tv/Joystiq.