imperator

Latest

  • The Daily Grind: Which unfinished MMO would you love to play?

    by 
    Justin Olivetti
    Justin Olivetti
    01.30.2013

    For every MMO that makes it to release, there's probably two that died a sad death along the way. Sometimes it's the decision of the studio or publisher to can it, sometimes it's the result of finances, and sometimes it's just plum bad fortune. Whatever the case, the history of MMOs is littered with half-finished games that will never see the light of day. But what if? What if you had the power to magically resurrect, finish, and release just one of these games? Which one would it be? Would it be the intriguing Ultima X: Odyssey, the original Middle-earth Online, or True Fantasy Live Online? What about Privateer Online, Imperator Online, or Project Copernicus? Or would it be a different game altogther? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Reminiscing about Warhammer Online with Mark Jacobs

    by 
    Justin Olivetti
    Justin Olivetti
    01.23.2013

    When it comes to the 2008 phenomenon of Warhammer Online and the story of its rise and fall, there's one obvious source for the full dish: Mark Jacobs. The former big kahuna of Mythic Entertainment is now CEO of City State Entertainment, and while Jacobs is no longer in the WAR business, he's still passionate about making games and talking about his past experiences. We sat down with Jacobs to look at WAR and what he thought went right and wrong with the title. Even today, many gamers are passionately divided on the game's build-up to release and design decisions. Some lay the blame at Jacobs' doorstep, while others admire the passion and vision of this MMO creator. So what does Jacobs have to say when put to the question about WAR's outcome? Find out in this exclusive interview!

  • Razer ready to dump massive mounds of Mass Effect 3 gear on an unsuspecting public

    by 
    Terrence O'Brien
    Terrence O'Brien
    02.17.2012

    Prodigious piles of peripherals -- that's what Razer has in store for you -- all of them bearing the mark of Mass Effect 3. Most of the goods are simply rebrands of existing products: the Chimera wireless headset, the Vespula mouse pad, Onza 360 Tournament Edition controller, BlackWidow Ultimate keyboard and Imperator gaming mouse all get slathered in red and black and slapped with an N7 logo. The Bioware-branded electronics are accompanied by a messenger bag ($80) and iPhone case ($25). All will be hitting shelves next month for a roughly $10 premium over their unlicensed versions. Check out the gallery below and the PR after the break for more details.

  • Razer's Mass Effect 3 peripherals include game DLC

    by 
    Jordan Mallory
    Jordan Mallory
    02.16.2012

    Razer is releasing a series of Mass Effect 3-branded peripherals, and you'd better believe every single thing in the product line comes with DLC codes. The wares include N7-themed versions of the BlackWidow Ultimate keyboard, the Imperator mouse, the Onza Tournament Edition 360 controller, the Chimera 360 headset and the Vespula mousepad. There's also an iPhone 4(S) case and messenger bag available to "protect and safeguard peripherals and gadgets from the intensity of the intergalactic warfare in Mass Effect 3."Available for pre-order now and shipping sometime in March, each piece of kit comes with a code for a "Collector Assault Rifle" and "multiplayer content packs," although the contents of those content packs remain a mystery. We don't know about you guys, but playing a video game has never caused our cell phone to spontaneously suffer extensive physical abuse.%Gallery-147828%

  • The Daily Grind: Do you prefer historical settings?

    by 
    Bree Royce
    Bree Royce
    10.13.2011

    This week, Massively's Karen Bryan attended a GDC talk by Charles Cecil, the creator of Broken Sword, on the topic of writing games that employ history and historical themes. Cecil wisely noted that historical themes tap in to the audience's shared mythology to generate a compelling game and to serve as the foundation for accessible puzzles relevant to the storyline. And yet strict historical themes in MMOs, even when not diluted with more fantastic elements, can also betray immersion -- would it really make sense for a game about the American Revolution to allow female characters to become military generals? Dark Age of Camelot certainly saw its share of success pairing real-world European legend and modern 20th-century fantasy, while its cousin Imperator, set in a futuristic Roman Empire, was canceled in favor of another Mythic game. World of Tanks thrives off historical realism, whereas the upcoming The Secret World is making an art-form of layering myth over mundane. Still, history-flavored games are very much in the minority, perhaps because they allow studios much less freedom of lore design. What do you think -- do historical (or pseudo-historical) MMOs work for you? Do you prefer pure escapism, or would you rather play in a "home-turf" setting whose real-world backstory is your own? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist and the What Ifs: Imperator Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.26.2011

    It's been a rollercoaster ride over these past two months bringing the maddening -- and fascinating -- topics of "what if?" MMOs to light. We've covered a wide range of promising titles that were cut down before their release, from True Fantasy Live Online to Mythica, and we've only scratched the surface. Unfortunately, the process of MMO development is rarely smooth and casualties can and do occur, which is why we now pay homage to these fallen games. While I'd love nothing more than to continue this series, I also feel that it's time to return to our normal format starting next week. So today marks the last "what if?" for now, and I've picked a mind-boggler of a game, one that not only frustrates us with its potential but one that asks a "what if?" question of its own. I'm talking about Imperator Online, the MMO from Mythic Entertainment that dared to ask "What if the Roman Empire never fell, but instead continued on to become a really radical futuristic online role-playing game setting?"

  • Razer totes Hydra sticks and 6400dpi dual-sensor mice to E3 2011, we go hands-on

    by 
    Sean Hollister
    Sean Hollister
    06.08.2011

    Razer's Sixense electromagnetic orb threw around plenty of intradimensional portals at CES, but sadly the company wouldn't let us play. Today at E3 2011, however, we were finally handed the reins. Those twin sticks are impressively responsive and accurate in the specially-made Sixense levels for Portal 2, and it's a heck of a lot of fun to physically stretch out blocks, reposition portals with a twist of the wrist and physically throw objects through the air. However, we got the impression that outside of games particularly designed to work with the sticks, it might be a different story. Waving the right stick around works pretty adequately for controlling the mouse cursor, but when we exited out to Windows, the sticks didn't work -- apparently, controls have to be mapped separately in a desktop client to work with the OS and other games or programs. We don't think many PC gamers will mind the six-foot range and wired tether here, but it does restrict those hoping to kick back with a game on the big screen. %Gallery-125856% We also got to try Razer's new "4G" dual-sensor technology, which will be rolling out to new Mamba and Imperator gaming mice right away -- it pairs a laser sensor and an optical sensor for more precision when lifting mice off a surface for advanced first-person shooter mousing techniques, not to mention 6400dpi tracking. We took it for a spin with a handy Razer Mamba, and we immediately fell in love -- whether we flung the mouse around haphazardly, furiously swiped it across the mousepad or simply tried for a quick headshot, it kept up with us. The cursor does creep if you lift and drop very rapidly, though, and without an original Mamba to compare with, it's hard to say just how much better it was. Thankfully, that won't be much of a factor in your purchasing decision: you'll pay the exact same $130 for the Mamba or $80 for the Imperator when they hit shelves this month. PR after the break. Update: Razer points out that you can in fact use the controller in Windows, enabling mouse movement and toggling the cursor with button 4, and left and right clicking with the right trigger and button 1.

  • What if...? Ten canceled MMOs that could've changed history

    by 
    Justin Olivetti
    Justin Olivetti
    06.10.2010

    What if...? Some of the most intriguing questions known to mankind start with those two words, as well as the most maddening. What if...? An entire genre known as "alternate history" is derived from these questions, with scholars and average blokes alike speculating on what might have happened if things went just a little differently. What if Hitler got the bomb first? What if Microsoft developed the iPod instead of Apple? What if Abraham Lincoln decided to see a different play that night? When it comes to MMORPGs, what if's can drive one up the wall. In this volatile genre, more projects have started, canceled, launched, struggled, faded and morphed into new creations than most of us know. Today, we want to look at 10 MMOs that were axed before their launch, 10 MMOs that could've changed gaming history as we know it... if only they got the chance to prove themselves. Let's take a journey, you and I, through history itself, and ponder the greatest of questions: How would the MMO industry be different if these titles had made it to release? Click the first picture on the gallery below to start. %Gallery-94702%

  • The mouse ain't dead...yet: five of the best mice reviewed

    by 
    Joanna Stern
    Joanna Stern
    05.25.2010

    For over thirty years the computer mouse ruled over the kingdom of computer navigation. Despite losing its rubber ball and cord over the years, the peripheral lived a long, full life of being pushed across desks and tables getting the cursor where it needed to go. It died today from neglect as it was abandoned en masse for touchpads and touch-based computers. Many tech pundits have already started drafting an obituary of the computer mouse like the one above, but let's be clear: we think the death of the mouse is greatly exaggerated. In fact, we're so convinced the mouse isn't dead that we've been testing some of the best on the market for the last couple of months. Click on below to find out why we think the lowly mouse has more than a few good years left, and which ones out there deserve your attention.

  • Razer promises Mac support for all upcoming products

    by 
    Donald Melanson
    Donald Melanson
    03.10.2010

    Razer already provides full Mac support for a few of its gaming peripherals -- including the Naga and DeathAdder -- and basic support for others, but it's now taken avantage of GDC to "reaffirm" its commitment to Mac users. That apparently means that "all upcoming" Razer products -- including the company's line of StarCraft II peripherals -- will boast full Mac support out of the box, and that the company will be rolling out updates to some of its existing products "later this year," including the Orochi, Mamba, and Imperator gaming mice. First Steam, now Razer peripherals -- dare we say it's a good time to be a Mac gamer?

  • Razer Imperator gaming mouse ships with adjustable side buttons, disdain for southpaws

    by 
    Darren Murph
    Darren Murph
    11.25.2009

    Tired of getting shafted, lefties? Never gets old, does it? At any rate, Razer is momentarily stepping away from its ambidextrous ways in order to craft a mouse that fits especially well in the hands of righties. The new Imperator gaming mouse houses the same 3.5G laser sensor that has become common on the outfit's critters of late, but this one includes a smattering of "adjustable side buttons" that can actually slide and lock into place wherever you find them most comfortable. It's up for order now for $79.99 (or €69.99 for those across the pond), and if the gallery below doesn't get you close enough, a demonstration vid is just past the break.

  • With friends like these: What sci-fi has, and doesn't have, going for it

    by 
    Joe Blancato
    Joe Blancato
    04.07.2009

    Let's face it: The sci-fi MMOG space is pretty bleak. I want Star Wars: The Old Republic to set the world on fire as much as the next guy, but long and nefarious is the path to massively-multiplayer righteousness, and so far, no one's really gotten the futuristic thing right. Over the 12 or so years that graphical MMOGs have been around, two could be considered a success: Anarchy Online, which recovered from a catastrophic launch; and EVE Online, whose launch was nearly as bad as AO's, but luckily no one was around to notice at the time. That's two games over more than a decade. Conversely, three of the original four fantasy MMOGs were successful: Ultima Online, which is still around; EverQuest, which engendered a sequel and is emulated today by World of Warcraft; and Asheron's Call, which also inspired a sequel. And nowadays, you can barely walk without stepping in some fantastic goop, be it WoW, EverQuest II, or Warhammer Online, to name just a few.

  • The saga of Mythica (and other tales of MMO death and delay)

    by 
    Michael Zenke
    Michael Zenke
    04.04.2008

    To say that delays are common in the MMO production schedule would be a fantastic understatement. Warhammer Online and Age of Conan's now almost-comical dancing act away from a release date can probably be traced right back to last year's launch of Vanguard: Saga of Heroes. Rob Pardo's well-known mantra of "polish, polish, polish" finally has a sort of anti-hero poster boy; a sterling example of what not to do when making one of these games. But, of course, WAR and AoC are just the latest examples of this trend. MMOs have been delaying or dying off since the days of Ultima Online. Over at 1up they have a whole feature dedicated to notable game delays, and the Massive genre is proudly represented among those titles. At least, standing cheek-by-jowl with the likes of Daikatana and Sin Episodes, the MMOs on the list represent a lot of (wasted) potential. From the recent Gods and Heroes collapse all the way back to the on-again-off-again development of Ultima Online 2, the list takes in the long messy road of dead and dying MMOs. Probably the one I regret most is the 2004 cancellation of Microsoft's Mythica - a unique norse-themed instanced heavy fantasy title. Everyone that even knew about MMOs back then was very excited for it, as the designers and developers were very gung-ho about the creation of real storytelling experiences inside these crazy 'instance' things. Whole tiny pocket worlds! Amazing!Living the dream, of course, was not to be. At least the game's idea lives on - along with the likes of Auto Assault, Imperator, and the quirky title-that-never was: Middle Earth Online.