Issue-2

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  • Chaos Theory: A guide to auxiliary weapons in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    06.17.2013

    With Issue #7 A Dream to Kill inching closer and closer, my anticipation for the new auxiliary weapon coming to The Secret World is reaching near impossible heights. I'll admit it: As a pyro at heart, I am giddy with the thought of wrapping my hands around a permanent flamethrower! And I'm certainly not alone in that sentiment, either. But an excitement for the new weapon doesn't diminish any of the current ones that are already in game; each auxiliary weapon -- the rocket launcher, the chainsaw, the quantum brace, and the whip -- is awesome in its own right with distinct skills and style. Is one right for you? Heck yeah! If you aren't taking advantage of an auxiliary weapon, you are depriving yourself of some extra oomph in your fights, not to mention an eighth active and passive skill on your hot bar. How do you know which one is better for you? Honestly, you needn't choose just one; as with regular weapons, you can earn all four. But with a hefty price of 35 SP per weapon, payable all at once, it's impossible to get more than one at a time. So which do you choose first? And then how do you go about getting it? This guide will give a general overview of the four current auxiliary weapons and the paths to acquiring them.

  • Chaos Theory: Why you shouldn't worry for The Secret World

    by 
    Jef Reahard
    Jef Reahard
    09.20.2012

    These last few weeks have not been full of good news for fans of Funcom or its nifty modern-day horror-fantasy mashup called The Secret World. There were some layoffs. There was a content delay or three. There were hints of free-to-play (which, despite all the in-roads made over the past year, is still seen as something approaching failure by portions of the gaming populace). And let's not forget the requisite comment section naysaying that accompanies any MMO. Join me after the cut and I'll tell you why none of that stuff worries me.

  • The Secret World's Digging Deeper delayed again

    by 
    MJ Guthrie
    MJ Guthrie
    09.13.2012

    After two delays already, The Secret World players may have already suspected what Funcom recently announced -- the second monthly update for the game has been postponed yet again. Hopefully, the third time's the charm. This third delay stems from the same exploit initially found on Tuesday that forced the second one, which pushed Digging Deeper back by one day. Apparently, more time is needed to remove the issue and thoroughly test the client. Issue #2 -- with its rocket launcher, new make-up and hairstyles, and additional missions -- will be deployed to live servers next week.

  • New Secret World Digging Deeper video details tomorrow's update [Updated]

    by 
    Jef Reahard
    Jef Reahard
    09.12.2012

    Ready for the skinny on Issue #2 of The Secret World? Good because we have it in the form of a new video showcasing the new features from tomorrow's content patch. You've heard about the new rocket launcher weapon, of course, but did you know that it also comes with seven auxiliary abilities that necessitate a brand-new auxiliary ability wheel? The rocket launcher is also the tip of the iceberg in terms of new weapons going forward. Tomorrow's Digging Deeper update also brings us new avatar customization options. Travel to Ockham's Razor in London or The Modern Prometheus in New York City to check out all the new makeup, facial hair, and hairstyle options (Funcom is doubling the total number of available hairstyles with this patch). New missions are on tap too, including a continuation of the Kingsmouth Code investigation series. Get a good look at all this in more in the clip after the break. [Update: Apparently the Digging Deeper update is now coming tomorrow instead of today. We've changed the wording of this post to reflect that.]

  • Champions Online comic series Issue 2 now live

    by 
    Matt Daniel
    Matt Daniel
    06.08.2011

    In Issue 1 of Champions Online's Comic Series 1, Aftershock, heroes were called to North Africa, where something had gone HORRIBLY WRONG. UNTIL's Camp Lantern base at the wreckage of the Temple of Nama had fallen off the grid, and it was up to the Champions to investigate. Finding the camp in a state of disarray and infiltrated by VIPER agents, our heroes barely escaped certain death at the hands of a large sortie of VIPER forces. Whatever's at work here, it's more powerful than even VIPER can trust, as VIPER's commander has ordered all his troops to be sealed into the fort's bunker to prevent its release. What is this arcane power? Will our heroes make it out alive? Or is this the end of our valiant Champions? Well, it's time to find out! Cryptic Studios announced today that Issue 2 of its weekly Aftershock comic series has gone live. Issue 2 sends the heroes into the bunker in which UNTIL's Major Okonkwo and a handful of UNTIL soldiers are fighting for their very lives against VIPER and UNTIL troops possessed by some dark force. Their chances of survival are looking grimmer by the second. Will our heroes be able to rescue them in time, or will they too fall prey to the eldritch evil that inhabits the bodies of their enemies and former allies alike? Find out in Champions Online's Aftershock, Issue 2, Hang on!