mabinogi

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  • Free for All: Recapping the first three Mabinogi: Iria Saga chapters

    by 
    Beau Hindman
    Beau Hindman
    07.24.2013

    If you want some epic scale in your MMO, you really should be playing along with the Mabinogi Saga Iria content. It's a twelve-parter (currently on chapter four) and I've been enjoying it alongside Mabinogi Community Manager Sabina, live every Tuesday at 5:00 p.m. EDT on our livestream page. Unfortunately, most of the content is instanced and story-driven so Sabina cannot jump in with me to kill mobs and gain glory, but it's been fun to have her there to take questions from the chat room and to answer many of my own questions. But, what is the Saga Iria? Well, it's complicated. I have to admit that I do not have all the answers, and I hope to remain in the dark for a while. Stories are more fun when you don't know the ending. Still, I'm going to recap what I know so far, and share my live videos with you in case you missed them before! Also, be sure to tune in to our exclusive trailer releases! We will show you the next chapter trailer before anyone else! Spoiler alert: There are videos and short walkthroughs past the cut, so if you do not want to know what happens or have not played through some of these older chapters, don't read on. Please note that my hour-long livestreams are usually not long enough to fit in an entire chapter, as well, so you might miss some of the action on the tail-end.

  • Exclusive: Mabinogi trailer teases new saga in Iria

    by 
    MJ Guthrie
    MJ Guthrie
    06.18.2013

    A new story is unfolding in the land of Iria in the fantasy free-to-play game Mabinogi and we've got the teaser trailer to kick things off. It all begins when Shamala, who has been imprisoned in Cor Village and purifying the demons, suddenly and mysteriously disappears, leaving players to help defend the village from the demons. In the midst of this, players meet up with Milia, a girl bent on punishing Shamala for the death of her father at the hands of the demons. What's the full story behind it all? Perhaps players will find out in the new series of quests that will accompany the story when the new episodes begin next week. Until then, check out the teaser trailer after the break. [Source: Nexon press release]

  • Free for All: My very own top ten list of MMO pet peeves

    by 
    Beau Hindman
    Beau Hindman
    06.12.2013

    I couldn't just sit back and let Justin Olivetti have all the fun, could I? When he published The Perfect Ten: My gaming pet peeves, I swept my fist to the sky and screamed "Sypsterrrr!" Literally a week earlier I had jotted down an idea for a similar column. I mean jotted down because I keep yellow pads around the house for late-night ideas or dog-walk eurekas. Of course his will probably end up the superior article as he is the better writer (and has a good bit of facial hair), but I'm going to present mine anyway. In fact I'll do one better by listing 11 of my MMO pet peeves because, well, I jotted down 11.

  • Rise and Shiny revisit: Mabinogi remains magical

    by 
    Beau Hindman
    Beau Hindman
    05.12.2013

    I try to take deeper looks at certain titles at least once a year. These are special games that prove to me that MMORPGs are still the best gaming you can participate in, pixel for pixel. Mabinogi is one of those titles. It's also one of those titles that almost makes me want to quit writing about games. Ironically, the more you write about games, the less time you have to play specific titles, games that could easily suck away hours of your life every day. These are virtual worlds with open character development and grand, sweeping storylines. If I had the time, I'd probably spend most of it in Mabinogi. During this week's revisit, I knew I had to accomplish several things. First, I needed to clean up my quest list. Mabinogi is wonderful in the way it offers a player tons and tons of content and storylines, but they can be visited in a non-linear fashion that leads to confusion. Second, I wanted to revel in the glory that was the newly free extended inventory. Third, I wanted to check out the new systems and tweaks that have come along since I last dived into the game.

  • Rise and Shiny: Heroes and Generals

    by 
    Beau Hindman
    Beau Hindman
    05.05.2013

    Heroes and Generals is a new browser-based game set in the wonderfully bright and shiny world of... World War II. OK, so it's really a gritty game, and it's sluggish at best, but I have a feeling that combat during that amazing time was from the "two steps forward, one step back" school of warfare anyway. I tried to keep that in mind as I slogged through round after round of being shot in the head. It's not that the game is boring. It's fun-ish, but when I compare it to many other MMOFPS titles, I find it small and slow. It's an instanced-based lobby sort of design. That's not normally a bad thing, and we certainly cover that style of game here on Massively, but this one just sort of felt a bit too small. There's more coming, I hear, so maybe in the future, the game will feel larger.

  • Free for All: How to be OK with not knowing how to play

    by 
    Beau Hindman
    Beau Hindman
    03.13.2013

    I've written before about how to accept your fate as a permanent newbie, international game explorer, or constant PvP victim. It has always come down to accepting the fact that many MMOs require hours of dedication in order to become skilled. Sure, we can break down what "skilled" really means and examine what sort of timetable is realistic for most human beings, but let's just say that we're past that. We're well into the territory of accepting our fate as a digital traveler, someone who simply cannot say no to a new MMO. This time I thought it would be better to list some lessons on how I learned to love the MMO explorer lifestyle. It worked for me! (Cheesy theme music starts in the background.)

  • Free for All: The continued standardization of selling power

    by 
    Beau Hindman
    Beau Hindman
    03.06.2013

    Selling power is a much quieter controversy than it used to be. I've been in gaming long enough to remember when selling anything desirable at all was taboo. At the same time, it's always been OK to sell some things like subscriptions or special boxed editions, proving that MMO gamers and others are brilliant at segmenting their rage. If it's a cool, special box with a neat virtual item inside, it somehow does not fall under the same umbrella as selling powerful, useful items in game. I think it does. But geeks in general are good at justifying poor behavior if they get what they want; just ask the hackers and file-swappers. Still, it doesn't matter how we feel about selling power because the industry is already moving in the direction of selling power, lots of power. EA recently announced that every title it produces from now on will feature microtransactions. While that doesn't guarantee the sale of powerful items, I can promise that it will include some. This train ain't stopping. Sure, the console community seems a bit late to the party when it comes to the power-selling controversy, but that's likely because of MMOs' always-on multiplayer mode.

  • Free for All: Getting the most bang for your virtual buck this season

    by 
    Beau Hindman
    Beau Hindman
    12.12.2012

    So the 'rents finally came through for you this year, skipping the toaster or pair of socks and giving you gift cards for your favorite MMOs? Brilliant! Now, what do you do with all of that virtual cash? Not so fast! If you blow through that pile of pixelated dough, you're sure to regret it later. Not to worry, though; I've taken the trouble to list several methods for not only getting the most out of your internet bucks but keeping the waves of impulsive goodness washing over you for some time after. How did I do it? Well, research really. I spent the last several years playing MMOs and spending money in cash shops. I've made plenty of buying decisions that I regretted later, so let my sufferings serve as example for you.

  • Newest Mabinogi 2 Arena video showcases sword and board

    by 
    MJ Guthrie
    MJ Guthrie
    11.13.2012

    While a previous combat trailer gave players a peek at a variety of fighting styles in the upcoming Mabinogi 2 Arena, the newest release focuses on just the use of the sword and shield combination. Throughout the clip, developer DevCat showcases stabs, cuts, kicks, and rolls against a room full of foes. The video also demonstrates a certain level of gore, as every slice and dice leaves a swath of blood on the floor. Want to get a better look at the action for yourself? Check out the demo after the break!

  • Player guide explains Mabinogi 2 Arena gameplay

    by 
    MJ Guthrie
    MJ Guthrie
    11.08.2012

    After the recent release of various videos demonstrating the upcoming Mabinogi 2 Arena, players have voiced questions about how the gameplay works and which predecessor it will more closely resemble, Mabinogi or Vindictus. In answer, Steparu has put together an initial explanation of the combat mechanics and gameplay. The guide maps out the keyboard controls for both attacks and counter moves; fighting is controlled by only seven keys (X, Z, C, and 1-4), with one more (Q) bound to consuming potions. It also highlights one of Mabinogi 2 Arena's unique features -- the fact that attack animations change depending on where an enemy is situated and what condition it is in (such as stunned). Once in battle, Mabinogi veterans will recognize that mobs glowing different colors signifies which skill or action the mobs are using.

  • New combat trailer demonstrates Mabinogi 2 Arena battles

    by 
    MJ Guthrie
    MJ Guthrie
    11.05.2012

    Mabinogi 2 Arena, Nexon's recently revealed companion to Mabinogi and Vindictus (AKA Mabinogi Heroes in the east), takes a good fight and makes it the centerpiece of the game. Slated to launch later this year, the action MMO allows players to fight in arena combat as well as spectate others' matches. While a previous video showed off some character models and environments for the upcoming game, Nexon's latest official trailer gives folks a taste of the actual combat moves players can expect. The video shows off both 1v1 and one vs. many scenarios; various kicks, throws, slaps, and slices are exchanged between characters as well as inflicted upon nondescript practice dummies. Footage also demonstrates battle atop dinosaur-like and mechanical mounts, with the pet/mount dealing its own damage. Check out the action after the break.

  • Nexon working on Mabinogi 2 Arena

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2012

    If you're a big fan of the inventive sandbox Mabinogi and action RPG Mabinogi Heroes (known as Vindictus in the west), we have to ask you: Is there room in your heart for more Mabinogi? Nexon's betting on "yes" because the publisher is hard at work on Mabinogi 2 Arena. Revealed at GStar 2012, Mabinogi 2 takes the franchise in a new direction in a genre that Nexon is calling "MMO Arena." The game's built on an in-house engine and rewards both spectators and players alike. In fact, being a spectator is a major part of Mabinogi 2 as it provides players another way to be entertained by the game. Spectators can aid participants and be given rewards from them in return. Mabinogi 2 Arena has five classes, combat styles, and body types. It's decidedly an action MMO that involves a wide range of actions such as throwing counters, grabbing opponents, and even slapping. It's slated to launch later this year, and you can watch the shaky-cam trailer after the jump.

  • Why I Play: Mabinogi

    by 
    Beau Hindman
    Beau Hindman
    08.22.2012

    How do you define a sandbox MMO? In my opinion, sandbox MMOs are often described in ways that are much more complicated than they deserve. To me, they are simply MMOs that allow players to play how they want by providing systems -- real, game-impacting systems -- that foster unique character growth. These systems can be represented in a lot of different ways, however. You might grow a unique city in an MMORTS or customize an avatar in a social sandbox like Second Life. The general rule is that there are no rules in a sandbox, within the limits of the particular game, of course. Even then, sandbox players can be some of the most stringent rule-makers and followers. Just ask a Darkfall or EVE Online player how to get the most DPS and she'll rattle off a series of rules, essentially providing a class cheat-sheet. In other words, sandboxes are much like their themepark cousins, only with many more choices for character development. The themepark rules might be left out of a sandbox, but the sandbox communities often fill the void with new guidelines. Mabinogi provides so many systems to grow a unique character with that it's ridiculous. I can easily log in and spend an hour just decorating my avatar, crafting goods, exploring new areas, flying around in the hopes of stumbling across trouble, or growing my character by leveling any one of the possible hundreds of skills. However you describe a sandbox, Mabinogi should be one of the first on the list of examples. Let me show you three reasons why.

  • Free for All: The best weather systems in free-to-play

    by 
    Beau Hindman
    Beau Hindman
    08.01.2012

    Perhaps someone can explain my obsession with in-game weather systems. I remember interviewing the lead designer for Vanguard: Saga of Heroes a few years ago. I had to stop him and ask for more details about the weather system the game used. He told me it was on a separate server, a pretty fancy program that ran independently of the rest of the game. It sounded as if he was telling me that there were real storms brewing in the game and the system knew when and where they were happening. I was fascinated. How cool it is to imagine in-game clouds forming at one point of the world and slowly moving across the land until the sky begins to rain on your character's head? Sadly, in-game weather seems to be either a low priority or a hard system to tackle. I'm guessing it's a combination of both. So I searched out those few MMOs that feature an impactful weather system. Not coincidentally, they also happen to be some of my favorite MMOs.

  • Why I Play: Glitch

    by 
    Beau Hindman
    Beau Hindman
    08.01.2012

    As I began to write this column, it struck me that there are some people who do not actually want to play Glitch by Tiny Speck. I wanted to change the usual title of this column to "Why, of course I play Glitch!" but then I thought about my editors glaring at me from across an email. I guess I should explain my love for Glitch, the type I normally reserve only for certain wonderful titles like RuneScape, Dark Age of Camelot, Mabinogi, Wurm Online, Ryzom, MilMo, or even World of Warcraft years ago. I apologize, but it's a bit hard to explain something that seems so obvious. Some people probably consider Glitch a game for younger players or for players who are not as serious about their digital lifestyle. Why Glitch would not be taken as seriously while a game like Darkfall or (ironically) World of Warcraft is considered a more serious gaming venture is beyond me. But then, I think all gaming is silly... that's why it's wonderful.

  • Mabinogi's new bard class highlighted in video

    by 
    MJ Guthrie
    MJ Guthrie
    07.26.2012

    If you thought the only thing missing from the world of Mabinogi was a battle-mandolin-wielding bard, Nexon's news will be music to your ears: The Battle Maestro joined the line-up of available classes in the free-to-play fantasy game. This new bard class supports others with the power of music, using seven new skills to enhance and buff teammates or debuff enemies. The Battle Maestro is live and playable now. You can catch a glimpse of the bard in action in the video after the break. [Source: Nexon America press release]

  • Choose My Adventure: The indie edition

    by 
    Beau Hindman
    Beau Hindman
    07.25.2012

    It might be your time up there, but it's my time -- my time -- down here! For this latest edition of Choose My Adventure, I get to hand out a selection of odd little games for you to vote on, and then for the next month and change, I will stumble my way through the title. At your direction and with your help, of course. The trouble is that I have already played darn near everything. I've downloaded and tried so many games that I simply can't remember them all. So, what to do? Well, I decided to give a mix of games a chance at several weeks coverage here on Massively. I picked out an assortment of browser games, independent titles, and lesser-known client-based MMOs. Hopefully you will steer me the right way, and if I am lucky, I won't even have a horrible time. I chose games that I know have a robust community in the hopes that plenty of voters will turn out. The key is to get the word out there, so if you have a favorite, go tell your community! But first, click past the cut and vote on the game you would like to see me tackle for the next several weeks. Just don't expect to see triple-A games on the list!

  • The Soapbox: The death of AAA

    by 
    Beau Hindman
    Beau Hindman
    06.26.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I think we're all pretty familiar with the tragic story of 38 Studios by now. If not, take some time to familiarize yourself with it. Essentially it is a tale of massive dreams, botched plans, and hundreds of job losses. I'm not yet sure exactly what went wrong, but I have a feeling that the lackluster response to the studio's stand-alone title might be to blame on top of the poor performance in the high-end of the company. Either way, I have seen many comments exclaiming the end of the big-budget title or at least more trepidation from governments that feel the need to get into a game (no pun intended) they were unfamiliar with. If we could take a poll of the several million "AAA" MMO players in North America, it's my bet that most of them simply go from one title to the other. The RIFT players who are now enjoying Star Wars: The Old Republic came from World of Warcraft, and before that (if they played MMOs before WoW) they might have been City of Heroes fans and EverQuest players before that. For a long time, large studios held all of the players. Then, AAA started rolling down the steep hill to where it is now.

  • Free for All: Making the perfectly flawed character

    by 
    Beau Hindman
    Beau Hindman
    06.06.2012

    Whenever I play a new MMO, the first thing I want to know is who I am supposed to be inside this particular game world. I would like to have as much control over the conception of my character as possible, but let's be honest: Great customization is not as common as many of us would like. This might explain my attraction to games that offer the ability to craft a true, unique character, even if only in looks. I love a good cash shop and the ability to make my character essentially me -- if I were the me inside that other world. I don't play MMOs to be the hero, at least not most of the time. I don't want to kill the largest boss or get the best armor. I'll leave that to gamers who like that sort of thing. I play an MMO to sort of lose myself inside the world of a character of my own making. Over the years I've noticed a pattern in how I establish a great character, one that I want to continue playing. Originally, I wanted to refine this process into a list in case other players wanted to compare, but the list keeps evolving, so instead, I'll give some examples of how I have been creating unique and wonderfully flawed main characters in some of my favorite MMOs.

  • Rise and Shiny: Looking back on two years and making changes

    by 
    Beau Hindman
    Beau Hindman
    05.06.2012

    This column will turn two years old on May 8th, 2012. I'm proud of not only the fact that I have been able keep up the column with a decent amount of content and writing that has slowly gotten better over that time but also the fact that I have introduced the readers of Massively to so many games that they wouldn't otherwise have known about. Recently, I have increased my efforts by streaming odd and indie games as well as writing about the relatively new world of mobile MMOs. This might all seem like I am attempting to build some sort of indie hipster street cred, but the totally honest truth is that nothing thrills me more than exposing a new game to the world or giving an older game some much-needed sunlight. If someone posts, "This game is still around?" in the comments section, I call that a win. From now on, I am going to tweak how I do things for Rise and Shiny in order to raise the quality of coverage. Let me explain how as well as give you a few figures to illustrate just how many titles I have covered.