mabinogi

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  • Free for All: A week of scheduled playtimes

    by 
    Beau Hindman
    Beau Hindman
    04.13.2011

    After a loose week of playing scheduled games, I can say that I have a lot of work to do to perfect my system. Once again, Tim and Jon from the Van Hemlock podcast are my inspiration. They are both dedicated to the art of playing games, to "finishing" games, almost to the point of obsession. It's certainly not for everyone, but they seem to maintain a real balance while skipping around. Perhaps the podcast they host helps them with this balance? I've hosted several podcasts over the years, so maybe putting my weekly gaming thoughts into audio form is necessary to keeping my sanity? In reality, what I need to do is just stick it out and stay the course. I am not sure of many things in this world, but I am positive that repetition and scheduling are more powerful than almost any plan. Humans are habitual creatures, even with their gaming. Especially with their gaming. Over this last week, I started to settle into the role of a scheduled player and even looked forward to it each night. Click past the cut and I'll let you know how it went.

  • Free for All: Would I play RIFT for free?

    by 
    Beau Hindman
    Beau Hindman
    04.06.2011

    Today I got the email informing me that my RIFT subscription had expired. I bought it when it came out and enjoyed the beta, but suddenly the hard decision was upon me. Was I going to subscribe to the game? Was I going to pay 15 dollars a month for basic access to the wonderful world that Trion has created? There is a lot that goes into a decision like subscribing to a game, even when that decision feels easy. A subscription is really a vote of confidence, especially considering that we have no idea what the game might become or where it might go in the future. That automatic payment says so much about our trust in a company and its product, even though lately it seems more and more people are not trusting it like they once did. Click past the cut and let's discuss, and I'll tell you whether or not I subscribed.

  • Free for All: So what do I play now?

    by 
    Beau Hindman
    Beau Hindman
    03.30.2011

    Last week I talked about celebrating your MMO transient status, something that drove some readers into a mini-frenzy. Perhaps my point was not clear enough, or perhaps the two or three sentences I dedicated to clearly stating my satisfaction with the "dedicated" player lifestyle were not enough. I did not talk so much about the players who dedicate most of their time to one or two MMOs because, well, it wasn't an article about them. It wasn't an article about celebrating some kind of digital floozy lifestyle, either, although some readers seemed to take it that way. It was an article about becoming comfortable -- or more comfortable -- with the fact that you, as a ramblin' player, might not gain that virtual glory that your more dedicated buddies will. This week's column will still avoid the topic of the dedicated player simply because I am not one. As I have now indicated several times, I have no issue with such a lifestyle, but I would rather talk about something I am more familiar with. Many of my friends are hardcore dedicated, dedicated to the point of being married to one MMO experience, and although I am somewhat jealous of them, I am even more jealous of a different type of player. Click past the cut and we shall discuss it!

  • Free for All: Are MMO transients bad for the industry?

    by 
    Beau Hindman
    Beau Hindman
    03.23.2011

    I hate downtown Dallas. When I was a kid, it used to be the place to go. We would drive several hours to see a punk rock show, stare at the cool people we didn't have in Oklahoma, and then drive back. Back then, Dallas was a paradise. Now that I am older and have played in bands for nearly 24 years, I realize Dallas is a pit. I hated playing the clubs there. One of the major issues that the city has run into is what to do about all of the homeless people. I hate to sound like a jerk, but right now you can't go into downtown Dallas without being asked for change a dozen times or asked to "look at this spider bite." (This did happen to me once, and it it was nasty-looking.) Despite my attitude of understanding for people in all sorts of situations, I still wonder what a city is supposed to do with a constant influx of people, people who do not reside permanently in the city yet continue to pass through? You can't tax them. MMO gamers who enjoy multiple games are often talked about as though they are the pitiful homeless. While I can see some parallels, I think that such a judgment is not only insensitive but the opposite of the truth. Let's look at the variables past the cut.

  • Rise and Shiny recap: Monster Forest

    by 
    Beau Hindman
    Beau Hindman
    03.20.2011

    Monster Forest, brought to us by Asiasoft, is a deceptive little game. First of all, it feels so freshly translated that there are still bits of foreign language clinging to quest text and character speech. But the sheer amount of little games and systems involved makes me feel like I am revisiting Mabinogi for the first time. If you took a collectible pet game, a farming system, turn-based combat, a stock market, and several other major systems and wrapped them in a cartoony skin, you would get Monster Forest. Heck, we did get Monster Forest. Also, the GMs from Asiasoft are insane. Now, I am fully aware of the cultural differences between West and East. I respect them and always remember to avoid applying any stereotypes to any one group. But let's face it, North American game developers would never ask their GMs to dress up like the person in this video to film a game guide. It just wouldn't happen, unless the North American crew was attempting to be silly. To the lady in the video, this is just another day at the office. Anyway, let's find out some more details -- click past the cut!

  • Free for All: Playing pretend and the Vanguard F2P experiment

    by 
    Beau Hindman
    Beau Hindman
    02.16.2011

    For a little bit of fun, I decided to perform a mental experiment. You know that whole "make Vanguard free-to-play" thing? Well, let's just say that it happened. There, it's done. See? That wasn't so hard. All we had to do was close our eyes real tight, do the Slappy dance three times and wish with all of our heart and it was done. Of course, it's not that easy. We need to see exactly how our pretend free-to-play version got to where it is now and how it might pan out in the future. How did pretend Sony Online Entertainment do it? Is it confident that this pretend move might bring in more pretend players? Do pretend players translate to more pretend profit? Click past the cut and let's play with it. Leave your ideas in the comments section.

  • Massively's first impressions of Wakfu

    by 
    Beau Hindman
    Beau Hindman
    02.14.2011

    If you are a fan of Dofus, you might be familiar with my current mania. I was asked to take an early look at Wakfu, the game that could be called "Dofus 2.0," and I was given permission to talk about it. That's right, if it were a horrible menace to my free time, I would be able to tell you. If it didn't run, or if it were nothing but a mess of bugs, I could tell you that as well. Of course, I wasn't forbidden from telling you how much I might have liked it or how confident I was that the game truly felt like a "2.0," so I might just do some of that. Remember, this is a closed beta I am about to talk about. Let's keep that in mind. OK, OK, I just have to say that -- sort of like an article disclaimer to do away with any responsibility I might have for my opinion. Now, I don't want to give you any spoilers, and I want you to promise to read to the end of the article, but let's just say that, closed beta or not, this game is really tight. But let's go ahead and click past the cut, mkay? I want to tell you more. %Gallery-116491%

  • Free for All: Is free to play turning our kids into Vegas pirates?

    by 
    Beau Hindman
    Beau Hindman
    01.12.2011

    I think it's the hair. In fact, I know it. The constant flicking -- it drives me nuts. How in the world did wearing your hair like 60-year-old businessmen become such a fad? I've now had my groceries bagged by 16-year-old kids with eyeliner on and dual piercings in their lips. When did looking like a Vegas pirate become so popular? The flicking of their hair -- it does something to them. Justin Bieber, in a recent interview, said that he was crazy. He insisted on it. Of course, his agent wanted to push this tiny public cry for help off as some sign of genius, but we all know what Bieber meant: "This hair is *flick* driving me *flick* flat-out bonkers." What also seems to be an issue with the youngins these days is an unfiltered access to the internet. I'm not kidding -- next time you're at the mall, ask the kid with the 30 Seconds to Mars t-shirt on who the vice president is. Then ask him to spell "lose." See, on the internet and inside any number of free games, he doesn't need to know this information. After all, the only time he might be worried about "loosing" anything is when he is busy PvPing. I might be onto something. Get the hair out of your eyes, join me after the cut, and we'll discuss it further.

  • Nexon brings Shakespeare's Hamlet to Mabinogi

    by 
    Jef Reahard
    Jef Reahard
    01.08.2011

    To play Mabinogi or not to play Mabinogi, that is the question. Classic literature fans may have an easier time answering it after viewing two new trailers for Nexon's free-to-play fantasy MMORPG. The tortured Shakespearian prince will be making an appearance in Chapter 4 of the game's story campaign, and if you're scratching your head as to why, Nexon explains all on its official website. "Both Mabinogi and Hamlet are rich stories filled with twists, intrigue, and memorable characters. These similarities, along with the legacy of being one of the most famous of Shakespeare's works, made the story of Hamlet a natural to fit within the world of Mabinogi," it reads. The update will also be bringing new gameplay to Mabinogi in the form of theater missions and a new destiny system that allows for further skill specialization. Additionally, new character skills, shadow mission updates, and item upgrades are coming with the patch. Hit the jump to check out the two new videos and head to the official site for further details.

  • The Perfect Ten: The movers and shakers of 2010

    by 
    Justin Olivetti
    Justin Olivetti
    12.30.2010

    Even though MMOs are the products of great teams of talented workers -- from sound artists to writers -- it's inevitable that a few of the people behind the curtain step out into the limelight. It's a smart move, really; it provides a personal face for people to associate with the game, it keeps messages consistent, and it draws any potential hate onto one person instead of the team at large. It stands to reason that these public figures end up being some of the major movers and shakers in the industry because of their high-profile positions. From CEOs to community managers, these are the people with power to make decisions, the voice to change opinions, and the personalities to inspire millions. Oh, that last sentence is pure poetry. Let's re-read it again, shall we? So in our last Perfect Ten of the year, I've asked the Massively team to compile a list of the 10 biggest MMO movers and shakers of this year. All of these people now owe us cupcakes of gratitude. (Legal Disclaimer: This does not signify a binding cupcake-blogger contract.)

  • Free for All: Twenty-five free MMOs for that shiny new laptop

    by 
    Beau Hindman
    Beau Hindman
    12.29.2010

    So there you are, reading a column from your favorite Massively writer on your shiny new laptop. You might be stuck with your parents and family because of the snow, or you might simply want to find a new MMORPG to play on the device. Perhaps you broke down and bought that cute pink netbook at Target, and now you need something to do with it besides reading your favorite writer of all time? Don't worry, because I've taken the time to compile and test 25 MMOs that will work wonderfully on your new toy! Yes, there are real MMOs out there that are not dependent on the latest graphics card or six gigs of ram. These are fully realized worlds, complete with chat windows and socializing. I will make a note if the game might have some difficulty on the oldest of hardware -- or the least powerful -- so keep an eye out for that. Otherwise, download away! For the record, this is my new toy. I got it for work, but you know the first thing I had to do was try out gaming on it. Click past the cut to see the list!

  • Massively's holiday guide to cash shop prices

    by 
    Beau Hindman
    Beau Hindman
    12.23.2010

    I've been asked by readers, many times, to put together a comparison of cash-shop prices. I have always avoided the topic for one glaring reason: There is no constant. Sure, I can tell you how much you get for a dollar, but a wonderful mount in one game might not even be recognized as a mount in another! Quality is subjective, so how would I attempt to measure that? Also, if we wanted to compare the hundreds of cash-shop games out there, we would simply not have enough room. Yes, there are hundreds -- with more coming all the time. Let's be really conservative, though. I broke it down into 10 games that Massively readers will probably recognize or care about. Not all Massively readers, granted, but many, I am sure. It would do me no good to compare some tiny, indie game to Lord of the Rings Online, simply because I would be met with the equivalent of a blank stare. Such is the unfortunate state of gaming right now. After I marked up the list of 10, I lost two straightaway because -- while they have a cash shop in the technical sense -- those cash shops aren't something that can be put up against the others, or they have many items that just wouldn't make much sense. For example, I can tell you how much you can get for 10 dollars in Mabinogi and that you can sell some of those items to possibly purchase a house, but then we have to discuss the variable cost of the house, the upkeep -- on and on. I will definitely have to do a much larger list at some point. Anyway, read on, and I will put notes where needed. Let this serve one main purpose: to prove that there is no constant in cash shops and no generalities -- it's all up to the individual to decide on the quality and value of the items.

  • Free for All: The Immersion Project, a standard

    by 
    Beau Hindman
    Beau Hindman
    12.08.2010

    In preparation for this week's article, I thought I would play through a few games to compare which ones might fit into the Immersion Ruleset. Instead of listing off several games and how a "normal" player might apply the rules to them, I decided to share a few examples of some of the best games that force immersion onto a player -- whether he likes it or not. Of course, this doesn't work for all people and all times. It might be a good idea to discuss how forced systems affect the game as compared to optional systems. As much as it pains me to say so (I am the biggest believer in allowing players to choose), forced immersion really does make a difference. When there is a standard, all players must abide by it -- no shortcut will do away with it. So, here are a few games that force a player to immerse himself into a game through a combination of systems, environment, and setting. Of course this might or might not be a good thing, depending on the player.

  • Free for All: Revisiting the rules of immersion

    by 
    Beau Hindman
    Beau Hindman
    12.01.2010

    Years ago, I found myself wanting something more out of my gaming. I never was a "typical" player; I never achieved max level or defeated the greatest enemies. After some thought, I realized that I played the same as I lived: always curious, needing to explore, willing to step into someone else's story, or wanting to create my own. I needed games to mean more than just a stat-sheet or a weekly raid schedule. I needed to feel more connected to this activity that was taking up so much of my time. Otherwise, it was just a job. At the time, I was very much into Vanguard. I still am, but my schedule has left me without enough time to play as much as I'd like. I loved how the world of Telon sucked you in with its massive landscapes and endless waters. Yes, the game has many issues, and yes, the community does as well. I wasn't going to let that stop me from writing up a series of rules -- more like guidelines -- that would almost force myself to slow down, to connect to the character I was playing, and to have fun. I've decided to re-examine and update the rules, especially because I could use them now more than ever. We'll start by breaking down the original set.

  • The Soapbox: Actually, it IS a land of rainbows and unicorns

    by 
    Beau Hindman
    Beau Hindman
    11.30.2010

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. My neighborhood is a perfect representation of the general MMORPG community. I walk my dogs around the block twice a day, so I have seen probably much more than any other community member would ever guess. You'd be surprised how much you miss if you don't get out and walk around the block. The cast of characters is always there: there are the old men who rise at precisely Retired o'Clock only to stand on their front lawns with hands in pockets, griping about the price of milk. I walk by and I can tell they want me to participate. Sure, they'll mention how pretty my dog is and might even ask how I'm doing -- but I know what they really want to talk about. Misery might love company, but frankly I think drinking milk is disgusting. There is one nimble old man, however, who jogs around the entire block at least twice a week. He's tall and lanky, but that doesn't stop him from flapping around the area in his too-old-for-those shorts. Let me be honest: Every time I see him, I fantasize that he is holding up his middle finger at those gripey old men as he passes them by. Meanwhile, most people are in their houses, laughing at the television and eating dinner. They are happy with life but busy living it. They don't say much and rarely leave the house.

  • Mabinogi to host in-game fundraiser for Starlight Foundation

    by 
    Beau Hindman
    Beau Hindman
    11.19.2010

    Nexon America's Mabinogi is known for its bright clothing and extreme customization. It will now be known as charitable as well, thanks to the recent sale of the Starlight Scepter, a silvery wand that puts out a wonderful rainbow effect. During the charity event (scheduled to run for an entire year) 50 percent of the wand's cost -- roughly $4 US -- will be donated directly to the Starlight Children's Foundation, a charity that helps seriously ill children and their families. This would be the perfect opportunity to look good and feel good at the same time. Not only that, but if you purchase one of the newly submitted Mabinogi soundtrack songs from iTunes, 100 percent of the proceeds go to the charity. That means that for every 99-cent song, Starlight Children's Foundation will receive 35 cents! The Foundation has been helping children with serious illnesses for more than 25 years. So, the next time someone asks you where you got that killer looking wand, you can tell him how you helped the foundation!

  • Free for All: The camera control blues (or how I judge thee, F2P grinder)

    by 
    Beau Hindman
    Beau Hindman
    11.03.2010

    This week, I wanted to cover something that must be discussed before I move any further into my career as "The Only Guy Who Liked That Game." Before I worked here at Massively, I used to work for Ablegamers.com, a site for disabled gamers. Although my job was a volunteer position, I learned enough to make it very much worth my while. One of the most interesting facts I learned was that many, many Americans are disabled, to varying degrees. Technically, my poor eyesight qualifies me as disabled, as do my chronic wrist issues due to 20 some-odd years of drumming and art. I've learned my limits but will never apologize for them. I do not expect every developer or game to allow for some of my special (yet common) circumstances, although I think that some of the fixes are so minor that they should have been in the game in the first place. Still, I have to find games that work for my particular set of issues. As I have begun to test and play more and more games, I have had to start enforcing a certain set of rules to pre-judge the games by, otherwise I am stuck with a game that I simply refuse to play. If not, the reviews at the end of the week would simply read: "I couldn't play this game because it asked me to hold down right-click the entire damn time." See whether any of these issues sound familiar. The fact is, if you're an average human being, at some point in your life you will have the same issues I am having. You might as well recognize them now in order to avoid the games that will cause you trouble.

  • Free for All: Thirteen spooky free-to-play Halloween events

    by 
    Beau Hindman
    Beau Hindman
    10.27.2010

    Ah, Halloween. The dark Xmas. Around our house, Halloween is king. Despite the fact that we have no kids to dress up and parade around the neighborhood, we will still hand out tons of candy to all the trick-or-treaters. Until that spooky night, however, we love to spend the time exploring different Halloween events in our favorite MMORPGs. MMOs are perfect for such events -- they have the players to fill them out, the ability to host whatever kind of event they want, and a lot of optional blood and gore. Some of the events fit perfectly in their game-world, and some stick out like a stock broker on D&D night. Either way, there is always a lot of fun to be had, and sometimes very cool loot to snag! (Like that sweet ride pictured above -- got it on my first try.) Read on for some of my favorite events -- none of them costing a dime.

  • Mabinogi reveals Return of the Hero, 12th generation updates

    by 
    Jef Reahard
    Jef Reahard
    10.20.2010

    It's been awhile since we checked in with Nexon's anime-inspired Mabinogi MMORPG. The stalwart free-to-play title is gearing up for its latest "Generation" patch (the game's twelfth), an update called Return of the Hero that's packed with a good bit of new content. In addition to new quests, capture-the-flag events, and fashion shows, the update will feature bonus items for players who have already completed the previous Eleventh Generation content, as well as seasonal celebration events. These events include Halloween-themed quest lines, rare customization options, new pets, and a time-limited opportunity to befriend the Angry Pumpkin (who will then permanently accompany your character throughout the world of Erinn). Head over to the official Mabinogi website for more information. [Update]: Nexon has just released a new video for Return of the Hero. Check it out after the break.

  • Free for All: Five popular cash-shop item types

    by 
    Beau Hindman
    Beau Hindman
    09.22.2010

    Over the next few weeks, I would like to take a look at cash shops. Despite many good experiences I have had with them, even my referring to a cash shop can conjure up not-so-happy images for many players. For myself, a cash shop gives me a sense similar to a visit to a toy store -- a toy store where everything is dirt cheap. Good cash shops can not only make you want to spend money, but give you an item or experience that was well worth your cash. Before getting into the heavy-lifting topics, I will go over five of my favorite cash-shop item "types." Bear in mind that there is always some game that features some variant of each of these types. Also remember that there are always more categories, but that these represent what I think are the most popular and make the most money. Feel free to suggest any categories that you think do something similar, or correct me where you think I'm wrong.