OpenGL

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  • Archos 5 Internet Tablet gets game-changing OpenGL support in 2.0.15 update (video)

    by 
    Sean Hollister
    Sean Hollister
    06.04.2010

    Speedy browser aside, the Archos 5 Internet Tablet started as the runt of the Android litter, but the ugly duckling is headed towards swanhood -- while officially, it's still stuck with Android 1.6, the tablet's French manufacturer has just transformed the media machine into what looks like a stellar Android game system as well. Archos' 2.0.15 update gives the Archos 5 support for OpenGL, letting it run games like Speed Forge 3D and Raging Thunder II at a fantastic clip. Best of all, you won't have to wait two shakes to test it out for yourself; there's a 89MB download with your name on it at our source link. Video after the break. [Thanks, Tom]

  • Windows 7, Mac OS X, and Ubuntu 10.04 meet up for an OpenGL benchmarking session

    by 
    Vlad Savov
    Vlad Savov
    05.12.2010

    So these three operating systems walk into a bar one night ... alright, we'll behave. With all the Steamy conversation about gaming on non-Windows desktop platforms going on, we thought you might care to peek at a little OpenGL performance comparison review. As the chief cross-platform API, it's the only way we're going to be seeing the latest games running natively on Mac OS and Linux, but how will that experience compare to the market leader? As it turned out, Windows maintains superiority in this field, with frame rates that were habitually above those on the latest Ubuntu and well ahead of what you might get on Mac OS 10.6.3. It's still early days -- after all, Steam's non-DirectX cupboard is pretty bare right now -- but at this point in time, OpenGL gaming is a crown that Microsoft retains with relative ease. Hit the source for all the line graph evidence, and let's hope things improve for the rest of us in rapid fashion.

  • Firefox now available for Android 2.0 and above, still at pre-alpha stage

    by 
    Vlad Savov
    Vlad Savov
    04.28.2010

    Fennec, Mozilla's codeword for mobile Firefox builds, has just made its pre-alpha debut on Android. The tastefully named Vladimir Vukićević informs us that it's pretty much a debug release, with unoptimized memory utilization and some quirks rebooting the app when it's started and when add-ons are installed, but it is at a stage where the devs felt they could get useful feedback from a broader user base. It's not yet available on the Android Market, so you'll be needing to download it from the link below, and remember that you'll have to have an Android 2.0 or higher device, with OpenGL ES 2.0 capabilities also being recommended. If you've got all those boxes ticked, get downloading and come back to tell us how that WeaveSync is working out for you. We've got video of an older build running on a Nexus one after the break, just to whet some appetites. [Thanks, Jonathon]

  • Archos promises six Internet Tablets this summer for hands of all sizes

    by 
    Tim Stevens
    Tim Stevens
    04.12.2010

    If you're suffering from Goldilocks Syndrome, unable to find the perfect portable device, Archos is releasing a suite of suite of Internet Tablets this summer and surely one of them will be just right for your choosy tastes. The company looks poised to launch six of the things according to a slide that slipped out from a presentation given by Archos CEO Henri Crohas. The slide (above) shows a mockup image of six separate tablets, which are said to range in price from $100 to $350 with processors ranging from 800MHz up to 1GHz and screens from 3- to 10-inches. This single slide is all that we have to go on at this point, so go ahead and eat your porridge already before it gets too cold. We'll bring you more news on these when we have it.

  • ATI FirePro V8800 takes Cypress core into workstation woods, emerges victorious

    by 
    Vlad Savov
    Vlad Savov
    04.07.2010

    ATI has just let loose the first professional tier card based on its Cypress XT core, which in itself is part of the company's highly successful Evergreen series of 40nm chips. Boasting 2GB of GDDR5 memory running at 1.15GHz, 1,600 stream processors and an 825MHz core clock speed, the FirePro V8800 is very much an HD 5870 adapted to the demands of the digital creation world, and as such it's no surprise that it also requires the same pair of 6-pin auxiliary power connectors. It also supports DirectX 11 and the fresh new OpenGL 4.0 standard, something those business crazies seem to appreciate, but its killer feature is most probably the price, which -- although steep by common standards -- is $300 less than the $1,800 FirePro V8750 predecessor. Oh, and this card can drive 4 simultaneous displays, but we're kinda used to that by now with ATI -- the real question is how this pup ranks relative to its forebears and NVIDIA competition. The answer, according to the commonly used Maya, SolidWorks and 3ds Max applications, is that the FirePro V8800 simply destroys the V8750 while also generally outpacing the aging Quadro FX 4800. Feels pretty nice to have a straightforward conclusion, doesn't it? Check out the links below for the full disclosure.

  • OpenGL 4.0 announced during GDC

    by 
    Erica Sadun
    Erica Sadun
    03.11.2010

    Today, the Khronos Group announced the launch of OpenGL 4.0, the cross-platform 3D & graphics API. OpenGL was most recently at version 3.2. Updated specifications are available at the opengl.org site. Game and 3D developers are presumably salivating. Mac OS X includes OpenGL, and the iPhone runs an embedded version of OpenGL called OpenGL ES. The mobile ES version remains in its 2.0 release and is expected to move to OpenGL ES 2.1 in the near future. The updated OpenGL release includes enhanced shaders, better texture support, and 64-bit double-precision floating point operations, amongh other features. It offers support for backwards compatibility with existing OpenGL code."AMD sees the release of OpenGL 4.0 as another major accomplishment for the OpenGL ARB," said Ben Bar-Haim, vice president of design engineering at AMD, in a press release statement. An OpenGL 3.3 specification has been released simultaneously with the 4.0 spec, "to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware".

  • OpenGL 4.0 arrives, brings more opportunities for general purpose GPU action

    by 
    Vlad Savov
    Vlad Savov
    03.11.2010

    What's a Game Developers Conference without some sweet new tools for developers to sink their teeth into? Khronos Group, the association behind OpenGL, has today announced the fourth generation of its cross-platform API spec, which takes up the mantle of offering a viable competitor to Microsoft's DirectX 11. The latest release includes two new shader stages for offloading geometry tessellation from the CPU to the GPU, as well as tighter integration with OpenCL to allow the graphics card to take up yet more duties off the typically overworked processor -- both useful additions in light of NVIDIA's newfound love affair with tessellation and supposed leaning toward general purpose GPU design in the Fermi chips coming this month. Lest you don't care that much about desktop gaming, OpenGL ES (Embedded Systems, a mobile offshoot of OpenGL) is the graphics standard on "virtually every shipping smart phone," meaning that whatever ripples start on the desktop front will be landing as waves on your next superphone. If that holds true, we can look forward to more involvement from our graphics chips beyond their usual 3D duties and into spheres we tend to care about -- such as video acceleration. Now you care, don't ya?

  • Palm's webOS PDK beta adds Pixi native development, PDK'd apps will hit the Catalog mid year

    by 
    Paul Miller
    Paul Miller
    03.09.2010

    We just sat down with Palm here at GDC and fished out a few more details on the PDK beta front. Firstly, and most interestingly, Palm has confirmed that the PDK now works on all of its handsets (instead of just the Pre and Pre Plus), which means Pixi buyers can stop hating themselves pretty soon. Apparently the level of performance degradation should be comparable iPhone 3G vs. 3GS, which doesn't sound too horrible. This is functionality that wasn't available even to Palm's early PDK partners like EA and Gameloft, so we should be seeing versions of existing games make the jump to the Pixi when the time for PDK beta-developed apps to hit the Palm App Catalog. When will that time come, you ask? The "middle of the year," or "a few months," whichever sounds more promising to you. Palm's not saying whether this new era for the App Catalog (anyone being able to release PDK apps, and those apps working on the Pre and the Pixi) will accompany a full-on webOS update, but it seems logical to us. On a more technical front, we're told the PDK supports the Linux standard SDL (Simple DirectMedia Layer) to ease in porting and development (Unreal for Linux runs using SDL, for instance), and that developers could even build apps like an audio processor that rely on PDK components but don't show up in the UI at all, or OpenGL-empowered things that aren't necessarily games or in 3D. Also, existing developers have only been able to do "full screen" games that rely on PDK components alone, but the PDK beta lets you mix and match webOS UI with PDK elements. Currently there aren't many PDK games that use the extra Palm hardware like the QWERTY keyboard and the gesture area, but we're told that's all exposed to the developer, along with any other element of webOS that Mojo SDK users have access to. One notable plugin hangup is the fact that Flash only works in the browser, and can't be embedded into a regular webOS app, PDK or no -- though we have to assume this is something that's in the works.

  • Android NDK hits Release 3, brings OpenGL ES 2.0 access to devs

    by 
    Chris Ziegler
    Chris Ziegler
    03.08.2010

    We know from a brief spat of iPhone 3GS controversy that OpenGL ES 2.0 brings a new level of immersive realism to 3D gaming on mobile devices, so Android developers (and users, for that matter) should be delighted to hear that a new release of the official Native Development Kit exposes its capabilities to anyone targeting Android 2.0 or higher. As a refresher, the so-called NDK is a bolt-on to the standard Android SDK that gives folks the ability to write and compile critical pieces of functionality in native code, closer to the processor without that pesky Java virtual machine standing in the way -- in other words, it's exactly what gamers and game devs need to make Android a serious gaming platform, and better access to badass 3D capabilities are a fun little piece of the puzzle. The latest NDK's available for download now -- so seriously, hurry up and go wow us with your revolutionary first-person shooter. Git!

  • Qualcomm's 7x30 offers stellar 3D and multimedia performance, coming this year (video)

    by 
    Vlad Savov
    Vlad Savov
    03.01.2010

    Feeling the post-MWC blues? Not enough smartphone hardware talk to get you through your Monday trudge? Fear not, we've grabbed a pair of Qualcomm demo videos from this year's event in Barcelona that show off its MSM7x30 smartphone platform (first announced in November of last year). It has now made its way into some demo devices and its early performance points to a very happy future for all of us mobile media vultures. Equipped with the same CPU as resides inside Qualcomm's Snapdragon, this system-on-chip comes with an HDMI output and the ability to play back 720p video on both its host device and your nearest HDTV. There's also some very welcome 3D gaming on show as well as YouTube playback using Flash 10.1 (smooth and silky), but our attention was captured by a nifty picture browser provided by Scalado. It allows you to view up to 1,000 images at the same time, zoom into each individual one, or sort them by name, color and other attributes. Being able to handle all that, with only minor perceptible lag, shows we're looking at what's shaping up to be a pretty beastly chip. Check it out after the break, and expect it to show up in a lust-worthy smartphone near you by the end of 2010. [Thanks, TareG]

  • Mac OS X 10.6.3 out to devs

    by 
    Steve Sande
    Steve Sande
    01.25.2010

    The third major update to Mac OS X 10.6 Snow Leopard is getting closer to appearing in Software Update. A new beta of Mac OS X 10.6.3 (build 10D538) was released to a limited number of Apple developers last Friday. The Friday beta includes an update to QuickTime X that enhances reliability, security, and compatibility. The release also provides performance-enhancing tweaks for Apple's 64-bit Logic Pro audio suite, better compatibility with a host of printers, and applications that use OpenGL. Apple is asking developers to evaluate other core system components in their testing, including VoiceOver, AirPort, and graphics drivers. There's a known issue with the beta when viewing photo albums using Front Row, but the approximately 670 MB release should arrive for the rest of us within the next six weeks. Although past performance is not necessarily an indicator of future releases, both 10.4.3 and 10.5.3 were released about 110 days after the earlier versions. That would put the release of 10.6.3 near the end of February, 2010. [via AppleInsider]

  • Hints found of OpenGL 3.0 support in 10.6.3

    by 
    Mike Schramm
    Mike Schramm
    01.12.2010

    News is bouncing around today that the current test version of Mac OS X 10.6.3 has OpenGL 3.0 installed in it, and while it's not completely working yet, developers are hopeful that this means Apple is pushing to have full OpenGL 3.0 support in place as soon as possible. What does that mean for us mere users? Better, faster graphics, and the ability to push the hardware we've already paid for to where it's supposed to be. Most of the hardware sold in modern Macs actually has the ability to make use of OpenGL 3.0 (in fact, the current version is actually 3.2, and 3.0 was released back in 2008), but Apple's never included it in the software. It's a strange thing, this hesitance Apple has to really push the graphics ability on these machines to the limit. They've kept things slower than they could be in other ways as well, for reasons we're not entirely sure of. It just doesn't seem like faster 3D is a priority for them -- we'll leave it up to you to decide whether that's good or bad.

  • Rumor: The iPhone's next GPU

    by 
    Steve Sande
    Steve Sande
    01.11.2010

    The Graphics Processing Unit, or GPU, of any modern computing device is an important piece of hardware that offloads 3D graphics rendering from the main processor. At CES 2010 last week, chip manufacturer Imagination Technologies may have spilled the beans on the GPU for the next generation of iPhones. Imagination unveiled the PowerVR SGX545 GPU core design at CES, which is the only mobile phone GPU capable of OpenGL 3.2 and DirectX 10 level effects. The SGX545 also includes OpenCL support, which means that unused processing cycles on the chip can be used to offload work from the main CPU. The SGX545 is also multithreading-aware, and can provide an additional speed jump when used with multi-core processor designs such as the ARM Cortex-A9. Imagination noted that they have produced a test chip for an unnamed "lead partner," which could very well be Apple. The Cupertino Kids have used PowerVR graphics in every iPhone and iPod touch, and many industry pundits believe the next generation of devices could be powered by a variant of the ARM Cortex-A9. Apple is also an investor in Imagination, having purchased a 9.5% stake in the chip manufacturer in 2008 and 2009. So it's very possible that the SGX545 could be churning out pixels in the next handheld you buy from the Apple Store.

  • Palm Pre plays Need for Speed, undercover (video)

    by 
    Thomas Ricker
    Thomas Ricker
    12.29.2009

    While Palm's Pre is many things to many people it still can't game. Oh sure, it'll play Magic Fortune Ball like a champ but when it comes to intensive 3D action the Pre is as helpless as a would-be terrorist trying to ignite his underwear. See, webOS and the Mojo SDK currently can't exploit the GPU the way other smartphone platforms can. Rewind a few weeks, however, and we're reminded of a video showing EA's Need for Speed Undercover running impossibly smooth on a Pre. At the time, the video and claims of the device running Flash were shot down as fake largely due to the accompanying screen caps of the purportedly new App Catalog. Well guess what? Those screen caps were vindicated today with the webOS 1.3.5 update that just so happened to launch a new App Catalog matching the leaked images, exactly. That lends credence to the video then doesn't it, while hinting at future apps and games with full OpenGL graphics support. Is that the big reveal at CES alongside enhanced Pre+ and Pixi+ handsets headed to Big Red? We'll find out shortly enough -- until then check the gameplay after the break. [Thanks, Brian K.]

  • Nokia N900 impressively demos WebGL 3D graphics

    by 
    Nilay Patel
    Nilay Patel
    12.03.2009

    We're not sure anyone out there needs any more proof that the Nokia N900 is powerhouse, but just in case you still had doubts, check this video of a WebGL-enabled Firefox build smoothly rendering some complex 3D models on Espoo's "internet tablet with phone capabilities." It's pretty impressive stuff, especially considering WebGL is still being standardized and it hasn't gotten beyond Firefox nightlies on the desktop yet. Check it after the break. [Thanks, Jouni]

  • ZiiLABS ZMS-08 offers Cortex A8-powered Full HD and Flash acceleration for netbooks

    by 
    Vlad Savov
    Vlad Savov
    11.09.2009

    We haven't even seen the Zii EGG make its long-anticipated consumer debut yet, but Creative is already building up steam for its next Zii venture. ZiiLABS' ZMS-08 is a third generation mobile media accelerator / system-on-a-chip that boasts its predecessor's 1080p playback and 24fps encoding, and HD video conferencing via simultaneous 720p encoding and decoding, while adding all-new OpenGL ES 2.0 support, an integrated HDMI controller, X-Fi audio and Flash acceleration. Paired to a 1GHz ARM Cortex A8, and running a custom flavor of Android alongside Plaszma OS, the new Zii chip will look for homes in "web tablets, netbooks, connected TVs" and the like, but seemingly not smartphones. ZiiLABS has already signed up a number of clients, who'll start receiving shipments in Q1 of 2010. Full PR and an architectural diagram after the break.

  • Bug in Motorola CLIQ's OpenGL implementation breaks a few games

    by 
    Chris Ziegler
    Chris Ziegler
    11.03.2009

    If you've run into trouble trying to load up Hexage's Buka or Totemo on your CLIQ, you're not alone -- it seems that some wonky handling of a few OpenGL API calls on Motorola's first Android device are causing heartache for users and developers alike. It's not clear how many apps in total make use of the calls, but we'd imagine they're in line to be fixed -- and thanks to the CLIQ's support for over-the-air updates, we're hoping those fixes come sooner rather than later. In the meantime, we suppose that DROID's always an option, right? [Via I4U and Android and Me]

  • MyReef 3D Aquarium puts a realistic aquarium in your pocket

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    10.23.2009

    I've always thought aquariums as screensavers were a no-brainer. Most are lacking, limiting themselves to small fish you'd find in just about any aquarium, freshwater or salt water. MyReef 3D Aquarium [iTunes Link] isn't going to shake up the genre, but it is certainly the most realistic, smoothest and most relaxing "fish simulator" I've used so far. It serves no purpose other than to completely mimic the function of a real aquarium: to sit there and look pretty and be relaxing. And it does a good job. You can add many types of fish, some aquarium decorations and plants, and feed the fish or tap on the glass. You can pinch to zoom in, seeing quite pretty 3D fish. These are not 2D sprites flopping around a flat screen, these are real, OpenGL graphics and they look terrific. In fact, something I love about this app is the attention to detail. Fish behave as their species would behave, including group behaviors and dorsal fin indicators. Those small touches will really appeal to any fish fans out there -- and there are plenty. If you're an aquarium hobbyist you will love this app. If you want a pretty thing to look at or mess around with or relax to, MyReef 3D Aquarium is quit nice. It doesn't "do" a lot, but what it does it does well. I think it's a fair value at $2.99. %Gallery-76412%

  • Love reaches open alpha, client download now available

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.28.2009

    The above picture is not a lie -- it's the login screen to Eskil Steenburg's one man MMO, Love. Mr. Steenburg has just recently pushed the client into open alpha, letting users download and run the game on their PCs, but not log into the game. Not yet, at least.However, running the client is quite important, as it will send Eskil a few important statistics. The client will collect the name of your video card, if it supports the three OpenGL extensions he uses, and it will count how many people are interested so he can go invest in some servers without going overboard. So if you're interested in eventually playing the game, you can jump on over to his website, Quel Solaar, and grab yourself the open alpha of Love to "register your interest" by running the client on your machine. Plus, you get treated to an awesome look at Love's beautiful dynamic graphics.

  • WebKit going 3D with WebGL

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    09.14.2009

    There will be a day in the not-too-distant future when playing 3D games in your browser -- without extra plugins like Flash or Unity -- will be a reality. The WebGL project, which has quickly made the blogging rounds this morning, combines aspects of HTML 5, JavaScript, and the OpenGL 3D drawing engine in an effort to create 3D graphics that appear right in your browser. Thus far, it's only beginning to show up in WebKit (the engine powering Safari and Google Chrome), but the glimpses as seen in the video above really show the power in these browsers. [Via Download Squad]