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  • GDC09: WAR interview with Paul Barnett and Jeff Skalski

    by 
    Brooke Pilley
    Brooke Pilley
    03.31.2009

    Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more.There has been a strong push to attract new and ex-players to Warhammer recently. Are we witnessing the rebirth of WAR?Skalski: The title of our live expansion arc is Call to Arms and this has meaning both inside and outside the game. Outside, we have the recruit-a-friend program, free trial, and retrial. We are trying to make potential players aware of all the improvements we have made to performance, game mechanics, bugs, etc.. We are heavily focused on this free live expansion and have no immediate desire to release a boxed expansion.

  • GDC09: Paul Barnett and Jeff Skalski interview (part 3)

    by 
    Brooke Pilley
    Brooke Pilley
    03.31.2009

    Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more.What can we expect to see with the new Tomb Kings content? Barnett: Crazy egyptians Warhammer style! It's like the Powerslave album cover by Iron Maiden has come to life in the Warhammer world. Tomb Kings are the dry undead, unlike the wet undead you get in the Empire like ghouls, zombies, and vampires. These are the dry undead, like mummies, skeletons, dusty bone giants, and liches. They're bringing their casket of souls and lots of sand with them. Players will see new developments on how PQs are done and an excellent system for how you get armor sets. We will have phenominal big dungeons in the same vein of Lost Vale (same team). End-level baddies like you wouldn't believe. They're doing things people haven't seen in these sort of games. Sequences where you go down corridors and encounter traps you will have to disable. You can then re-enable them to work against your enemies. Skalski: This is our successor to Darkness Falls. We're pretty excited about it. You really seem to support your fansites by interacting with them in interesting ways (e.g., sending them exclusive images on memory sticks or DVDs with cryptic timestamps). How did this idea come about and will it continue? Barnett: There's definitely more to come and it has nothing to do with evil marketing either. All the efforts have been self-generated by our production team coming up with cooky and crazy ideas all by themselves. That said, marketing is great at knowing a good thing when they see it. They have jumped in on the new one we're about to do. It's an example of our internal love affair with the game and showing that to the players. What we're doing for Land of the Dead is going to be just as fun and silly. It one might have a bit of a marketing flavor because we've been given more leeway and support from them, but it's still coming from fanatical people in the company who are huge fans of the game. << Part two

  • GDC09: Paul Barnett and Jeff Skalski interview (part 2)

    by 
    Brooke Pilley
    Brooke Pilley
    03.31.2009

    Massively's very own Shawn Schuster had a chance to catch up with Warhammer Online Creative Director Paul Barnett and RvR Producer Jeff Skalski at GDC 2009. They chatted about the recent player (re)acquisition campaign, server merges, Land of the Dead, and much more. How have the server splits and now merges worked out for you? Barnett: It has been good because the game is based around RvR - it's a critical mass game. WAR flourishes and blossoms when the game does things players want it to do, which is mainly group RvR combat. A decision was made early on to limit server queues by opening additional servers. It was right in the short term but caused caustic harm to critical mass over time. Servers with high populations had stronger retention and player enjoyment was much higher. In hindsight, we should have had less servers to start with. Why do you think fans enjoy your Live Events so much? Barnett: The live arcs are there to show that the game is alive and well, that we've got a dedicated team working on it, that we continue to make iterative improvements based on player feedback, and that we're willing to add new features at no extra cost. They just make the game feel better. In some cases it's us meeting past promises, and in other cases we're trying to develop and blossom the game's possibilities. We wrap them up in story arcs to give them a tone, feel, and texture.What kind of feedback are you getting on the Slayer and Choppa? Skalski: Everyone was extremely excited to see the Slayer. The best feedback came from people who enjoy playing simple roles in RvR - people who like to go into a fight with two axes and do lots of damage without worrying too much about a complex mechanic. Barnett: Most people are going through the usual dial face of player response. Some people think they're underpowered. Some people think they're overpowered. Some people don't think they were ever tested in the first place. Some think they were tested well. The choppa is more powerful than the slayer. The slayer is more powerful than the choppa. All that kind of stuff! << Part one Part three >>

  • Come on in, the WAR is lovely

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.17.2009

    Warhammer Online has plenty on their plate for the coming months. The whole Call to Arms expansion is bringing live events, two new classes, a brand new dungeon themed from the Tomb Kings, and plenty of changes and additions to RvR combat.So what does creative director Paul Barnett and executive producer Jeff Hickman do on their spare time? Well they go to the New York Comic Con and film silly videos about Warhammer with MTV Multiplayer! While the video is amusing, the two also get into some of the nuts and bolts of WAR, including a few reasons why any player should give their game a try and what they're doing to make the whole experience better. Also, they have giant foam warhammers. You just can't turn down giant foam warhammers.

  • The WAR on Twitter

    by 
    James Egan
    James Egan
    02.16.2009

    It seems that any game company that wants to get the word out about what they're doing, or simply to generate buzz, leverages social networking. Many companies are now using that diminutive yet potent power of Twitter and Mythic Entertainment is no different. The WAR Herald has announced that it's now twittering updates on Warhammer Online hot fixes, dev blogs, and topics of interest to the WAR community in general. The WAR Herald isn't Mythic's only Twitter presence though -- both Paul Barnett and Josh Drescher have feeds as well, followed by a growing legion of Warhammer Online fans. Mythic has announced the first expansion to Warhammer Online! Check out the announcement itself, the two brand-new classes coming to the game, and the enormous new dungeon/zone slated for a few months away! Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • Huge Lands of the Dead update via WAR/Eurogamer dev chat

    by 
    Brooke Pilley
    Brooke Pilley
    02.05.2009

    Eurogamer just hosted a live dev chat with Mythic Entertainment's Warhammer Online staff. Present in this conversation were Executive Producer Jeff Hickman, Senior Creative Director Paul Barnett, Senior Designer (careers) Rob Hinkle, and Live Producer Destin Bales.Mythic staff elaborated on many parts of their game and business from launching in new countries, to the new Slayer and Choppa careers, and balance. Perhaps the biggest reveal was a plethora of new information about Lands of the Dead. They spilled the beans on a number of interesting details, including a live event leading up to LotD that will essentially be a huge Order vs. Destruction battle for who can gain early and exclusive access to the dungeon (for a limited time). This "RvR-gated ultimate sandbox" zone is expected to change hands nightly and will have content for smaller group sizes up to that of a warband (24 players). Paul Barnett elaborated on some similar mechanics to Darkness Falls from DAOC by saying LotD will have, "tokens, other loot methods, a wide level range, and the thrill of your enemy always breathing down your back."Do yourself a favour and check out the entire dev chat log because there are so many more details than this!

  • Behind the scenes with Paul Barnett, featuring a big surprise

    by 
    Kyle Horner
    Kyle Horner
    01.30.2009

    What do Joss Whedon-created television character Angel and Paul Barnett have in common? Well, apparently they've both undergone a spell that's changed them into puppets. Creepy. Well, it's also kinda cute too. Okay, fine, it's really cute, but we're only admitting it because Paul knows where we all live and now that he's a puppet with knowledge of sharp kitchenware, we really can't be taking any chances.We've even got word from secret sources that this may not be the last time we see Paul in his true form. In fact, our informant has told us that it's possible we may see a reappearance in a certain podcast featuring particular productions.Keep an eye out after the break...

  • Comic-Con 09: Warhammer Online pulling out all the stops

    by 
    Brooke Pilley
    Brooke Pilley
    01.28.2009

    Get ready for WAR, comic geeks (it's a rule that geeks can call other geeks geeks)! Paul Barnett and Jeff Hickman of Mythic Entertainment will be leading a team of Warhammer Online developers and community managers to New York Comic Con '09 next weekend (Feb. 6-8), and by the looks of their ambitious schedule, it seems they really want to impress new and old fans alike. For a full list of NYCC events for the hardcore gamer, check out the official NYCC-09 gaming page.Their booth (#1449) will be set up all weekend and should he a hive of activity where attendees can chat with the WAR team, mingle with other players, nab some sweet swag, and check out the latest WAR gear. Saturday, Feb. 7 will be their busiest day, starting with Jeff and Paul hosting a presentation chock-full of goodies about Call to Arms, Bitter Rivals, and the two new careers (Room #1A08 @ 11:15AM). This will be followed by poster signings at 2:30PM, a MMO Round Table discussion at 5:30PM (Room #1A24), and a Dev Meet & Greet at 9:00PM (Dave & Busters Time Square). Not to be outdone, Sunday, Feb. 8 will feature an RvR competition starting at 12:00PM where teams of nine will battle in a best two out of three elimination match. Premade characters will be provided and the winners will earn "awesome" in-game items and renown as the first official WAR RvR Tournament champions.Further details below the cut...

  • This year's GDC offers a lot for MMO fans

    by 
    Michael Zenke
    Michael Zenke
    01.24.2009

    A fan of MMOs? This year's Game Developer's Conference in San Francisco will have a lot to offer you. Every year GDC offers game developers and (by proxy) the gaming public an inside look at the way the industry as a whole is swinging. The Game Design track is, in this blogger's opinion, always the most interesting. 2009, above and beyond the average, is going to appeal to those of us with a love of online gaming. Two well-known MMO industry leaders will be speaking at the event. Those aside, there are numerous talks that fall well within the interests of folks who like open world environments and roleplaying combined.Whether you're going or just reading coverage, you're definitely not going to want to miss Cruise Director of Azeroth: Directed Gameplay within World of Warcraft. Jeff Kaplan will talk about the guidelines and philosophies behind making the uber-popular game, and (tantalizingly) will be going into the evolution of Blizzard's quest design leading up to Wrath of the Lich King. The other big draw is going to be Making an MMO Based on a Beloved IP (Without Pissing Everyone Off), done by none other than Mythic Entertainment's Paul Barnett. Barnett will be speaking to the challenges of working with an established IP, as well as sharing humorous anecdotes from the years-long dev process. There are plenty more tantalizing events on the docket; be sure to check out the Cliff's notes at GameSetWatch.

  • WAR's new Zone Domination system in development

    by 
    James Egan
    James Egan
    01.18.2009

    Without a doubt one of the liveliest people we know of in the MMO industry, Paul Barnett, put out a YouTube video this week in celebration of his birthday, and brought Warhammer Online devs Jeff Hickman and Colin Shannon in for some updates on the game. Perhaps the most interesting thing revealed is WAR's new Zone Domination system which is currently in the works. It's intended to supplement Warhammer Online's realm-vs.-realm system by providing more compelling ways to capture zones. Hickman says, "If you can capture everything in a zone and hold it, claiming the Keeps and dominate that zone, then you have a very good chance of capturing the zone." Or, as Barnett summarizes, Zone Domination will give players more reasons for defending and holding objectives.Colin Shannon also provides an update on the reduction of crashes in WAR, and there's (perhaps) a ray of hope mentioned at the end for having multiple items in the mail system. Check out the video embed below the cut for more on the state of the game, and what new features WAR players should be getting in a forthcoming patch.

  • Warhammer Online's fortress changes begin rolling out

    by 
    Kyle Horner
    Kyle Horner
    01.08.2009

    Players had been experiencing some stability issues playing Warhammer Online's endgame Fortresses -- the bits before the capital cities -- until yesterday, when a new system went into place for the Phoenix Throne, Dark Crag, Vortex, and Darklands servers. This system is going to be rolled out over the coming days onto all of the game servers, which is a plan that smacks of cautiousness on Mythic's part. Or in other words, they're being wise and avoiding server imploding en mass.So what's the big fix? Well, it's an implementation of a threshold system. What was happening before, is that Fortresses would get so full of players -- 500 or 600 of them -- that the entire thing would essentially crash for everyone. It was a big crash-a-thon. Now, when the player count approaches certain thresholds the game will start teleporting rank 35 and below players entering the fortress area into the nearest warcamp. Then, rank 37 players at the next threshold, before finally rank 39 at a final threshold. Mythic hasn't stated what the exact numbers are for each of these caps, but hopefully it's a high enough count that too many players shouldn't feel frustrated when they attempt to join in the battle and find themselves staring at a vendor or trainer. This is just the first fix of what Jeff Hickman recently promised as one of many (see video above) that should be coming sometime in the future. And with the rapid-fire rate that past updates have hit the game, we have no reason to believe otherwise. WAR has gone 1.1! Check out our full coverage of the 1.1a patch, along with our interviews exploring upcoming content and the open RvR changes. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • Richard Garriott wants to get back into fantasy gaming

    by 
    Shawn Schuster
    Shawn Schuster
    12.31.2008

    The impending closure and lack of expected success from Tabula Rasa is not going to deter Richard Garriott from giving the online gaming business another shot. In a recent interview with the BBC, Garriott expressed his intentions to get back into MMO business. "After 25 years at Origin, the last thing I wanted to make was yet another medieval fantasy game," he said. "Now, after a very interesting break, I'm keen to get back into the fray and work on a new game. Probably medieval fantasy and probably online; there's something very powerful about getting people together."Also in this interview is a bit of insight from Warhammer Online's Paul Barnett into what 2009 may bring. "I expect to see some large studios go under and some big name titles fail," Barnett predicts. Whether this next year will see a fantasy MMO announcement from Garriott or Barnett's prediction of failure come true, you can't deny that it's an exciting time in the world of MMOs.[Via Wired]

  • Mythic owns up to Warhammer Online contribution problem

    by 
    Kyle Horner
    Kyle Horner
    12.06.2008

    In a bid to make us all feel slightly uncomfortable while at the same time explaining the source of the Warhammer Online RvR contribution issue that players recently uncovered, Paul Barnett has posted a new video. The reason we say that the video makes a person slightly uncomfortable is because, well, we've just never seen a developer being wrist-slapped in person before. It's one of those wild things that we all assume happens, but are never privy too. Although really, you can feel the video's mix of "funny ha-ha" and "you're a twit" as you watch it.So it's all mostly on the humorous side with Barnett starting off by explaining that a tiny piece of crazy code originally intended for Public Quests was supposedly removed from the game prior to ship. It turns out that wasn't true, and the code found its way into the RvR influence system only to muck up the whole game from it's cozy new home. Unfortunately, Mythic is only able to say that the patch fix is coming "soon" and leave us hanging until then -- hopefully "then" and "soon" end up being sometime this month.Still, good on Mythic for owning up to the mistake It would've been easy enough for them to just fix the code quietly and move on, but they decided to be honest and upfront with the community instead. You can find Paul's video after the break, or catch Lum's lengthier breakdown of the video on Broken Toys. Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • Returning WAR classes detailed in newest production podcasts

    by 
    Kyle Horner
    Kyle Horner
    10.29.2008

    In this month's newsletter we get not one, but two production podcast videos from Mythic that discuss the Black Guard and Knight of the Blazing Sun careers. The downside is that they're not really the same type of animation-infused productions we've seen in the past. We're sure it's because everyone at Mythic is either working diligently on upcoming patches or taking a much needed break after launch. Either way, the videos do go into more detail about the returning tank classes than any of the recent text we've seen on the official Warhammer Online website. So if you're looking to learn more about things like mastery paths and how Paul Barnett interprets the classes, you should definitely give the videos a look.We're looking forward to both the event and addition of two more tank careers to Warhammer Online. You can never have enough meat shields, after all.

  • Mythic working on expansion and 'new-new classes'

    by 
    Kyle Horner
    Kyle Horner
    10.28.2008

    If you go to Paul Barnett's personal blog, you'll discover two enticing things. One, there's a lot of videos with him doing his thing in a pretty much unfiltered manner. And two, you can grab sneak peeks at upcoming Warhammer Online updates and fixes in general. Today Paul posted a video in where he flashes a sheet of paper filled with his thoughts on expansions and new careers, but not just one's we've heard of apparently. Nope, Paul quickly points out that these are "new-new careers" before Mr. Josh Drescher (also featured in the video) pulls the latch shut on that topic. Oh, how they love to tease us.So now we're left the with a question: Are these new-new careers to possibly replace one of the old ones, or for an eventual expansion? We wouldn't be surprised if they were for both, honestly. Don't put it past Paul -- a man who just finished having a wonderful time playing D&D over the weekend -- not to have oodles of careers ideas written on pieces of paper. Check after the break for the latest video update.

  • Check out the Warhammer rock anthem by Hamtoucher (Paul Barnett and others)

    by 
    Kyle Horner
    Kyle Horner
    10.01.2008

    We're not exactly sure how to say this, so we're just going to come out and say it: The Warhammer Online guys are an odd if not lovable group. Some of them are so very odd/lovable that they've formed a group called Hamtoucher, who have put together a song and music video entitled "W.A.R Rocksong" that you really need to see and hear. You get to witness all sorts of madness like people performing strange dances, people dressed us in glam rock hair and face paint, people sneaking around in boxes and of course people being very excited for Warhammer Online. It wouldn't be complete without that last part, of course.So we urge you to take a few minutes out of your day and give it a look. At worst, you'll be left with the uncomfortable feeling of having just watched several grown adults making silly dances and faces, while at best you'll also be left with that feeling -- only you'll really have enjoyed it! See it after the cut.

  • Mythic releases trio of WAR launch day videos

    by 
    Kyle Horner
    Kyle Horner
    09.19.2008

    As busy as the Mythic folks have been gearing up for launch this week, they still took the time to have some fun and meet some fans. All of their antics have been recorded for your viewing pleasure, with the credits posing as a particularly entertaining -- if not lengthy -- video. Also, our hope is that Josh and everyone exposed to too much radio-frequency energy at least gain some kind of superpowers. There's a lot to watch between the three separate videos, but it's all fairly entertaining for any fan of the Warhammer Online guys. We hope they're starting to recover from launch day at least a little bit, but if these videos are any indication then they've only just begun.

  • Barnett casts irreverence spell, Mythic pops damage control ability

    by 
    Kyle Horner
    Kyle Horner
    09.17.2008

    Long-time followers of Paul Barnett are likey familiar with his occasional misquotes of the past. If you've not paid much attention to the resident "Crazy British Bloke" of Mythic Entertainment, all you need to know is that he's a joyous, entertaining and sometimes abstrusely sarcastic fellow. However it's hard to take something like, "They [EA] know nothing about launching MMOs in Europe, unless it's spending lots of money closing them down I suppose." as purely sarcastic in nature. Still, we're all familiar with how text doesn't exactly convey tone and body language all too well. So we're willing to give Paul the benefit of the doubt here, as is Mark Jacobs who has recently said of the whole thing, "What Paul said about EA not knowing anything about launching MMOs: you know, Paul likes to exaggerate - of course EA knows things about launching MMOs. EA is responsible, certainly, for one of the most important MMOs of all time, and that was Ultima [Online]." Clearly Mythic is doing some damage control here, but on the eve of launch they can't really be blamed for it. It seems that as great as Paul Barnett is for creatively directing a game (Warhammer Online is filled with bits of creative awesomeness) and helping to excite people about his game, he's also a double-edged sword that sometimes swings the wrong way. Regardless, we all love him for speaking his mind, even if it means that sometimes we all cautiously glance sideways at one another.

  • Warhammer Online director expects three million subscribers

    by 
    Samuel Axon
    Samuel Axon
    09.17.2008

    Warhammer Online Creative Director Paul Barnett said in an interview that he's (literally) betting that WAR will achieve one million subscribers within a year and three million at its peak. Apparently there's an office betting pool at Mythic about this subject. If Barnett's right, he stands to win ... wait for it ... $26. Wow. Enjoy your large pizza, man!It's an ambitious bet. Even Barnett himself described it as "bullish." Time will tell if another word -- similar to that one but with a relocated "i" and an added "t" -- will be more appropriate. If all 1.5 million shipped retail boxes sell and there's close to 100% player retention after the first month (that last bit is very unlikely), the game will quickly be halfway to the end goal. But we know from past experience that significant attrition can be a problem.The interview is full of other cocky statements, about World of Warcraft and other topics. If you're interested, grab yourself a grain of salt and start reading!

  • What makes Warhammer Online special, by Paul Barnett

    by 
    Michael Zenke
    Michael Zenke
    09.15.2008

    In speaking with Mythic Entertainment's Paul Barnett, it's hard to misapprehend anything the man says. He's a guy with a forceful personality and a definite sense of 'go-get it done' spirit. It's exhausting just to watch him work, honestly, but also very engaging. In a conversation we had with the Creative Director via email Mr. Barnett offered up a few of his favorite things about Warhammer Online, things that he's noticed players have really responded to. The man himself was kind enough to elaborate on these notes, for a feature encompassing the things that make WAR special. These are the things that Barnett has noticed players going ga-ga for, especially players that have jumped into MMOs in the past. From the Tome of Knowledge to little things like inventory management, check out the 11 things that make Warhammer the game it is today - in Paul Barnett's own words. Start with No Item Decay >> %Gallery-21881%