scholomance

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  • Know Your Lore: The Plagued Dragonflight

    by 
    Anne Stickney
    Anne Stickney
    03.20.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We've covered almost all of the dragonflights here on Know Your Lore; check out the articles on the Red, Black, Green, Blue, Bronze, Netherwing and Twilight flights for more information on each respective flight. The dragonflights of Azeroth are all intricately tied together as you can see from the articles -- what one flight does tends to directly affect or somehow involve the others. Today we're going to look at the one exception to that general rule: the Plagued Dragonflight. What? Plagued? There's a plagued dragonflight? Why yes, there is -- small in numbers, mostly died out, but it exists and can count as a flight of its own. Where can we find these dragons, and where did they originate? To answer that question, we have to go back to the opening days of the Third War and visit with a charming group of individuals called the Cult of the Damned. Once upon a time, there was an entity known as the Lich King, formed out of the spirit of a former orc leader as a servant for the Burning Legion. At this point, the Lich King still lacked a body, imprisoned within the Frozen Throne, so he commanded his forces telepathically. After gaining a foothold in Northrend, the Lich King used these powers to search telepathically for individuals around the world who would make suitable minions to help spread the plague across Azeroth.

  • Western Plaguelands not so plagued anymore in Cataclysm

    by 
    Michael Sacco
    Michael Sacco
    02.26.2010

    We addressed the implication that the Alliance might be retaking some lost lands in Cataclysm thanks to some mutterings by blues on the official forums. Now we've got confirmation from the latest Twitter dev chat that while Eastern Plaguelands will still be a hellhole, Western Plaguelands will be free of the plague when the expansion hits. Twitter developer chat Q. With the Lich King defeated, in Cataclysm, will the Plaguelands be green and beautiful again? A. Western Plaguelands will finally be free of the plague in Cataclysm. It's hard for the Scourge to survive without their beloved Lich King. I guess this means we need to rename the zone? source Just awesome. This is the kind of change I was hoping for in Cataclysm, to be honest -- not just earthquakes and floods, but actual passage of time and logical storyline progression post-defeat of Lordaeron's traitor prince. Wonder what this means for Scholomance or Andorhal! But, also, what does it mean for the name? I guess Eastern Plaguelands will likely become just The Plaguelands, but what will WPL become? East Lordaeron? New Lordaeron? Or, given the zone's proximity to the zone that's basically Azeroth's armpit, they could just go with the one that makes the most sense: Pennsylvania.

  • The OverAchiever: The Keymaster

    by 
    Allison Robert
    Allison Robert
    11.29.2009

    Hot on the heels of a much larger achievement we've recently covered (Twenty-Five Tabards), I've decided to do The Keymaster in this article for two reasons: I recently watched Ghostbusters. Do I need another reason? Actually, the other reason is that if you've done Twenty-Five Tabards, Keymaster is usually pretty easy because you've likely got some Burning Crusade faction rep under your belt. I could tack on a third -- I'm constantly surprised at the number of players who aren't keyed for some of the old-world dungeons, and by "surprised," possibly I mean "irritated," because I keep getting pestered to go open doors. Happily, just about all of these keys can be soloed at 80 for most classes, and none of them are particularly time-intensive (with the possible exception of the Scholomance key due to insane travel time) to get.

  • Phat Loot Phriday: Silent Fang

    by 
    Mike Schramm
    Mike Schramm
    06.19.2009

    This is a nice piece of hefty (as in, anyone can get it, not just the top raiders) loot from Twitter's own @Wibbels. It's a sword from around level 60 with a breathtaking proc.Name: Silent Fang (Wowhead, Thottbot, Goblin Workshop)Type: Rare One-hand SwordDamage/Speed: 45-85 / 1.60 (40.6 DPS)Abilities: There's actually only one, and it's a crazy chance on hit: if it procs (around 5%), the enemy hit is silenced for a full six seconds. Complete silence (no spells, no casting, no nothing) for six seconds, 5% of the time. Pretty awesome, right? Unfortunately, as with everything, there's a catch. %Gallery-33600%

  • Breakfast Topic: New Old Heroics

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.05.2009

    So we were randomly discussing lore and the like here in the WoW Insider offices yesterday, and Alex came up with what I thought was a pretty awesome idea. With Wrath, Blizzard's worked at subtly moving along the story of Warcraft, with for example, taking the Westfall Brigade away from a now peaceful Westfall to serve in Northrend. Of course, back in Westfall, young players can still get missions from Gyran Stoutmantle to cut off Van Cleef's head as if nothing had happen.

  • Getting all the Well Read books

    by 
    Mike Schramm
    Mike Schramm
    11.29.2008

    It's the weekend after Thanksgiving, the family has all left, there's nothing but turkey leftovers to eat, and you hit level 80 last week, and you're just waiting for your guild to level up so you can start the endgame. What is there to do on a Saturday or Sunday afternoon? Find all of the Well Read books -- WoWWiki has the guide I've been looking for ever since I first got excited about this achievement. I count 43 in total, and they've got a list of all the books you need and where you can find them for reading.The vast majority of the books can be found in Scholomance and the Scarlet Monastery, so a run through both of those instances (you can easily solo both at 80) will get you many of the books you need. From there it's time to travel the world -- Brill, Southshore, the Eastvale Logging Camp, Duskwood, and Booty Bay, and a few other places, depending on your faction (Alliance seems to have a little bit of an advantage there, as Stormwind and Orgrimmar have nice libraries. There are a few good books in Undercity, but the Orcs and Tauren aren't much for book learning, apparently).Seems totally doable in a quick afternoon, and while you won't really get anything but the 10 achievement points (and probably a nice chance to pick up some more of the old Azeroth explorer achievement), why else would you do this, other than to brag about it. Whenever anyone argues that you don't know your Azeroth lore, you can just point them to your Armory page, and tell them to check the part about you being Well Read.

  • Scourge Invasion: Lord Blackwood

    by 
    Alex Ziebart
    Alex Ziebart
    10.27.2008

    Lord Blackwood, found in the bowels of Scholomance in the Western Plaguelands, was one of the most popular invasion bosses back in 2006. One of his drops were so cool because it had a particle effect! Holy crap! That was a rarity back in our day. These days they'll put stars and glitter on any damn thing, but back when we were 60? We got our sparkly weapons from once (twice, I guess) in a lifetime world events or the bosses that were the very pinnacle for 40-man raiding. Yeah. Forty men. Sometimes women. Well, not forty women. Some men, and some women. Man, it doesn't matter. My point is, you kids don't know how good you have it!Anyway, head on into Scholomance! If you don't know where this is, you should take the Western Plaguelands map and beat yourself with it. I'll give you a hint, though. It's on Caer Darrow. You 'need' a key to get in the front door, but if you don't have one there are alternatives. Bring a Rogue. If you lack Rogue... Kite dozens of undead all the way to Sorrow Hill so they can murder you outside of the door of Scholo, thus allowing you to rez on the other side of the door. Easy! Okay, clear through the dungeon, you know how to kill things I'm sure. Fight your way down through the Summoning Chamber, and you'll come across this room here. See the purple glowy guy? That's him. He patrols around the entire backside of the room, and I recommend clearing out the room, even some of the areas back there. He likes using his bow and arrows, so if he runs in that direction to get range, you're going to get some adds. That's bad. When you engage Lord Blackwood, you'll very quickly discover he has a ton of health and armor. This fight is going to last awhile. Blackwood is the most difficult of the invasion bosses so far, because he has a lot of tricks up his sleeve. One, the most basic, is he has Shield Bash. Keep him away from your Casters and Healers or he'll have a lot of fun interrupting them. To get to range, he'll use Smoke Bomb. You get stunned, and he runs off to start pelting you with his bow.While at range, he uses a basic Shoot which does more damage than his basic melee swings. He also uses a Multi-Shot that hits multiple targets for Arcane damage. Basically, leaving him at range is a lot more dangerous than keeping him in melee, but he'll use Smoke Bomb fairly frequently to escape. That's why I suggested clearing as much of the room as you can before pulling him. When he starts running around trying to get range, he could easily pull a lot of extra mobs.Once he's dead, you can take a look at your loot! He drops primarily tank loot, a shield and a sword. The shield is Lord Blackwood's Buckler and the sword is Lord Blackwood's Blade. Truly, that sword is a relic of the past. Back when particle effects meant something.*For an added piece of trivia, Lord Blackwood shares his name with Blackwood Lake in the Eastern Plaguelands. It's very possible he used to own/oversee that region of Lordaeron before the Scourge came. These little details are sprinkled all throughout the Plaguelands. It's part of what made me love those zones so much back at 60.Now that Blackwood is done, let's bop over to Stratholme and check out Balzaphon!*I'm completely joking around here. I'm glad everyone gets cool stuff and there are more unique weapons in the game.

  • 15 Minutes of Fame: A guild of achievers

    by 
    Lisa Poisso
    Lisa Poisso
    10.07.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.So – achievements. They're a pretty neat concept for casual players as well as ... well, over-achievers. Fans of the upcoming new feature have already begun setting up for various achievements, farming rep, running old-school content and collecting gear and quest completions in preparation for the expansion's launch.Among the high achievers is <Hells Fury> of Eonar-EU. "Unlike most guilds," writes officer Nerfs in a news tip to 15 Minutes of Fame, "it is not focused on raiding or PvP. We are instead focusing on the achievements that will be released with the pre-expansion patch and the expansion itself." Pretty cool idea for a bunch of folks with mixed-up schedules and piled-on work and school responsibilities! We visited with Nerfs yesterday to see how the guild is pulling it all together – and we have to admit, this sounds like a fun new way to play as a group.

  • Scholomance to be revisited?

    by 
    Mike Schramm
    Mike Schramm
    07.30.2008

    Everybody's favorite trash bin, Scholomance, might be getting a revisit by Blizzard. Late last week, CM Wryxian posted on the WoW Europe forums asking players for their thoughts on the expansion, and since then, people have given it a general thumbs up -- while Scholo has always had issues with too much trash in too cramped quarters (in fact, it was already revamped a few times to be tuned down -- it used to be a 10 man raid equal in difficulty to UBRS), players still frequent it, and they have really enjoyed the fact that it was a branching dungeon that had some pretty cool lore associated with it -- the story of Darkmaster Gandling and his school of Necromancy (and all the hot teachers there) is a good one.Of course, what Blizzard might do with the instance, we have no idea -- at this point, it's soloable at 70, but it still does provide a great source of Argent Dawn rep, and there are actually a few epics dropping in there now. Maybe they'll revamp it like Naxx, or it'll be the first "old world" instance to be given a Heroic setting? Or maybe Blizzard is asking players what they think about the instance because they're thinking of cutting it -- in order to introduce some new leveling content in the Plaguelands. The fact that they're asking about it at all means that there must be something in store for Gandling's old school, but what that is, we have no idea.

  • Breakfast Topic: Where will you level your Death Knight?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.30.2008

    While Death Knights start at 55, by the time they get out of the Ebon Hold, which is the instanced newbie zone that delivers the epic story of how a Death Knight becomes a Death Knight, they should be level 57 with a few bubbles in. Level 57 is pretty cool, but it's far from the level 68 or so you'll need to get to Northrend, and it's not even the level 58 that most people consider the minimum for heading to Outland. So, what's a fresh Death Knight to do? I'm taking my Beta Deathknight to Winterspring to start with. I figure that between Everlook, Starfall Village to the north, and Donova Snowden to the west, I should be able to get a good, solid mix of quests that'll allow me to hit 58 and decide if I'm ready for Outland -- Not to mention a Mechanical Yeti. Of course, there's other options as well. Eastern Plaguelands offers the chance to use Rune of Lichbane and mess up a bunch of undead in the name of the Argent Dawn, plus you can have your 70 collect Savage Fronds, Bone Fragments, Cores of Elements, Dark Iron Scraps, and Crypt Fiend Parts for some quick experience as well. With a good group, you could also hit up Scholomance and Stratholme for some revenge against the Scourge, maybe grabbing some Deathcharger's Reins or a Barov Peasant Caller along the way. Or you could trust in the power of the imba and try hitting Hellfire Peninsula straight up at 57. Then again, this is Beta, so they could always just switch things up, add a few more levels gained in Ebon Hold, maybe. Still, it's likely we'll still have a while to go before we can hit all the new stuff, regardless. So if you're rolling a Death Knight, how are you planning to start the level grind?

  • Behind the Curtain: Are you frightened?

    by 
    Craig Withers
    Craig Withers
    05.08.2008

    We all know that MMOs can provide you with plenty of emotional experiences. The MMO genre – generally – is one in which the slow burn is the norm. We'll spend weeks, months, maybe years working on our level 70 characters, our fleet of ships, and our guild. We know this and we expect it. We are rewarded with a warm sense of wellbeing, of a comfortable achievement. We're happy when we beat an instance, down a boss or win an Arena or Battleground match, but what about the other side of emotions? Has an MMO ever made you afraid? Have you ever been truly scared of what might happen next, of what might be round the next corner? I love the Stratholme and Scholomance instances in World of Warcraft. The former is a ravaged, ruined city, home to hordes of the Undead Scourge, and a small but fanatical cult of insane ex-Paladins. The buildings which line the street are smashed and burned; they lean at precarious angles, with fire still licking hungrily at their walls – what few remaining signs there are outside the houses remind you that people once lived here, before Prince Arthas Menthil slaughtered them. The Scholomance instance is a sprawling journey through the catacombs of a dark castle in the middle of a dead, poisoned lake – a place given over to the instruction and Necromancy and the Dark Arts. It's based on an old Transylvanian folk tale, and features the spirits of dead servants of the previous masters of the castle, tortured to death by the sadistic scholars within. As you run through its corridors and vaults, you come across the remains of people, perhaps innocents used as fodder for lessons, perhaps students executed as examples. Both instances are two of my favourite in the entire game. Given the opportunity, I'll still run through them now. Not only are they technically well designed, but the lore behind them is excellent, hinting at the fate that befalls the innocents in WoW, the peons, farmers and sundry other NPCs we barely glance at.

  • The 7 best trinkets in the World of Warcraft

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.19.2008

    You know, if there's one thing I have noticed digging through my bags, it's that I have a whole mess of trinkets. Of all the gear slots, it seems like trinkets are some of the most versatile and swappable. Depending on whether you need a bit more hit rating, a bit more critical strike rating, a bit more mana regeneration, a bit more health, a bit more armor, or you plan to go PvPing for a bit, you can fill up bags upon bags alone with a whole bunch of trinkets, waiting for the right moment to spring them. Then there's the really bad ass trinkets. I'm not talking trinkets that are traditionally defined as "useful," I'm talking about the trinkets that make you into the life of the party. The ones that make other people notice you, make them stand up and say, "Woah, that guy is using some CRAZY trinkets." You know what I mean. Stop trying to get yourself that Ashtongue Talisman, these are the REAL deal.

  • A night on the town, Karazhan style

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.10.2008

    We've talked about 2 manning Karazhan, Shaman-tanking Karazhan, and Paladining Karazhan. But just when you thought it was safe to grab a plain old boring 10-man Karazhan group with actual varied classes with decent gear and consumables and stuff, here comes one more permutation, and this one perhaps the most offbeat we've reported on yet. It all started, Don Claus of the Stormwardens guild on the US Dragonmaw server tells us, with a pretty simple comment: "I'd love to see Tankin tank Prince in a dress." The Stormwardens decided to take it one step further and just slap suits on everyone. What followed is a story of a group revellers seeking to join the fabulous night life of Karazhan.

  • Around Azeroth: The town of Caer Darrow

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.22.2007

    Reader Jalia sends in this touching picture from Caer Darrow, the ghostly town surrounding Scholomance in the Western Plaguelands. Upon completing a number of quests in Scholomance, you are rewarded with the Spectral Essence trinket which allows you to see "visions of the past" and relive the days of a Caer Darrow bustling with people. The ghostly city is full of tragic sights, one of which shown in the image above.Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing a copy to aroundazeroth@wow.com, with as much or as little detail as you'd like to share with us. %Gallery-1816%

  • Scholomance? More like Solomance

    by 
    Mike Schramm
    Mike Schramm
    03.21.2007

    I've been speculating a lot on what Blizzard is going to do with the old instances, just because I'm always ready for a challenge, and currently, at level 70, the old raids don't offer a full group much of a challenge at all. But as some of our wise commenters have said, you don't have to wait for Blizzard to change the old instances to have fun with them-- just go in solo.NSDragon on LJ asks what instances (Mara and up) can be soloed at 70. You don't have to wait until 70 to solo Mara-- I know folks who were soloing that one back at 60. Sunken Temple might have been tough at 60, but a well-geared 70 should be able to take that place down.I know for a fact that a guildie of mine has repeatedly soloed BRD all the way to Emperor for farming, and a hunter in the guild was farming Stratholme for Righteous Orbs a while back. So I'd guess that most of the 5mans can be soloed pretty easily. Has anyone tried to beat UBRS solo? That seems much harder, but a duo seems pretty easy, and I'm sure a trio of the right classes would probably take down Drakk before he even knew what hit him. Someone on the LJ thread says MC has been 5manned, and I've heard that Ony has been three manned. Anyone know about BWL? Or Naxx? It's really hard to believe that Naxx doesn't still require at least 15-20 well-geared 70s, but I guess anything's possible. ZG and AQ20 are probably easy with ten 70s, but I could definitely see those getting 5manned as well as more people head into the new endgame.When a five man group downs Kel'Thuzad, you know it'll be time for Blizzard to worry about the old instances. But until then, I guess unguilded 70s can just enjoy all the new solo content!

  • WoW Moviewatch: Soloing Scholomance

    by 
    Elizabeth Harper
    Elizabeth Harper
    10.28.2006

    My priest has, in the past, done the first few pulls of Scholomance alone or with a friend in order to farm bone fragments, but I never made it past that four monster pull at the bottom of the first flight of stairs. This video, however, inspires me to try harder -- It's apparently doable.