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  • Build a mighty Civilization on the cheap at Amazon this week

    by 
    Richard Mitchell
    Richard Mitchell
    01.10.2012

    If you have a little bit of spare change and a lot of free time, Amazon has quite a deal for you. The retailer's deal of the week offers both Civilization IV and Civilization V at a hefty discount. Either game can be had for a mere $9. If you need a strategy guide, Machiavelli has you covered.

  • Civilization on Facebook aiming for summer launch

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.11.2011

    Civilization World, the Facebook incarnation of the epic strategy series, is expected to launch this summer. A recent piece by CNN, in which Firaxis emperor Sid Meier called Civ World "the most dramatic stretch" the series has seen so far, as Meier expressed a typical Civ multiplayer game can easily span 12 or more continuous hours, but the Facebook version can start and stop over days and weeks. The last major "stretch" for Civilization -- if you don't consider hex-based boards totally crazy -- was the console-based Civilization Revolution. Despite taking the core elements of Civ and doing a great job of bringing it to consoles, it apparently wasn't good enough for a sequel.

  • The Soapbox: Game developers are not rock stars

    by 
    Shawn Schuster
    Shawn Schuster
    03.15.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Take a moment to think of your single favorite game developer. Is this person your favorite because of his talent? Maybe he made a game that influenced you growing up, or he has a charming personality for interviews. Whatever the reason, we probably all have our favorite game developers whom we hold on a pedestal of greatness. But did this one person make the game entirely by himself? Did Sid Meier write every line of code for the Civilization games? Did Richard Garriott draw every texture in Tabula Rasa? No, of course they didn't, but their names are right there on the box, showing ownership. Despite my own fanboy appreciation of certain devs, the title of this article says it all. With a few notable exceptions, those who make our favorite games make up a collective group of talented people who come together under proper leadership and design guidelines to create something that keeps us entertained for hours/weeks/months/years. So why do we pick out one or two and treat them like rock stars?

  • Facebook Civilization game now called 'Civilization World', closed alpha starts Jan. 12

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.06.2011

    Civilization Network, Take-Two Interactive's first "social network game," will now go by the more global, less techie-sounding Civilization World. The Facebook title is expected sometime in 2011, and a closed alpha test will begin January 12. Interested parties can apply now at the Civ World site, and they'll receive a confirmation email by January 10. Those who register will also receive a "special item" to display in their throne rooms. No word yet if plebs who are late to the party will be able to pay a couple bucks for that item when the game launches. In his public address about the name change, Civ emperor Sid Meier also said that Civ World games will have a "well-defined beginning and end" and players will have "both a final goal to work towards, as well as short-term objectives to achieve as they play. The trophies you unlock with your triumphs will carry over from game to game, and you can show them off in your throne room." Okay, we're intrigued about a Facebook game -- time for some self-flagellation.

  • Civilization V coming to OS X soon

    by 
    Chris Rawson
    Chris Rawson
    10.07.2010

    Remember when Civilization IV came out, and Mac users had to wait nearly a year for the game to come to OS X? You'd be forgiven for thinking the same thing would happen with Civilization V, especially since there's been no official word from either Firaxis or 2K on when the turn-based strategy epic will make its way to the Mac. According to Mac Rumors, however, the wait for an OS X-compatible version of Civilization V may not be long at all -- they claim the Mac port may be coming sometime in the next few weeks. The Mac has enjoyed a sort of gaming renaissance in 2010, with Steam integration earlier this year followed by many high-profile titles (finally) making their way onto the platform. The Civilization series is one of the biggest names in PC/Mac gaming, so if it does indeed make it to OS X only a couple of months after its Windows debut, it's another hopeful sign that game developers are finally taking Mac-based gaming seriously. Civilization V requires registering with Steam, even if you bought a copy in a brick-and-mortar store. If you've already bought the game for Windows, you might not have to purchase it again to play it in OS X -- so far this has been the case for other titles released through Steam's online store, but it may or may not apply to copies bought through other retail outlets. Either way, I'll definitely be holding off on purchasing the game until after I finish my Master's thesis... because "Just one more turn" very quickly turns into, "Whoa, it's February already?"

  • Civilization 5 review: A funny thing happened on the way to the forum

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.17.2010

    Civilzation 5 is the love child of a clandestine tryst between Civilization 4 and Civilization Revolution. It is a game that shares genetic markers of both the PC and console iterations of the franchise, luckily receiving the best elements of both -- with a couple good mutations. Civ 5 has the grand, epic feel we expect from the series on PC, but so much of it has been streamlined for the better that Revolution's influence is undeniable. I'm going to try something different in this review. Civilization has been around for almost two decades and the most divisive moment in the franchise's history was the creation of the console-based Civilization Revolution. With that in mind, I'm going to divide this review into three parts, with sections for [1] Civilization PC veterans; [2] those who enjoyed Civilization Revolution; and [3] "the uninitiated." Read all three perspectives and find out if this latest Civ unites the tribes. %Gallery-98863%

  • Civilization 5 demo releasing same day as game, September 21

    by 
    Griffin McElroy
    Griffin McElroy
    08.29.2010

    Though Firaxis had previously promised that the demo for its upcoming strategy blockbuster, Civilization 5, would arrive before the full title's release on September 21, an update on the game's official site has announced that the demo will actually be available on the very same day as the game. Firaxis apologized for the demo's delay in the aforementioned announcement, explaining, "at the time of that announcement, we expected to be able to get the demo out before the 21st, but unfortunately we weren't able to finalize it in the timeframe we had initially planned, and for that we're very sorry." Hey, don't beat yourself up about it, Firaxis. At least we'll still be able to play the demo before deciding whether or not to purchase the full game. Only, now, we'll be extremely bitter while we do so.

  • Sid Meier's Pirates! for Wii reaches port October 5!

    by 
    Randy Nelson
    Randy Nelson
    08.25.2010

    Continuing the never ending cycle that is The Pirate Game, The Ninja Game and The Zombie game, 2K Games will release its Wii version of Sid Meier's Pirates! on October 5 in North America. (No date for the West Indies, sorry.) The conversion was handled by 2K China and incorporates motion control for the game's ship-boarding saber duels, along with a couple new minigames (bombardment and lock picking). In fact, even the classic original (and its 2004 update) basically comprised a mixture of minigames, from nautical combat, to diplomacy, to land battles and ... ballroom dancing. Who said pirates aren't classy? Not the dead men -- they tell no tales!

  • Civilization 5 public demo coming in September

    by 
    David Hinkle
    David Hinkle
    08.04.2010

    Oh, so you think you're heading off into space for some distant world in September? Nope, you've got more pressing matters here at home. A public demo for Civilization 5 has been confirmed for September, "before the full game is released." The missive can be found over on the game's official site, which promises more details on the exact nature of the demo and when rowdy road-builders can get their cultivation on, "coming soon." We'll be sure to update you all when we hear something, but in the meanwhile, you can get back to filling the coffers for that special edition you've had your eye on.

  • Sid Meier's life, career and a 48-hour game design contest packed into documentary short

    by 
    Griffin McElroy
    Griffin McElroy
    04.14.2010

    Regardless of whether or not you've played any of Sid Meier's games, or whether or not you find yourself curious as to how he became a gaming luminary, or whether or not you've got 24 minutes to kill -- you've got to watch Motherboard's latest documentary. Its focus is on the history of Meier's game development career, as well as his participation in the 7th Annual Wolverine Soft 48 Hour Game Design Contest held at his Alma Mater, the University of Michigan. More importantly, this short film contains all the requisite components of a gripping piece of cinema: hardship, confrontation, self-improvement, triumph, and the imbuing of a lingering desire to go back and play all of the Civilization games again. Seriously, go check it out.

  • Sid Meier talks player psychology and the year of Civilization

    by 
    Mike Schramm
    Mike Schramm
    03.14.2010

    The "father of computer gaming" gave the keynote at GDC 2010 this past week, and while we really hoped he would tell us a lot about the upcoming Facebook version of Civilization, it got only the barest of mentions during the hour-plus talk. Instead, Meier shared wisdom with the gathered crowd, talking about the lessons he'd learned in player psychology over his long and storied career in game design. First, he talked about what he called the "Winner's Paradox" -- "if you've played Civilization," he said, "you're an egomaniac," since anyone crazy enough to think that they can actually "build a civ to stand the test of time," as it says on the game box, must be pretty full of themselves. And because of that, Meier says his players always believe that if they don't win for whatever reason, fate or the random number generator or the crappy AI must be out to get them. As a result, his policy has become to let the player win -- the threat of punishment is enough to keep it interesting, but in the end, the player should win the game. He also talked about the "unholy alliance" between players and developers -- not only is the relationship beneficial for both parties (players offer their money, developers offer their time and talent), but it's also one of "mutually-assured destruction," as players can break contact with (or even just belief in) the game anytime they feel it's not fun any more, and developers can "really mess up the game, too." Everything in the game, said Meier, should be designed with an eye towards this alliance -- the AI should live to serve the player, the graphics and gameplay should engage imagination, and even options screens and load/save settings should be developed with an eye towards preserving the relationship. Civilization Network was mentioned under a section Meier called "my bad" -- along with the original ideas to make Civ real-time (whoops) and make the tech path random, he said that the CN team had considered letting players give gold to each other on Facebook, but during playtesting, found that players never actually did. He did say that the game is deep into testing currently, and that it will allow co-op, singleplayer, and competitive gameplay, and that it will be interesting whether players play for just "a little time a day" or more than that. At the end of the talk, in reply to a question about where he saw gaming going, Meier declared that "this is the year of Civilization!" With CN coming soon and Civ V due out this fall, we can't wait to send our Settlers out into the world.

  • Impressions: Civilization V or 'I Wanna Hex You Up'

    by 
    Kevin Kelly
    Kevin Kelly
    03.10.2010

    We already told you that Sid Meier's Civilization IV was finally getting a sequel with Civilization V later this year, and then we showed you the trailer that contained absolutely no gameplay. But now we've actually seen an early build of the game, and we can tell you how hexy it is. That's right, forget about old Civilization games which had four cardinal directions plus diagonals to choose from when moving your units; this installment ramps that down to to six. That's right! Two less directions! It's a brand new game! In all fairness, it is Civilization but Firaxis made plenty of substantial changes to it. Besides hexing it up, they've also added ranged units (think archers, artillery, ICBMs, etc) and taken out the ability to stack units up into an army. Also, only one unit can occupy a spot at any given time, meaning you won't be able to bulldoze your opponent from one hex. They've also built an entirely new engine for this game, meaning you'll see some really nifty stuff ... provided you have a DX11 card and a multicore processor. %Gallery-87799%

  • Direct2Drive discounts Civilization IV, Supreme Commander this weekend

    by 
    Xav de Matos
    Xav de Matos
    02.27.2010

    Perhaps in celebration of Civilization V's recent reveal, Direct2Drive is offering Civilization IV -- as well as the standalone Civilization IV: Colonization -- for 33% off. Other deals on the direct download service this weekend include Supreme Commander: Gold Edition, Majesty The Fantasy Kingdom Sim: Gold Edition, and more. If you're one of the few who doesn't "get" the Civilization addiction epidemic, which has swept the world over the last two decades leaving workplace productivity in shambles, consider yourself luckier than the folks in the video after the break. Yes, Civilization Revolution was solid, but CivIV has the uncanny ability to turn the sweetest old lady into a crazed destroyer of all mankind. Basically, It's fun for the whole family. Shortcut: See all weekend deals on Direct2Drive

  • Civ V trailer lacks mind-blowing turn-based action sequences

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.26.2010

    The trailer for Civilization V features what's quite likely the opening cinematic for the game. We can sort of feel 2K Games and Firaxis on the decision not to show in-game footage, as clips of the venerable turn-based strategy game don't really deliver a very sexy initial impact; however, some videos exploring the hextreme overhaul of the map and other changes implemented in the stalwart series' gameplay would be nice for the future. Now to console some of the guys on staff. They were really hoping for Civilization Revolution II this year.

  • Sid Meier's Civilization V coming to PC this fall

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.18.2010

    In its latest, unyielding attempt to subvert societal productivity, 2K Games has announced Sid Meier's Civilization V, the latest entry in the venerable strategy series. Set to debut on PC this Fall, Civilization V brings "an astonishing new engine" to the polite, turn-based proceedings and promises to excel the franchise with "the introduction of hexagon tiles allowing for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire." Most hexcellent news indeed. "Each new version of Civilization presents exciting challenges for our team," said Sid Meier of Sid Meier's Civilization fame. '"Thankfully, ideas on how to bring new and fun experiences to Civ players never seem to stop flowing. From fully animated leaders and realistic landscapes, new combat tactics, expanded diplomacy and shared mods, we're excited for players to see the new vision our team at Firaxis has brought to the series." And expect to share your vision with others, as 2K notes that Civilization V will feature an "extensive suite" of community, modding and multiplayer components. It just wouldn't be an accurate model of civilization if you couldn't diplomatically destroy your online friends. %Gallery-85934%

  • Report: Civilization Network beta coming in June

    by 
    David Hinkle
    David Hinkle
    02.02.2010

    The problem with those hollow boxes littering the cubicles at your workplace is there isn't enough juice, enough substance, within to actually run any kind of program outside of Excel, Outlook or--when you're really bored--MS Paint. So if you're at work and don't really feel like working, you're forced to either scour the web for stuff or watch a neat screensaver. Then, there was hope: Civilization Network for Facebook. However, it looks like Civilization Network is still a ways off. Variety reports that the beta for the new Facebook game won't actually start up until around June. This will likely come as a big let-down to fans, as the initial announcement back in October mentioned a hunt for beta testers would be underway "soon." We guess "soon" means "maybe in a few months or something."

  • Civilized Sid Meier presenting revolutionary keynote at GDC 2010

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.27.2010

    Sid Meier, creator of Civilization and unwitting architect of countless break-ups over the past 20 years, will keynote the 2010 Game Developers Conference. Meier's presentation will argue that "real-world, historical and mathematical facts cannot form the foundation of a successful game design," but that "the driving force of a game's design should be the psychology of the player." Meier's keynote will dig deep into psychology, showing designers that "egomania, paranoia and delusion" should be part of their toolkit. Hm, maybe Meier isn't such an unwitting participant in all those divorces after all? GDC will take place March 9-13 at the Moscone Convention Center in San Francisco, and Meier will reveal his tips for mainlining e-crack to the brain on Friday, March 12.

  • The Digital Continuum: Socialize, now

    by 
    Kyle Horner
    Kyle Horner
    01.11.2010

    Socialization is dead! Isn't it? Well actually, that's a tough one. Certainly, the perception that socialization is becoming a lesser factor to more and more developers has become the norm among most people. That doesn't necessarily mean they're correct. So, let's examine the general landscape of yesteryear and beyond to see what's really going on when it comes to human interaction in our massively multiplayer online games.

  • Civilization Network bringing Facebook persistence to Sid Meiers' series

    by 
    Kyle Horner
    Kyle Horner
    10.21.2009

    Civilization Network may not exactly be an MMO, but it's the closest a new game in the series has ever come to the concept. The announcement isn't too surprising as we've heard rumors in the past of a potential persistent version of the game being developed. Frankly, it's nice to finally know the pioneering developer's next game. Meier himself explains the general design goal of Civilization Network on the official Facebook page, and it's more or less all about cooperation with friends and family. That's not to say there's no competition either, but the biggest edge a social networking game has is similar to an MMO -- cooperation with other players. We'll be watching this project closely, as the blending of MMO qualities with a series like Civilization is by far abnormal. The next piece of the puzzle is the game's business model, but as of yet there's been no announcement of how Firaxis plans on making any money with the game. You can watch for beta news on the game's official Facebook page, and we highly suggest it.

  • 'Civilization Network' announced for Facebook, arriving in 2010

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.21.2009

    Sid Meier has announced a Facebook version of the epic Civilization franchise. Dubbed Civilization Network, the game will make its way to the popular social networking site sometime in 2010. The game designer notes on the CivNet Facebook page that the company will be on the lookout for beta testers soon.Meier mentions that the game will offer everything people love about Civ in a "fully persistent environment" and that it'll be "free to play." Coincidentally, Meier's announcement comes soon after Brian Reynolds, who designed Civilization II and Alpha Centauri, took the job of "chief designer" at social gaming developer Zynga. Apparently the two strategy designers see some major opportunities in the social gaming genre.[Via Games.com]