SinCity

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  • Sin City Blu-ray garners a perfect review

    by 
    Steven Kim
    Steven Kim
    04.27.2009

    How better to follow up the great DVD box set version of Sin City than with an all-out Blu-ray version (Sin City - Recut, Extended, Unrated)? From the review at HollywoodChicago, that's exactly what Disney did -- the two-disc set scored across the whole trifecta: the video (thankfully) kept the 1.85:1 aspect ratio and accurately captured the abundant dark area details, the 5.1-channel DTS-HD MA audio track left nothing behind and even the extra features provided something for diehard fans and more casual viewers who want to rearrange the jump-cut narrative into linear form for individual characters. Say what you will about a lack of colorific range in the movie, but it's Blu-ray releases that fully deliver the director's vision and one-up the DVD that will get people into Blu-ray despite its premium price.

  • Blu-ray releases on April 21st 2009

    by 
    Ben Drawbaugh
    Ben Drawbaugh
    04.21.2009

    The Oscar nominees continue to roll out this week with Frost/Nixon hitting the shelves from Universal, but Fox is the one really opening up the catalog with four new releases, two of which should help round out your HD X-Men collection. Anchor Bay has an old classic horror film featuring pin-head -- even the thought of those hooks makes us skwirm. Next week has some pretty good options too as both Star Trek and the first Dan Brown movie makes their way to Blu-ray to finish out April. Frost/Nixon (Universal) Arctic Tale (Paramount) The Arrival (Lionsgate) Notorious (Fox) The Wrestler (Fox) X-Men (Fox) X2: X-Men United (Fox) Sin City (Disney) Genghis Khan (Funimation) Hellraiser (Anchor Bay) Hellraiser Puzzle Box (Anchor Bay) The Last Word (Image) The Wages of Fear (Criterion)

  • Sin City Recut, Extended and Unrated Blu-ray special features previewed

    by 
    Richard Lawler
    Richard Lawler
    04.20.2009

    A highly stylized flick like Sin City is sure to look great in high definition, so you're probably already planning to grab when it the Recut, Extended and Unrated version hits Blu-ray this week. For those who can't wait or are on the fence, MovieWeb has this quick snippet (embedded after the break) of Cine-Explore Bonus View special footage from the home version that shows off how the special effects were done while the movie plays on in the background. Other than that, the disc packs a couple commentary tracks, a 5.1 audio track including audience reaction (apparently so you can pretend you're at one of those movie theaters you no longer go to) and an interactive comic book.

  • Red Mile restructuring continues, appoints new president

    by 
    Jason Dobson
    Jason Dobson
    03.05.2008

    Just weeks after bringing on Maxis vet Jeff Braun, developer Red Mile has announced the appointment of a new company president, elevating industry consultant Simon Price to the company's throne. According to Red Mile, the move is part of a larger restructuring effort to "streamline costs" and "increase focus," corporate jargon that usually means some employees will be given their walking papers. Company CFO Ben Zadik already resigned as part of the effort on March 1, but plans to help in a consulting role for the next couple of months.Price, who has worked as a consultant for the company since it was founded in 2004, replaces former EA Canada president Glenn Wong, who stepped down at the end of February. According to Red Mile, Price has helped the company "in its efforts to identify and secure rights to key franchise titles," which given the company's recently released (and abysmal) Jackass and the upcoming (and hopefully good) Sin City, we figure the new exec is batting about .500.

  • Red Mile licenses Unreal Engine 3 for Sin City game

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.20.2007

    Red Mile Entertainment's game to kill for, Sin City, is set to be powered by the increasingly pervasive Unreal Engine 3. The developer announced today that it has entered into a licensing agreement with Gears of War monger Epic Games, with president and COO Glenn Wong describing the technology as a "perfect fit for our Sin City video games." Said games are to be based upon Frank Miller's popular series of Sin City graphic novels, which recently served as basis for a successful 2005 film (confusingly titled "Sin City").Not much is known about the initial game at this stage, save for the fact that it'll be overseen by Escape from Butcher Bay writer, Flint Dille. Oh, and that it'll be powered by Unreal Engine 3. We should probably write a news post about that.

  • Butcher Bay writer Flint Dille penning Sin City game

    by 
    Jason Dobson
    Jason Dobson
    10.18.2007

    Red Mile Entertainment, fresh off of inflicting us with releasing the Jackass game, has now begun to stoke the fires of the hype machine for the upcoming adaptation of Frank Miller's Sin City by announcing that Escape from Butcher Bay writer Flint Dille will "spearhead the design, scriptwriting, story generation, and overall production" for the tentatively titled Sin City: The Game. The upcoming game is the first of what appears to be several games based on Miller's film noir-style comics, with the Heroes of the Pacific and GripShift pub tying up the license with a multi-year, worldwide agreement earlier this year. While little has been revealed about the upcoming Sin City game, Dille notes that both he and Frank Miller have been "having a party coming up with nasty stuff for the game," adding that the game will include familiar characters, as well as new faces, some of which will, according to Dille, "probably die horribly."All said, while we want to be happy with this news, given our love of Butcher Bay, it's not as if Dille's record is spotless; he also had a hand in such rubbish as Batman: Rise of Sin Tzu and the ill-fated television adaptation of Garbage Pail Kids. It's said, however, that Miller trusts Dille and that the two are best buds, enough so that the storyteller in 300 is named "Dilios" after the writer. File that one away for your next round of Trivial Pursuit.

  • WoW Moviewatch: Sin City Azeroth

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.20.2007

    If you aren't familiar with the movie Sin City, this World of Warcraft recreation by Baron Soosdon should give you an idea of what to expect from the movie or comics. And my only question is... Gnomes? Of all things, Gnomes?! I suppose the female Gnome works best for the line about eyes, but somehow Gnomes don't speak to me of the atmosphere presented in the original.Previously on Moviewatch...

  • Sin City game gets a ho-hum developer

    by 
    Nick Doerr
    Nick Doerr
    05.24.2007

    Did you enjoy the game Gripshift for the PSP, more recently ported onto the Playstation Network? How about Jackass: The Game? If those titles absolutely blew your mind, then you might want to sit down before you hear about developer Red Mile Entertainment's next ambitious project: the Sin City video game. Yes, that's right. The hit movie that really gave comic book fans something to cheer about (aside from the totally awesome League of Extraordinary Gentlemen, we jest) is getting a video game adaptation at last. Forget about EA, Ubisoft, Capcom ... whoever. It's Red Mile, baby.If you're already sulking in disappointment, don't worry too much yet. Frank Miller himself has stepped up to assist Red Mile Entertainment with the script and probably some other collaboratory features. No, collaboratory isn't a word, but we just made it one. It sounds like it should be a word anyway. Anyhow, Miller released this promising statement: "The Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I've always seen it." Aww, come on Frank, don't be so hard on Sin City. It's good. We're kidding again. We'll keep tabs on how the game progresses -- who knows, maybe it'll be Red Mile's ticket into the "upper tier" of developers.

  • Sin City becomes a game to kill for

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.23.2007

    Red Mile Entertainment, creators of GripShift, Equestrian Challenge, and, err, the upcoming Jackass game, has announced a multi-year license agreement to develop and publish games based on Frank Miller's Sin City. It won't be the first time the neo noir series finds itself as the inspiration for another entertainment medium -- the graphic novels spawned a successful film adaptation in 2005, with plans for a sequel already in the works.Red Mile's CEO, Chester Aldridge, notes that the developer is "enthusiastic about working with Frank Miller to create a franchise that is worthy of this great property." He reckons Sin City will make for an outstanding game due to its "crime noir settings, richly detailed characters, hyper-real action sequences, and engaging stories," or just about everything you've never seen in a Red Mile game. Let's give them a chance, though -- Frank Miller certainly is when he describes the transition to games as "very exciting." He goes on to praise the Red Mile team for its dedication in "creating Sin City video games that will remain true to Sin City as I've always seen it." So, full of shadows and dollar signs, then?

  • HDTV Listings for May 1, 2006

    by 
    Richard Lawler
    Richard Lawler
    05.01.2006

    What we're watching: Primetime tonight brings us NBA Playoffs, MLB action, 24, Prison Break & more, but those are all also-rans in my opinion. For true high definition greatness one must decide between Days of Thunder at 6 p.m. on HBO with the Cruise-y one himself, or the highly stylized Sin City at 6:45 on Starz (much like Sky Captain it is entirely green screened and looks great in HD). Our traditional high-def listings continue below.