the-escapist

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  • Fifty days of 'lulz' over: LulzSec disbands

    by 
    Justin Olivetti
    Justin Olivetti
    06.27.2011

    The secretive hacking group known as LulzSec has announced that it is formally disbanding with the completion of its planned 50 days of mayhem. Among its many targets that it has hacked, including government sites, LulzSec struck at The Escapist, Bethesda Game Studios, League of Legends, and EVE Online. LulzSec sent out a final statement, which said the group was a band of six hackers who had planned 50 days of attacks from the beginning. Now that the time is up, the group plans to fade into the shadows. The group hopes that others will continue with these illegal activities: "Behind the mask, behind the insanity and mayhem, we truly believe in the AntiSec movement. We hope, wish, even beg, that the movement manifests itself into a revolution that can continue on without us." While a suspected member of LulzSec was arrested a few days ago, the organization denied that he was part of the collective.

  • LittleBigPlanet 2 recreated delightfully with cardboard, cloth, and paper

    by 
    Griffin McElroy
    Griffin McElroy
    01.24.2011

    The latest episode of the Show About Games Show features one of the most adorable things our jaded, bitter eyes have ever seen: a recreation of a LittleBigPlanet level, done with Sackboy dolls and hand-made, LBP-ish crafts. Also, some human hands, though that sounds creepier than it actually is.

  • Sunday Morning Funnies: So long

    by 
    Amanda Miller
    Amanda Miller
    11.07.2010

    Comic news: Slash AFK posted the following on last week's list: Slash AFK will be updating (starting this Monday, Nov. 1) seven days per week for two weeks with a BlizzCon comic series I'm doing based off our trip. So that's ... /does hard math ... 14 days straight of one comic per day, plus a HUGE special comic on the 14th? What have I gotten myself into? o_o We look forward to seeing what you come up with!

  • The Game Archaeologist and the SysOp's Sinister Stratagem

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2010

    When you think of MMORPGs, I wouldn't blame you if your mind stayed rooted firmly in the past decade or so, perhaps taking a brief vacation to 1997 before returning to today's 3-D polygonal glory. But it's not like people just woke up in the late 90's, looked at each other, and said, "Hmm. Online multiplayer RPGs. Let's make it happen!" On the contrary, history had been building up to that moment for quite some time. Tabletop RPGs and computer MUDs (multi-user dungeons) were both important ancestors of modern MMOs, just as was a mostly forgotten piece of software lore: the bulletin board system, also known as the BBS. In layman's terms, BBSes were like pocket internets -- host computers that allowed anyone to dial up and use special programs remotely. While BBSes weren't (initially) tied together like the world wide web, they featured a lot of the elements that would make the WWW so popular, such as email, forums, and, yes, online games. Today's special one-shot Game Archaeologist will take a brief look at the history of the BBS, as well as a couple of its games that could be considered "MORPGs" (like the renowned website, the "Massively" part would be a while in coming). Dial up, gentle readers, and make your hissing modem noises!

  • Virtual worlds for kids an ever-growing market

    by 
    Rubi Bayer
    Rubi Bayer
    02.17.2010

    Kids -- particularly tweens -- are big business today, with an ever-larger percentage of the family budget being used for and influenced by this age group. Smart businesses everywhere are hurrying to get in on the gold mine, and MMO gaming is no exception. MMOs and virtual worlds like Free Realms and Club Penguin are enjoying growing success, and there is still plenty of room on the bandwagon. More and more MMO companies are turning an eye to console development, and that road runs both ways: The Escapist took a look at the possibility of upcoming virtual worlds for the 8-12 year old market. The focus was on franchises that have traditionally been known to be console only, particularly those coming from Nintendo. Nintendo enjoys a nearly unshakable hold on the young casual console gamer market, thanks mostly to the Mario franchise. A virtual world filled with Mario and all of his friends? Why not? Take a look at what The Escapist has to say on the matter.

  • Win Grunty by answering 10 Escapist questions

    by 
    Zach Yonzon
    Zach Yonzon
    10.28.2009

    As part of their Halloween celebration, the Escapist magazine is giving away twenty Grunty the Murloc Marine codes to sharp readers able to answer their 10-question quiz about the World of Warcraft's Hallow's End event. Readers, who have to register at the site (go ahead, it's free), need to get all ten questions correctly in order to be entered in a random drawing to receive one of the codes for the murloc pet. Aside from being unbearably cute and badass at the same time, the Starcraft-themed baby murloc which was given away at this year's BlizzCon also gets into a shootout with the Zergling pet. Or explodes in green goo. It depends on who gets the jump. Fortunately for you readers, there's no need for that kind of violence. Just head on over to the Escapist Magazine and answer their fairly easy quiz (insert Headless Horseman laughter here), a multiple choice affair that doesn't have any time limit -- so it's actually kind of a giveaway. Well, a giveaway for players with a good grasp of wowhead and wowwiki the game, as it's not exactly easy. Well, it wasn't easy for me, but I'm no expert on Azerothian Holidays (I got 9/10, so I'm out of the running). If you think you've got the chops for it, though, hop on over to the Escapist and start the quiz!

  • GameX 2009: Victorian spaceships with Ben "Yahtzee" Croshaw

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.28.2009

    Ben "Yahtzee" Croshaw of the infamous Zero Punctuation reviews on The Escapist is a bit tricky to track down, but we were able to get some time in with him at this year's GameX in Philadelphia. We pitched the fast talking reviewer some questions to get his opinion on the MMO genre beyond his reviews of Tabula Rasa and EVE Online, and found out some interesting things -- like victorian steampunk spaceships are awesome. So what breaks the MMO genre for Yahtzee? Will more MMOs be smash... er... featured on Zero Punctuation? If you're wondering the answers to these questions, then wonder no more! Just click on through after the break to check out our video interview!

  • Former Warhammer Online GM gives perspective on game's decline

    by 
    James Egan
    James Egan
    08.07.2009

    At Massively we must often report on declining subscription numbers and subsequent layoffs in the MMO industry, just as we do when the games we love are healthy and growing. When you look beyond the numbers though, such industry statistics are ultimately about people whose lives have been negatively impacted. They face uncertainty in their career and likely have tough times ahead. Case in point: We've written about the Mythic Entertainment layoffs from the view of an outside observer of the MMO industry, but of course there's a side to this that only someone who's worked there can really convey. Some have a story they'd like to tell, like Jeremy Monken, former games reviewer for a D.C. newspaper turned Warhammer Online GM at Mythic Entertainment.

  • Zero Punctuation lovity love loves Duke Nukem Forever

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.29.2009

    It's finally happened! Zero Punctuation's Yahtzee speaks glorificously about a title without the distinct smell of [edited] having been [edited] in his [edited] by someone from Valve or Double Fine. Duke Nukem Forever is the masterpiece that made the once bad boy of game reviews open his heart and learn to love again like an overused British analogy that we should write here.Anyway, it's been a long time coming, but any love Duke Nukem Forever can receive deserves to be spread far and wide on the internets. That game is awesome! Check out the ZP review at The Escapist as the embed doesn't seem to work given the game's fantabulousness.

  • Bees terrorize GameStop employees, various New Yorkers

    by 
    Ben Gilbert
    Ben Gilbert
    05.24.2009

    We've only got so many words here to explain a story of bee terror, and as such, we promise to keep the bee puns to an absolute minimum. Here goes nothing! At a GameStop this weekend in Union Square, NYC, a bee infestation forced the employees to shut down the store and call for help. One bee-leaguered eyewitness at the scene talked to ABC, saying, "When I got here, there was already like a thousand bees in there ... then they came out ... there were more ... they were like -- in a pack." No! Only four sentences in!The terror apparently continued for a number of hours while employees indoors anxiously awaited the NYPD "Bee Expert" (seriously), Tony Planakis. "I'm probably gonna be relying on scent ... the queen bee's scent ... it could take a half hour, an hour ... two hours ... I don't know," Planakis told ABC, hot on the queen bee's trail. It's not clear whether the GameStop employees were playing Buck Bumble inside or not, though we're inclined to suspect they were. [Image credit] [Via The Escapist]

  • Potential avenues for MMO companies to deal with griefers

    by 
    James Egan
    James Egan
    05.05.2009

    Ah, the MMO griefer. Most of us have encountered them, or been them, at some point. It can be frustrating to deal with but griefing in MMOs is enabled by the very nature of most online interaction -- anonymity -- and there's not much that can be done about that. Or is there? Much has been written on eliminating griefing before, and will continue to be written we're sure, but Allen Varney at The Escapist has a different take on handling griefers. Varney writes, "The motive to block and frustrate griefers masks what might be a great opportunity. Can we distract would-be griefers? Can we make the game so unpleasant for them they leave voluntarily? Sure. But go further: Could we turn griefers, despite themselves, to productive ends?" His article "Wanted: Ganked or Alive" points out how the behavior of griefers is something that can be predicted and exploited.

  • D&D co-creator Dave Arneson in hospice care [update 2]

    by 
    Ben Gilbert
    Ben Gilbert
    04.07.2009

    [Update 2: Joystiq has learned that Mr. Arneson passed away on Tuesday, April 7. Our condolences to his friends and family.]Dave Arneson, half of the duo -- the other half being Gary Gygax -- that created influential tabletop RPG Dungeons & Dragons, passed away earlier today is still alive "in a hospice where he is being cared for at this time," according to Grognardia. Updating the original post regarding Mr. Arneson, Grognardia says, "I am both glad to hear that Dave is not dead, as I was led to believe, and rather mortified at my having posted this information before it had been confirmed by a second source. I had no reason to doubt my original source, given his close proximity to Dave, but apparently I should have." He's not the only one who feels this way, trust us. The rest of the original post we wrote remains as it was, below.Known recently for his teaching at Full Sail College in Florida as well as his fantasy RPG Blackmoor, Arneson had been struggling with his health ever since a stroke in 2002. According to The Escapist, Arneson's health worsened last week and he was admitted to the hospital. Unfortunately this morning, things took a turn for the worse. We here at Joystiq extend our deepest condolences to those affected by Dave Arneson's passing, especially his loved ones.[Thanks, Jeremiah]

  • Relic beats Activision-Blizzard in developer showdown

    by 
    Mike Schramm
    Mike Schramm
    04.02.2009

    Here's an update, albeit slightly unexpected, from The Escapist's big "March Mayhem" tournament that we reported on a little while ago. They were pitting Relic Entertainment up against Activision-Blizzard in a developer vote-down, and apparently, after a tie and a little ballot box stuffing, Relic, not Blizzard, has emerged out on top. Quite an upset in a number of ways -- Relic was seeded #12 in the bracket, and Activision-Blizzard was seeded as number one (the bracket also included Harmonix, Infinity Ward, and another big MMO developer, Mythic). In fact, Relic also went on to beat Harmonix, and is now facing Bioware for a spot in the final matchup.Is it fair to say, then, that the mighty have fallen? Blizzard was (and still is, for the most part) held in high esteem as a developer -- most of the games they've released in their vast history aren't just hits, they're classics. But even commenters here on our site felt that the "Activision" on the front of the dev's name was distasteful: Blizzard's new owners don't demand as much respect as the studio itself does. And Blizzard has definitely changed lately. Some might say that the developer that allowed Diablo 2 players to play for free on Battle.net (which, to be fair, has had its own issues) isn't the same company that's planning to sell Starcraft II three different times. And let's not forget that, ballot-stuffing or not, Relic has moved on to beat Harmonix, and still has a chance to win it all, so it could just be that they have a much bigger fan following than anyone expected. But does a loss like this mean Blizzard has fallen from their fans' grace?%Poll-28751%

  • Blizzard vs. Relic Entertainment in The Escapist's March Mayhem

    by 
    Mike Schramm
    Mike Schramm
    03.25.2009

    The good folks over at the Escapist are giving March Madness a little game developer spin -- they've pitted 64 different videogame developers up against each other in an NCAA Basketball-style showdown, with readers voting for which dev moves on to the next match. And our favorite developer, Activision-Blizzard, is still in the running after a few rounds: they've beaten Wideload Games and Crytek, and are currently facing Relic Entertainment (makers of the Dawn of War RTS series, as well as the classic Homeworld). Unfortunately, Escapist had to list them as "Activision-Blizzard," though what we're really voting for here is Blizzard, since companies who make Activision's other hits (like Infinity Ward, who make the best Call of Duty games, as well as Neversoft, who've overseen most of the Guitar Hero games lately) have their own places in the showdown.Blizzard's got a tough road ahead, though -- if they win, they're likely facing fan favorite Harmonix (heck, I love Harmonix), and then will probably show down against either Bioware or Rockstar, both extremely popular developers. The other side of the bracket will likely have heavyweights like Nintendo and Valve coming out of it, too, so it'll be a tough road if Blizzard wants to make it to the top.To vote, you just have to head over to The Escapist's forums -- the next round starts tomorrow morning, and every few days they're moving the developers on to the next matchup. The final round will be decided on April 8th, and while of course winning means nothing at all, this is a nice chance to show off your developer pride. Say what you want about the recent class changes, but Blizzard has given you Starcraft, Diablo, and World of Warcraft -- how can you not vote for them?

  • Feeling a budget burn? Go World of Warshopping!

    by 
    Brooke Pilley
    Brooke Pilley
    03.24.2009

    Are you sick of the economy but still a ravenous consumer? Are you trying to save real life cash but still craving the trendiest threads? Are you looking for the some of the best cheap entertainment money can buy? Step into the ultra-violet tanning light and embrace the penny-saver known as World of Warcraft!Tom Endo over at The Escapist delivers an interesting editorial that just might have you looking at WoW in a new and exciting way. It isn't about using the game as a means to replace social encounters; it's about using the game to replace expensive social encounters. Tom may not personally feel you need to use WoW as a coping mechanism for poor economic times, but you certainly could. For Tom, it's all about expressing his consumerism in a new way.Go window-shopping on WoWHead! Keep an eye out for that new glowing sword! Save up all our pennies and splurge on a vanity mount you don't really need! Remain envious of and try keeping up with the Boneses (they're undead after all)! WoW really is a perfect alternative to explore the need for greed, so if you're feeling the pocket pinch, why not give it a try?Disclaimer: Shop-a-holics may exhibit early symptoms of WoW addiction. Buyer beware!

  • The Escapist takes a look at multiboxing

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.05.2009

    Multiboxing. It sounds like cheating when you have one man controlling two or more characters, but it's more of a pain to work with than it is a straight out cheat. Whatever your feelings are on the situation though, you have to admit, people who do multiboxing have some tremendously interesting setups and rigs to accomplish this difficult feat.The Escapist has just let loose a feature article detailing the stories of users who multibox, why they do it, and exactly how they accomplish it on their game of choice. It's a very interesting look at the whole situation, especially when the reasons of why these normal people choose to run more account at once in their favorite game rather than just join groups or work solo are fully explained.If you're interested in reading the full five page feature article, head on over to The Escapist and check out what Greg Tito was able to uncover.

  • The Lich King's casual decree: No geek left behind?

    by 
    Brooke Pilley
    Brooke Pilley
    01.27.2009

    Most MMORPG subscribers fall into one of two camps: casual and hardcore. A big reason why World of Warcraft has experienced such monumental success is that it has constantly delivered a rich adventure experience for both player-types. Heck, even Jimmy Fallon is playing WoW these days. This design balancing act is extremely tricky and while many MMORPGs attempt it, very few succeed. According to an editorial piece at The Escapist, Blizzard has tipped the scales in favor of the casual crowd with its latest expansion (Wrath of the Lich King) and it may have produced unintended consequences for both casual and hardcore gamers alike.Sean "Gamers with Jobs" Sands, a self-described casual gamer, claims that he and 10 million or so other casual gamers have achieved what competing MMORPGs have so far been unable to; they ruined World of Warcraft. He believes that Blizzard has adopted a "No Geek Left Behind" policy with WotLK, making WoW so easy that it has diminished any real sense of risk, reward, or adventure. The casuals are left without any sense of awe inspired by the unattainable and the hardcores will burn through the content so quickly Blizzard may find it difficult to keep up with them.

  • Fiction book features world domination via MMOs

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.16.2009

    With the world of creative fiction creating these bizarre, unrealistic stories about video games and how they magically kill people, it's a breath of refreshing air when something comes along that defies the usual conventions. The new techno-thriller novel Daemon by Daniel Suarez is one of those books that escapes from the usual traps of writing about video games.Daemon features a story about a dead game designer who rigs up multiple programs to run on the condition of finding his name in a obituary RSS feed. Programs that twist enough electronic mediums in just the right way to automatically steal identities, move money, recruit people, and even kill. And where is this virus hidden? In the dead game designer's MMO, of course!Daemon stays in the realm of plausibility via its writer, Suarez, who has a career as a IT consultant and is an avid gamer. While it originally had publishing difficulties, the book has picked up steam and is now available on his website through companies like Borders, Barnes & Noble, and others. So, when you're waiting during that next raid for your priest to show up and you have nothing else to do, why not give reading this book a go?[Via The Escapist]

  • The game journalist war erupts in PlanetSide

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.15.2009

    Fond readers will remember the last time game journalists invaded PlanetSide. They were overpowered, weapon toting, vehicle stealing, base overriding Black Ops members, and they just so happened to be the Massively.com staff. Of course we ended up getting slaughtered, as we represented a mysterious fourth faction and ended up having the entire community gang up on us -- which was insanely fun.But now a new breed of journalist will be entering the fray. Not one, but three other staffs will be jumping down this time around, and each group will be taking a different side of combat. The Escapist, BoingBoing Offworld, and Rock, Paper, Shotgun will be joining the game as part of the three different factions, each group looking to take some of their readership along for the ride. The Escapist has already opened their key giveaway, where they will be giving 70 PlanetSide keys to readers. Rock, Paper, Shotgun has stated that they will put up their own information soon, and Offworld looks to be getting ready as well.

  • A story of in-game animosity crossing from World of Warcraft to real life

    by 
    Kyle Horner
    Kyle Horner
    10.28.2008

    A new feature over at The Escapist takes a look at the phenomenon of World of Warcraft faction hostilities crossing over from the game into real life. Anyone who's played Blizzard's MMO and has more than a couple of friends that do the same has probably experienced it: getting the evil eye for playing on the other side. The story itself is a strange travel through various experiences of social rejection and acceptance that are based primarily on whether or not people roll Alliance or Horde. It's things like this that make massively multiplayer online games so interesting to many fans of the genre. It wasn't until something as successful as World of Warcraft came along that we've been able to see the pop-culture effects of the genre on the general populace. We're just wondering how long it takes MTV to catch on and make a reality show where five Horde players have to share one house with five other Alliance players. What happens when people stop being nice and start being nerdy?